The path tag has no usage guidance.
0
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1answer
41 views
Follow a path in Unity
I want to know how I can make this game object follow the specified path in unity
0
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3answers
67 views
Unity - Where should downloaded level data be stored?
I've been looking around and it appears suggestions are only to store data to UserPrefs, or PersistentDataPath.
I intend to have map files streamed to the client on demand, and saved for reuse. ...
5
votes
1answer
201 views
How can I create a world map like Mario 3's?
I want to create a world map similar to the type that Mario 3 on NES uses
where Mario can walk between levels (nodes?) by pressing up, down, left and right on the controller, and Mario can only pass ...
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votes
0answers
28 views
Basic Theta Star Pathfinding Implementation Question
My goal is to implement any angle pathfinding in a 2D sprite based game. The levels are based on 2d square grids with a top down perspective (retro RPG theme), although units can move freely at any ...
3
votes
1answer
133 views
How to do multi-agent 2d pathfinding when agents can block each other?
I recently restarted on my long time game development project and had a few questions about how to improve my games AI.
I am a little stuck on the best way to implement my Enemy path finding when ...
0
votes
0answers
33 views
Editing changing Facebook settings in Unity inspector gives OpenSSL error that won't fix
This is the error I am getting.
Win32Exception: ApplicationName='cmd', CommandLine='/Cecho "xxx" | openssl base64', CurrentDirectory='' System.Diagnostics.Process.Start_noshell (System.Diagnostics....
1
vote
0answers
19 views
Making an 'anim in circular motion' get attracted by gravity of the center
I am working on a project, where the main player anim is in circular motion with respect to a center point. This video shows what I have done to the anim till now.
In that video, there are multiple ...
4
votes
2answers
143 views
How to find the optimum path, on a road, for a car?
For the moment I have an AI car, that follows points (let's call this Waypoints), that I built by myself.
Of course, it's not optimal because of my poor human hand, and car knowledge.
After this ...
0
votes
0answers
110 views
Is there a specific file in the NDK that I need to link Unity3d to?
This is Android Development. I'm having issues with Unity saying that Android NDK isnt installed. I gave it the file path to the NDK directory. Its the exact NDK it told me to install (Unity).
Do i ...
3
votes
2answers
85 views
Bike game - following a road path
I am writing a game in java which has a bike riding down a road. I intend to add some obstacles on the road which are structures having a slope, which the biker must negotiate. In other words, the ...
1
vote
1answer
123 views
Pathfinding to unknown destination point
Usually you need path finding algorithms to find one or the best path between two points. Do you know if path finding algorithm where you don't know the destination point exists?
I have a graph made ...
0
votes
0answers
44 views
How do I turn a vector map into a nav mesh?
I have the following path finding problem: I have a map that is described as a set of polygons that are traversable and need to somehow write path finding for the system. The current data is that the ...
4
votes
1answer
62 views
Lazy way to figure out the two sides of a border?
We have a 3d model. There is a simple path on that model's surface graph G of the form:
<v_0, v_1 ... v_n-1, v_n> where if v_i == v_j then i == j
Great! now the simple question appears:
How ...
2
votes
2answers
115 views
How to stop Follow Path steering behavior when reached target?
I'm using libgdx Follow Path Steering Behavior in my top-down game. When unit reaches the end of the path, it goes to the start (not directly, but following path), then to the end and so on. How to ...
1
vote
1answer
157 views
libgdx FollowPath proper usage
I'm developing top-down rpg game and got some problems using https://libgdx.badlogicgames.com/gdx-ai/docs/com/badlogic/gdx/ai/steer/behaviors/FollowPath.html
I have a path (picture 1), in this case 2 ...
1
vote
1answer
81 views
A* Path Finding Loops Forever
For, hours, I've been following these instructions.
public PathFinder(IntegralLocation loc, final int dest_x, final int dest_y) {
boolean found = false;
final List<Node> open = new ...
2
votes
1answer
102 views
Find alternate shortest paths in Unity
I'm developing a game in Unity. It's a simple game where the rocket has to reach the point where the player touches on the screen. The movement of the rocket is physics based. When the rocket goes off ...
0
votes
1answer
176 views
Pathing for 2D, sprite-based game
I'm making a 2D, oblique-styled sprite based RPG. My game does not live in a 2D matrix (like Tetris), rather it's sprites animating over a tilemap. I am trying to set pathing rules for NPCs. I've ...
7
votes
1answer
149 views
Path following with Asteroids-like movement. Time to complete path
I'm currently learning about how to do this, but it's best to post the problem beforehand. (posting on Physics and GameDev, as you guys know your math)
It's quite difficult to explain. This specific ...
1
vote
2answers
498 views
How to get this type of movement in LibGDX?
I want objects in my game to move randomly but always from right side of the screen to the left side. The movement must be as smooth and natural as possible, like they are following a path.
Can i ...
0
votes
1answer
69 views
Randomised Path from A to B for cursor movement simulation
I'm trying to simulate the movement of the mousecursor, by creating a path from point A to B that has random variation. The algorithm I'm using at the moment is very basic, and is limited in that it'...
0
votes
1answer
1k views
Switching bezierpath to follow SpriteKit swift
I am trying to make it so that a SKShapeNode follows a UIBezierPath. Then when the screen is tapped it switches to another UIBezierPath to follow. I have this functionality working except that when ...
1
vote
2answers
91 views
Simplify paths when a user builds
I am looking for some guidance on how to simplify my nodes on a path when a user builds on the fly.
Imagine a path like this with a gap:
Logically 3 nodes are required 2 connected one isolated.
But ...