Top new questions this week:
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Not that long ago, Nintendo opened their developer program for access by anyone who registers a Nintendo Developer account, giving equal access to indie and commercial developers. Or, at least thats ...
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Pretty much whenever anyone thinks about pathfinding, they think about algorithms like A* and DFS - graph search algorithms, which also just so happen to work as pathfinding algorithms when you ...
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I know that it is possible to make a shader that uses procedural hatching instead of pre-designed tonal art maps. But is it possible to make that procedural hatching in the fragment shader? I would ...
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I have a game that people have been playing for several years now. The game has a global high score list, and there has been some fierce battles among the players for the top positions.
I now want to ...
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I am using Monogame 3.4 (I have held off upgrading to 3.5) and am on Windows 10. I'm drawing using the PointClamp setting (as suggested in this similar question).
Whenever I render text with ...
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Is it possible to calculate the next speed of a ball knowing only dx and dy of the ball? For example if x = 120, y = 0, dx = -10, dx = 10, gravity = 0.05. So the next position of a ball (next update) ...
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Why does my GUI appear shorter when in a 1366x600 resolution versus a 1366x768?
To illustrate this, this is the 1366x768 resolution...
...and this is the 1366x600 resolution, which appears shorter ...
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Greatest hits from previous weeks:
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I have an object that automatically moves by itself and I want the main camera to automatically follow it.(Like in games such as geometry dash and jetpack joyride)
This is the code for the automatic ...
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I've seen quite a lot of turn-based games in which melee attacks on another unit cause the attacked units to also damage the attacking unit, while ranged attacks do not suffer from this "retaliation" ...
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Can you answer these?
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I was wondering what would be the logic behind coding a drawing simulator like the one on this website: https://www.mdbg.net/chindict/chindict.php?page=chardict&cdcanoce=0&cdqchi=
The ...
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I've designed and textured a house, and I now want to port it over to ArmA 3. I'm using blender to design it.
When looking at tutorials, everyone seems to emphasize the LOD, which means Level of ...
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hello i've been strugling figuring out this thing. i'm trying to make ar controller for my vr cardboard game, so the idea is using AR and VR simultaniously. you will completely in vr game but your ...
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