The easeljs tag has no usage guidance.
2
votes
1answer
32 views
Create.js CPU High load
I'm new in Create.js and I'm trying to make countdown progress bar.
I have this simple code:
var stage = new createjs.Stage("timerCanvas");
stage.canvas.width = ...
2
votes
0answers
31 views
How to develop ruzzle game for web
I am creating a game like ruzzle but i am creating for web . Initially my basic task is to display the alphabets in the html5 canvas the letters should fetched from the database randomly in the html5 ...
0
votes
0answers
39 views
Using EaselJS, my spritesheet-based map is not showing up
I have a random map that generates based on a level and a set of Tile ID's, constructed using a Height Map generator I wrote using the BitmapData extension.
I've confirmed that the Tile IDs are ...
1
vote
0answers
84 views
touch mouseOver in createjs - DispatchEvent() not working in iPhone/iOS
I have recently developed an html5 game using createjs and I am currently in the testing phase. The game seems to work fine in all the devices except for the iPhone. After careful analysis I have come ...
1
vote
3answers
87 views
How to handle transparent pixels in a spritesheet
I am trying to correctly handle transparent pixels. I have a spritesheet that gave me the following:
The green body is the ground physics body and the gray body around the sprite is the sprite's ...
0
votes
1answer
89 views
How to trim a sprite?
I have a spritesheet:
var spriteSheet = new createjs.SpriteSheet({
// ...
frames: { width:520, height:600, regX: 260, regY:300 }
// ...
});
I am computing it's physics body as follows:
...
2
votes
2answers
135 views
How can I manage complicated visual state over a simple model in puzzle games?
I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS)
The scenario is that you've got some sort of puzzle game with a simple game model. For a simple ...
1
vote
2answers
557 views
How can I make EaselJS' skew behave like canvas'?
The skew property of a bitmap in EaselJS (given as angle) rotates the image such that it also flattens. I'd like to skew it without "squashing" it, as canvas does.
JSFiddles, to demonstrate:
Canvas ...