I'm working on a multiplayer game in which the server is a custom C# server. What I want to do is to store the position of each player in my database.
In my case I'm sending Vector3 as an object through NetworkStream, the problem is how to access to that object in the server side. As you know there is no Vector3 class out there.
I don't want to get the object sent by the client as a string, manipulate it to get the coordinate. I want directly to access the coordinate of the Vector3 in the server side.