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how to implement the vines in animal well

the vines in animal well display pixel perfect deformation when the pc moves through them. they also display rope physics but do not appear to be implemented by jointed segments of physics rigidbodies ...
mortsini's user avatar
0 votes
1 answer
41 views

How to format a godot::String with an array parameter in a gdextension?

I'm writing a gdextension and trying to format a string using an array as one of the parameters. Example: ...
Luke B.'s user avatar
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How can I implement a fish character with a “chargeable tail” mechanic

I’m trying to replicate the fish physics from Fish Volleyball. If you want you can try demo of the game or watch video preview The unique part is that the fish doesn’t jump normally — instead, when it ...
Maks's user avatar
  • 101
-1 votes
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Roblox CobaltPlus elevators don’t work in my games [closed]

I’ve been creating elevator games for over two years and suddenly in 2025, it just stopped working… Can someone know how to fix it? When I clicked on the buttons it doesn’t do anything… It worked in ...
Jay's user avatar
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0 votes
0 answers
39 views

Aligning OpenStreetMap data with Cesium 3D tiles

I have my OpenStreetMap data exported using QGIS as a gltf file, and I'm trying to align it with Cesium 3d tiles for my high resolution model. The problem is that both have different coordinate ...
cluck ham's user avatar
0 votes
0 answers
75 views

Minecraft style selector noise algorithm [closed]

I'm looking for information on how a minecraft style noise selector works for high and low point blending of generating voxel terrain. The algorithm is supposed to use a map or two of perlin noise and ...
Opengraphicspros12's user avatar
0 votes
1 answer
59 views

URP Maximum Sample Index (16) with Light Cookie Input

I just recently imported a new asset package, all of the materials use the URP lit shader, no custom shaders. However, now I can't build the game because I keep getting the same errors: ...
Redsam121's user avatar
3 votes
2 answers
81 views

Number system with restricted set of sequence configurations

I am trying to design a novel number system for a game. To do this, I want to create a mapping from a set S of symbols to the integers, where not all sequences of symbols from S are allowed, but they ...
Joselin Jocklingson's user avatar
2 votes
1 answer
83 views

Is there an equivalent to GL_TEXTURE_WRAP_R on GL ES 2.0?

I've been trying to write code that can run on multiple GL versions, since I mostly only use very basic features, and one of the versions I am targeting is GL ES 2. Since I know you're supposed to ...
Hypatia of Sva's user avatar
3 votes
1 answer
62 views

Should physics substepping include the entire update or only collision resolution + constraint resolving?

I'm working on a simple physics simulation and I want to use substeps to improve stability. I’m unsure whether I should apply substeps to the entire physics update or just to collision resolution. ...
NoName123's user avatar
  • 131
1 vote
1 answer
43 views

Change sprites for multiple image in one function

I am trying to make a digital clock (24:00 type), where each number is an individual image, that should change. So, I want to change sprites for multiple images in one piece of code. But when I ...
Ratty's user avatar
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0 votes
1 answer
67 views

Mipmaps and LOD Behavior in Skybox Shaders

Is it beneficial to use Generate Mipmaps for a texture used in a skybox shader? I need to use tex2Dlod to fix the edge seams ...
Ahmed Dyaa's user avatar
1 vote
2 answers
167 views

Simplest free algorithm for generating caves and ore in 3D voxel game

I'm trying to find an algorithm that does not require giving any form of credit to use (like perlin noise) and can be used for generating caves under a height map that can make holes in the terrains ...
Opengraphicspros12's user avatar
0 votes
0 answers
61 views

How to Implement Ray Casting and Aim Assist Scaling in UE5 Using C++ for FPS Mechanics?

I'm developing an FPS shooter in Unreal Engine 5 and currently working on the aiming mechanics for keyboard and mouse (KBM). I want to implement an aim assist system that uses ray casting to detect ...
Eric Wright's user avatar
0 votes
0 answers
48 views

My terrain object is not getting spawned more than 3 times [closed]

I made a valley with terrain maker in unity , attached a empty gameobject to it, gave it a box collider. Gave my valley a rigid body and also gave my player(cube) a rigid body and a box collider. I ...
HEMANT MUNDANE's user avatar

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