Generally getting assets off disk and into memory.
1
vote
1answer
83 views
Smooth loading screen bewteen scenes
I created a loading screen to display a loading animation as the next scene is loading. I load the next scene asynchronously with:
yield return SceneManager.LoadSceneAsync(scene,LoadSceneMode....
0
votes
2answers
52 views
Why does Unity allow me to use GameObjects created from non-existent prefabs?
I have code similar to the following in a Unity project. I was trying to shoot a
projectile when spacebar was hit, but a projectile wasn't appearing. I found out the problem was caused because I moved ...
0
votes
0answers
31 views
Two game object efficient and fast on-off switch
I have two game-object, on GUI button click i am toggle between them but the problem is one game-object which is small contains less vertx etc., is loading fast while the other which heavy taking time....
1
vote
1answer
482 views
Quickly Converting RenderTexture to Texture2D in Unity3D
I have a screenshot preview at the end of the game's level.
When I am loading the screenshot, it makes the game freeze for a moment.
What may I do so there would be no freeze when I am loading that ...
23
votes
8answers
7k views
Couldn't all games avoid post-start loading?
Just like giant open world games load massive maps dynamically, couldn't we load separate maps, menus, and virtually any interface or 3D setting via that same dynamic loading method? Without changing ...
27
votes
3answers
4k views
For custom game engines, what should I do if my core data is malformed or missing?
I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite.
The vast majority of my data comes from ...
1
vote
1answer
236 views
How to load sprite from JSON?
i know how to load text, but idk how to load texture from json..
this my c#:
public void soalbegin(){
filepath = System.IO.Path.Combine(Application.streamingAssetsPath, "soal.json");
...
1
vote
2answers
926 views
Is async image loading possible?
Can anyone tell me if there is a async version of LoadImage() method? I found about Resources.LoadAsync, however the method doesnt work.
Thank you
0
votes
1answer
60 views
SFML dynamically loading images
So I'm screwing around with c++ and SFML, when I thought to myself the following:
If the images are compiled into the executable, with enough sprites for the game, memory might become a problem at ...
5
votes
2answers
4k views
My game crashed… Access Violation (0xc0000005)
I guess this is the first official crash I've had in Unity (that is not just an infinite loop.) The game works just fine in the editor but when build and run it, the game won't even start.
I just ...
2
votes
1answer
98 views
In Unity, how can I register a custom file type that is always opened with my game?
I want my players to be able to create their own scenes as custom levels, save them as files (say custom1.gamelevel), and open them directly in my game program by double-clicking the level file, ...
3
votes
2answers
140 views
What is the Basic Game Screen/Scene Life Cycle?
Question
What is the standard or basic game screen/scene life cycle used in most games?
What is Screen/Scene?
The term screen or scene refers to the current displayed entity holder where game ...
0
votes
1answer
31 views
OpenGL Mapped Memory Shader Source
Is there any way to get a pointer to a newly created shader object's source? I'd like to load a shader directly from file in to my shader object instead of loading to an intermediary variable and then ...
1
vote
1answer
609 views
Unity3d seamless level loading
I've read that application.loadLeveAdditiveAsync is a pro only feature. I'm looking for an asset that can do something similar. I would like to load assets based on the camera/player position. Ideally,...
1
vote
4answers
129 views
How to load and unload objects at a certain radius from the player?
I am making a procedurally generated space exploration game in unity. I'm currently generating 5000 stars in a cube of a fixed size. Each star just gets a random 3d coordinate. What I would like to do ...
1
vote
0answers
326 views
How heavy is a scene load in Unity assuming all referenced objects are in memory?
From what I understand, resources that are local to a particular scene( not a prefab, or texture, material asset etc ) are embedded in the scene file itself, while external resources are just ...
1
vote
3answers
1k views
Saving/Loading PlayerPrefs only works in the editor
I'm creating a game which stores a few variables using PlayerPrefs. It saves and loads the PlayerPrefs perfectly fine while testing in the editor, however when I build it to WebGL or Unity Web Player, ...
0
votes
2answers
328 views
C++ Saving and Loading From Text File
In my C++ program I am trying to develop a simple saving and loading function for my game. I can easily get the save function on it, but the loading part of it really stumps me.
What I need is to ...
3
votes
4answers
427 views
LibGDX - Can't read .ttf file when running Android configuration
when running or debugging my game on android device, i get this error in the logcat:
com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal)
which is ...
2
votes
0answers
339 views
Cannot convert bitmap to texture [closed]
I'm doing a little C# / OpenGL project and I can't manage to load textures properly.
So here is my texture class :
public class Texture
{
public String Filepath;
private int TextureID;
...
0
votes
0answers
48 views
How to load in movable (full) models?
I've created a rendering engine in Haskell, and I've got an OBJ model loader. Obviously, the models I've loaded in a complete set of vertices, normals and texture coordinates for the model. But say, ...
0
votes
1answer
3k views
How do I create a circular progress bar in Unity3D 5?
I am new to programming and Unity3D. I want to show a circular progress bar starting invisible and growing in 3 seconds to a circular line when reloading is done. How can I do that?
-1
votes
2answers
86 views
How to make a proper cache on user computer?
Currently when launching the client of the game, it connects to the server and loads all the cachedata in a normal form (= folders, .txt files and .png files). However I don't like that the players ...
1
vote
1answer
130 views
Level loading philosophy in MMO games
I've been working on project for quite a while, and I've returned to dilemma about level loading.
The problem is i trust the client with it's local level loading, when it's done loading it tells the ...
1
vote
1answer
283 views
Add Existing Animation
I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
0
votes
0answers
387 views
Android: Asynctask causes ANR (very) intermittently
I'm doing some work on an AsyncTask (creating game objects, loading resources etc) while displaying a static splashscreen.
The problem is that every now and then, the AsyncTask doesn't run and the ...
2
votes
2answers
253 views
Problem loading level layout from file in Breakout clone
I'm working on a Breakout clone and I decide to use files as method to load level layouts. The file is something like this:
N,N,N,N,N
N,N,N
N,N,N
Only indicates what type of brick I'll instantiate,...
2
votes
2answers
164 views
Traditional Chunk Loading vs. Chunk Swapping
I'm designing a voxel-based game (aren't we all?), and just yesterday implemented infinite terrain generation. I'd already had the terrain generation working off of simplex noise, so this wasn't a ...
-1
votes
2answers
750 views
How to stop a object with progress bar so it can start instantly in unity [closed]
I have created a gameobject(cube) and written code to move,mean while the processbar get loading.when the processbar is loaded fully then the object should stop moving.Can anybody please help me ...
0
votes
1answer
485 views
Nullpointerexception when loading resources in openGL ES 2.0 Android project
Overview
My splash screen starts by display a 'loading' dialogue and then kicks off an asyncTask (The loading dialogue is derived from the standard Android View class)
Within the doInBackground ...
0
votes
2answers
488 views
Speed up loading of png files (used for textures) in Android OpenGL Game
My game has a few texture atlases that need to be loaded (in my XHDPI folder they total 3.49MB) and on a top-end device they don't take that long to load, however on a low-end device they seem to take ...
2
votes
1answer
2k views
(Phaser) Preload Future States in Create?
I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every ...
0
votes
1answer
307 views
How to load a DDS file with mipmaps
I believe there's a D3DX function that can load a DDS file with mipmaps but D3DX is deprecated. Any function/library that can load it and that's not deprecated? I need it for DirectX if it makes any ...
0
votes
1answer
61 views
How to handle runtime exceptions that occur on a loading process delegated to newly spawned thread
I am looking to multi-thread the resource allocation routines (i.e world loading) in my game so that they can occur in the background whilst rendering a loading screen etc... The problem is, I used to ...
0
votes
0answers
29 views
Loading dynamically created files with XNA
I'm trying to implement a structured save/load functionality so if the user saves, it will take up one of 10 slots, and if the user loads, they would select one of these slots.
To do this, I need ...
0
votes
1answer
987 views
Level loading works in Unity editor, but quits when deployed
In my level selection screen, all but the first level start out locked.
When I click on a level, it loads perfectly in Unity editor. However, when I build the game on a real device, the game stops as ...
0
votes
1answer
81 views
How are vertices determined complex geometries in an ever changing game state
For example say you wanted to draw a 3D cube you can define an array of hard coded vertices using float3, here is an example. http://msdn.microsoft.com/en-us/library/windows/desktop/jj552949.aspx
But ...
2
votes
1answer
594 views
Efficient way of loading wavefront models in openGL game
In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
0
votes
1answer
1k views
How can I load all of my scenes at startup?
I want all of my scenes to load when the loading screen is shown (but only one
should be shown at a time) so I can switch between them quickly I have tried
this:
if (Application....
2
votes
1answer
1k views
Assimp renders a partial amount of vertices
I'm building a 3D game, and i'm trying to load some assets with the nice Assimp library. The model should look like the one in the first picture, but instead, it takes the form of some kind of avant-...
0
votes
1answer
285 views
Developing a browser-based RPG: Loading user data
I'm writing a browser-based RPG in JavaScript, HTML5 with Canvas, EaselJS, etc... I'd like to develop the back end data saving/user profile aspect now.
This is a single player RPG where the player ...
3
votes
2answers
477 views
Purpose of Displaying Loading Screen
Is it necessary for a game developer (on Android, game consoles, online, or desktop) to display the loading screen to cover unfinished rendered game environments and prevent users from thinking that ...
1
vote
2answers
115 views
Java: creating an instance of a user defined class by reading xml file
I am trying to write an engine for a game, in particular a component-based one (in my approach components contain both data and logic). So basically I have entities, and each entity has a list of ...
4
votes
1answer
676 views
“exception at 0x53C227FF (msvcr110d.dll)” with SOIL library
I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an ...
0
votes
1answer
444 views
WebGL CORS error loading simple texture in Chrome
Here's my code:
function loadTexture() {
textureImage = new Image();
textureImage.onload = function() {
setupTexture();
}
textureImage.src = "jumper2.png";
}
function ...
1
vote
1answer
263 views
Fast resource management
So I'm working on one thing that I can't figure it out at this moment. Lets say that I have my all game data compressed into zip archive. There's a scripting system in the game that lets you to do ...
0
votes
1answer
113 views
Streaming resources
I'm writing a game using the Slick2D library. I recently added a loading screen using deferred loading. I use the Music class to load OGG files to be used as music. These take an excessive amount of ...
1
vote
1answer
688 views
What's the most memory efficient way to load a tiled map?
Currently I am working on a simple 2D platformer and I want to load a tiled map.
What I've started working on is loading the tiles using a text file. My first question is simple: is a text file the ...
6
votes
1answer
307 views
Can SFML load anything other than RGBA8888? (RGBA4444, RGB565, etc.)
I can't see this mentioned in the documentation. Am I missing something obvious? Or does SFML really give you no option, forcing everything to be loaded as RGBA8888?
Searches on Google and the SFML ...
4
votes
3answers
1k views
Saving instances of classes, then recreating the instances [closed]
I have many types of entities, each type has a lot of if instanceof Spider (for example ) then do this in the game code... Now I got to the part where I want to save each type.
They all are based on ...