Git is an open-source distributed version control system.
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votes
0answers
18 views
issues with YAMLMerge in Unity 5
We're using Git for our project and have changed our git config file for the YAML Mergetool.
In our case we get merge conflicts for our prefabs. Usually this should be resolved with this tool.
This ...
1
vote
0answers
47 views
what file architecture to follow while uploading an sdl based C++ project to Github? [closed]
I created this sdl game containing header files source files and graphics files including tilemaps .
I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
4
votes
1answer
52 views
Rearranging projects in Git and Unity
I'm attempting to rearrange a Unity project that is under source control. Two problems:
In order to maintain the relationships between assets, I need to use Unity's API or interface. But when I move ...
0
votes
0answers
51 views
Unity Creating XCode build causing too many XCode Changes When using GIT ( SourceTree )
I am using Unity 5.2.1f, XCode 7.2 and SourceTree. There are multiple developers working on the same project. After we updated to Unity 5.2.1 and Xcode 7.2, it always shows too many changes in the ...
1
vote
0answers
42 views
Unreal 4: Checking out with Git as VCS
I have my editor configured to use git as my VCS. I have my own server in which the repo is hosted.
I followed the GIT with Unreal 4 guide.
My problem is that I cannot find the "Check Out" option in ...
8
votes
1answer
98 views
What considerations should I be aware of when placing an Unreal project under source control?
I want to give it a try to creating a git repository from my UE4 project and uploading it to Github.com but I wonder what special considerations should I have to avoid posting sensitive information ...
-1
votes
1answer
631 views
Add them as submodules from Git Shell or remove their .git folders. I tried the latter, but don't know to do the former. How do I do that? [closed]
I'm trying to set up version control for my group, but I'm having trouble getting GitHub to work (I'm brand new to it, and version control in general). It keeps saying "Could not commit sub-modules: [...
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votes
0answers
29 views
SerializedPropertyBindings NullReferenceException
Using:
Unity 4.6.1 Pro
Visual Studio 2013 Pro, c#
Team Foundation Connected to git vc
Windows 7 Premium
Building 2D iOS app (2D set up)
Details:
Periodically, this error is occurring. There is ...
1
vote
0answers
27 views
File Path conflicts on GitHub with Unity
I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines.
This should be something in the ....
0
votes
0answers
528 views
Solution for GIT commits in Visual Studio while Unity is open?
Specifications
-VS 2013 Pro (Linked with Unity)
-Unity 4.6.1
-Git Version Control (Linked with Visual Studio 2013)
Summary
After much research, I haven't found any solutions to this fix.
*While ...
1
vote
1answer
475 views
Compiling the Latest MonoGame.dll on GitHub
I've been searching for hours, but still I cannot find "How to compile the latest MonoGame source code from GitHub".
I have tried cloning the GitHub project (develop branch) and I've been looking for ...
25
votes
3answers
17k views
Which Unreal Engine 4 project files can I ignore in source control?
I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.)
What folder and files do I include in the ...
9
votes
2answers
2k views
problem with git on a unity project
I tried to version control my project folder with git. When it came to pull the project from the repository, though, something went wrong: apparently scripts are missing and the prefabs and kind of ...
9
votes
3answers
2k views
Source control for storing everything of game project?
Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of texture....