This worked briefly yesterday, I believe I did something to mess this up. All my inputs that I put in are correct; therefor, it must be the code. I want to switch players. While the red cube's script is enabled and can move under the movement script I want the blue cubes movement script to be disabled and vice versus. Can you give me some insight into what I'm doing wrong? Please and thank you!!
using UnityEngine;
using System.Collections;
public class PlayerMovementScript : MonoBehaviour {
public float speed = 2f;
public float height = 2f;
public Component playerMovement;
public GameObject redCube;
public GameObject blueCube;
void Start()
{
var bc = blueCube.GetComponent<PlayerMovementScript>();
bc.enabled = !bc.enabled;
}
// Update is called once per frame
void Update ()
{
if (Input.GetButton ("Right"))
{
transform.Translate(Vector3.right * speed * Time.deltaTime);
}
if (Input.GetButton ("Left"))
{
transform.Translate(Vector3.left * speed * Time.deltaTime);
}
if (Input.GetButton ("Jump"))
{
transform.Translate(Vector3.up * height * Time.deltaTime);
}
var bc = blueCube.GetComponent<PlayerMovementScript>();
var rc = redCube.GetComponent<PlayerMovementScript>();
if (Input.GetButton ("Switch"))
{
bc.enabled = !bc.isActiveAndEnabled;
rc.enabled = !rc.enabled;
}
}
}