The user-generated-content tag has no usage guidance.
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What is the most effective way to create a set of collision points for an aribitrary mesh?
In my project I am working on automatically deforming an arbitrary mesh with respect to another arbitrary mesh, within the context of user generated content, similar to this deformer being developed ...
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Supporting user-made content/add-ons
I'd like to start allowing for user-made content in my game. I'd like users to be able to add their own levels, entities and quests (along with all of the assets that are required). However, I'm ...