Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

Whats in Nintendo's 'Dev Interface'?

Not that long ago, Nintendo opened their developer program for access by anyone who registers a Nintendo Developer account, giving equal access to indie and commercial developers. Or, at least thats ...

sdk nintendo middleware  
asked by Amziraro 4 votes

Pathfinding in non-quantized space?

Pretty much whenever anyone thinks about pathfinding, they think about algorithms like A* and DFS - graph search algorithms, which also just so happen to work as pathfinding algorithms when you ...

algorithm path-finding  
asked by Schilcote 4 votes
answered by congusbongus 3 votes

Procedural Hatching

I know that it is possible to make a shader that uses procedural hatching instead of pre-designed tonal art maps. But is it possible to make that procedural hatching in the fragment shader? I would ...

opengl shaders glsl procedural-generation fragment-shader  
asked by user24100 3 votes
answered by Coburn 3 votes

What should I do with global high scores when the game has a major update?

I have a game that people have been playing for several years now. The game has a global high score list, and there has been some fierce battles among the players for the top positions. I now want to ...

leaderboards scoring  
asked by atheaos 3 votes
answered by Philipp 7 votes

How to disable Monogame pixel font antialiasing?

I am using Monogame 3.4 (I have held off upgrading to 3.5) and am on Windows 10. I'm drawing using the PointClamp setting (as suggested in this similar question). Whenever I render text with ...

c# rendering monogame fonts  
asked by Brady Welch 3 votes

Calculating next speed of a ball

Is it possible to calculate the next speed of a ball knowing only dx and dy of the ball? For example if x = 120, y = 0, dx = -10, dx = 10, gravity = 0.05. So the next position of a ball (next update) ...

2d  
asked by Tkininter 1 vote
answered by Krythic 0 votes

Unity Resolution

Why does my GUI appear shorter when in a 1366x600 resolution versus a 1366x768? To illustrate this, this is the 1366x768 resolution... ...and this is the 1366x600 resolution, which appears shorter ...

unity screen  
asked by user6668201 1 vote

Greatest hits from previous weeks:

How do I have a camera follow my object in Unity?

I have an object that automatically moves by itself and I want the main camera to automatically follow it.(Like in games such as geometry dash and jetpack joyride) This is the code for the automatic ...

c# unity  
asked by user1627724 4 votes
answered by Byte56 8 votes

What is the design rationale behind melee retaliations in turn-based games?

I've seen quite a lot of turn-based games in which melee attacks on another unit cause the attacked units to also damage the attacking unit, while ranged attacks do not suffer from this "retaliation" ...

game-design turn-based  
asked by Oak 53 votes
answered by Sean Middleditch 70 votes

Can you answer these?

Drawing simulator - Tracking mouse movement

I was wondering what would be the logic behind coding a drawing simulator like the one on this website: https://www.mdbg.net/chindict/chindict.php?page=chardict&cdcanoce=0&cdqchi= The ...

actionscript-3 flashdevelop  
asked by Zulu 1 vote

ArmA 3 LOD design for a structure?

I've designed and textured a house, and I now want to port it over to ArmA 3. I'm using blender to design it. When looking at tutorials, everyone seems to emphasize the LOD, which means Level of ...

blender level-of-detail  
asked by Josh Silveous 1 vote

how to implement ARVR controller in unity & vuforia

hello i've been strugling figuring out this thing. i'm trying to make ar controller for my vr cardboard game, so the idea is using AR and VR simultaniously. you will completely in vr game but your ...

unity virtual-reality augmented-reality vuforia  
asked by Profz3D 1 vote
Subscribe to more Stack Exchange newsletters


Unsubscribe from this newsletter or change your email preferences by visiting your subscriptions page on stackexchange.com.

Questions? Comments? Let us know on our feedback site. If you no longer want to receive mail from Stack Exchange, unsubscribe from all stackexchange.com emails.

Stack Exchange, Inc. 110 William St, 28th Floor, NY NY 10038 <3