Fbx is a file format from Autodesk which is used to store 3d models.
0
votes
0answers
16 views
Create Character Mesh with Autodesk Character Creator
I have created a character with Autodesk Character Creator and downloaded it as .fbx. When I import it into UE4 it's just a single mesh, without skelet, although it says, it's a skeletal mesh:
How ...
-1
votes
0answers
14 views
Export 3D solids model from Autocad to Unity
I had an unioned 3d solids model drawn in autocad, I export it to fbx file format and import it to unity so that the user can select it when required. the problem is that on selecting the model it ...
1
vote
0answers
46 views
Automated animation retargeting
I am currently developing a video game using my own game engine I develop at the same time. While making a good progress in the past months, I am currently stuck. I assume I only miss a minor thing, ...
0
votes
1answer
64 views
Import Material from blender into unity Export FBX
There have been several questions like this but nothing that is quite the same. I've noticed when Mixamo can create models with materials attached in their FBX.
I'm trying to do the same in blender, ...
0
votes
1answer
82 views
Getting the material name or index from a Blender FBX model in MonoGame
I've imported Blender FBX models in to UE4 before, so I'm aware that some of the material information is saved in the model. How do I go about accessing this in MonoGame?
To be clear, I don't ...
1
vote
1answer
40 views
What is the “TangentsW” attribute inside the FBX file format for?
sometimes it is -1, sometimes is +1. Do I need it for the rendering of the normal maps?
1
vote
2answers
224 views
FBX animation works in 3DSMax but not with Assimp [closed]
I have an FBX file that represent a plane with an animation of the gear opening. In my editor 3DSMax or in the Unity editor, the file and animation seem good, but when I use Open 3D Model(the official ...
1
vote
0answers
48 views
Edit bone transforms for each key frame to fix mixamo animation
I have downloaded FBX animations from Mixamo.com for use in game.
But seems like the "root" skeleton bone does not have translations in Z axis; which makes animations like climbing a ladder or ledge ...
0
votes
1answer
70 views
Unity 5 - Importing models with multitextured materials
I have a file Blender model of a tree. It consists of some branches and lots foliage, nothing unusual.
The foliage consists of a single material, which consists of 2 textures, a diffuse and lower ...
5
votes
1answer
62 views
Imported Blender .fbx model appears transparent
I exported a model that i made in blender to a .fbx file. I imported it to Unity and, as you can see in the image, one arm of my character appears transparent.
I already have the normals pointing in ...
0
votes
1answer
192 views
Keep the prefab connection with FBX
The steps I have perform:
Added an Fbx to UnityProject
FBX added to scene hirarchy
I made Prefab of That Scene Object(previously imported FBX Object)
Everything is working fine. I did assignment to ...
0
votes
0answers
62 views
How to export fbx mode file to Spritekit in iOS
Model does't show up in SpriteKit in iOS.
I need some help to export fbx file to SpriteKit in iOS.
Here is the code to load the fbx file to scene in iOS.
SCNScene *scene = [SCNScene sceneNamed:@"...
0
votes
0answers
23 views
Fbx Importer/exporter groups
I want to create Groups (empty transforms in a Scene Graph) but i find no documentation on how to go about it, to create a fbx loader which can create groups or show the different objects in that ...
0
votes
0answers
57 views
Save or export Autocad 2015 (mac) model as .FBX, for Unity
I know there is an abundance of these questions floating around, but no where is an exact answer given. I have a model in Autocad 2015 (OS X version) and I want to use it in a Unity game, so from what ...
1
vote
1answer
270 views
FBX SDK - Animation not Correctly Displaying in Game
This issue seems to arise with joint rotation animation.
If anybody knows how to help, it would be greatly appreciated.
//-----------------------------------------------------------------------------...
2
votes
1answer
33 views
What might cause edges of an FBX model to appear curved?
I'm developing an importer/exporter using the FBX SDK. One model I've been using for testing really has me scratching my head:
http://www.turbosquid.com/3d-models/maya-tower-bridge/328242
When I ...
0
votes
0answers
54 views
Methods to load .fbx using FBX SDK in binary data chunk
I am trying to acquire model information from .fbx in binary data chunk to see if loading time can be faster than regular accessing. For this purpose, I found a sample called "My Own Reader/Writer" ...
0
votes
0answers
86 views
Importing Fbx single animation, multiple moving parts
I've got a model from Maya which has a ring that rotates 0° - 60° over frames 1-300. I've exported to Fbx and imported into Unity. I can see the animation (Take001) and can trigger it. Everything ...
1
vote
0answers
50 views
Cannot obtain correct bone transform matrix data
I tried to obtain bone transform matrix for animation implemented with Directx11 and FBX sdk. I found this function in some web resources:
fbxCluster->GetLink()->EvaluateGlobalTransform(); // ...
1
vote
0answers
145 views
Unreal Engine 4: How to make blueprints with FBX chunks of DestructibleMesh?
Into my project I imported a .FBX file that contains several small pieces. It's a helicopter rotor with about 220 parts. I now want to write blueprints with these pieces but not only with the whole ...
1
vote
0answers
181 views
Loading FBX Files into a DirectX 9 Application
I'm having an extremely difficult time trying to convert an FBX file into a format that can be used with DirectX. I've read a lot of articles on forums all over the internet and have followed ...
1
vote
1answer
407 views
How to use .fbx for 2D animation in unity 2D
I am new to unity so please bear with me. I have come to know that for animations it is better to fbx format in unity rather than sprite sheets. I am using unity 5.2 and till now i created all my ...
0
votes
1answer
392 views
DirectXTK Model : How to draw with custom vertex & pixel shader?
Here is the code I use to render a .cmo (from .fbx) mesh :
void Render()
{
assert(g_d3dDevice);
assert(g_d3dDeviceContext);
Clear(Colors::LimeGreen, 1.0f, 0);
//g_d3dDeviceContext-&...
0
votes
2answers
436 views
Unity - custom Export and Import FBX Data
I am trying to write custom data inside a FBX file from 3dsmax at export time. This might be possible even if I don't know right now how to do that.
But my question would be how can I read those ...
1
vote
4answers
438 views
MonoGame/XNA 3D fbx model produces strange rendering output
The Problem:
I have been making a model of a Steampunk-themed street light in Blender for use in my MonoGame/XNA Game. To test it I exported it to the *.fbx file format using the fbx export plugin ...
0
votes
0answers
682 views
How to apply transform matrices retrieved from FBX
I'm trying to import a skeletal animation using FBX SDK. I followed this article, managing to load all the needed data, but when I try to display the animation the mesh falls apart. My knowledge of ...
0
votes
0answers
177 views
Unity not importing pivot points?
To start things off, I begin with the following set of procedures:
Begin with a model in 3DS Max, which I will refer to as Cube.
Confirm that Cube's pivot point is exactly in the center of it, which ...
1
vote
0answers
108 views
Specific bone not present in the skeleton XNA
I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual Studio....
1
vote
0answers
227 views
3ds max CAT Animation layers export
I've made 3 absolute layers
Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer.
Is it possible to ...
3
votes
1answer
226 views
Understanding animations of controllable characters
I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
0
votes
1answer
2k views
Missing Visual Studio 2013 Templates [closed]
Visual Studio 2013 is missing the installed templates related to graphics, SPECIFICALLY the fbx scene template.. Why is this so? And where do I get them ?
1
vote
1answer
690 views
My .FBX model is not picking the .TGA texture file
I'm at a complete loss.
An artist has sent me a 3D model so I can test it in Unity. This is exactly what I got:
- Guy.fbx
- Guy_DIF_512.tga
Alright. So I move the folder into the Unity inspector. ...
1
vote
1answer
1k views
C++ DirectX FBX SDK Importer Weird Mesh Problem
I'm having a problem understanding how to render the vertex data in fbx model into directx.
This is my two functions and I've already triangulated all the mesh nodes.
bool FBXLoader::CopyVertexData(...
0
votes
1answer
39 views
How to discern boxes and spheres when importing from fbx
I can import scene from FBX file into my engine, and i want spheres, boxes and capsules to be imported as colliders. So, how i can check if imported instance is one of them? Thanks.
0
votes
2answers
143 views
FBX UV Coordinates is strange
i want correct UV Coordinates model
likes this model
but Model load and render at my importer result is likes this
My fbx uv coordinates extract code is here
FbxLayerElementUV* layerUVs = ...
0
votes
1answer
57 views
trasformation matrix for model's bones
I was developing an fbx converter for legend of grimrock object model (www.grimrock.net), I just wanted to get the animations cause the rest has been converted by others' tools.
I was reading all of ...
0
votes
1answer
566 views
FBX SDK texture file name
I have built an importer that retrieves necessary vertex data however I wish to be able to read texture file directories. How do I retrieve the texture file name?
2
votes
1answer
217 views
How does the Maya ASCII FBX format store positions within animation?
I want to understand Maya's ASCII FBX format so I can convert animations in it to OSG (OpenSceneGraph) format.
I have a simple sphere, with a translation in one direction for 30 frames baked into an ...
0
votes
1answer
491 views
How to export FBX models to use in SharpDX?
I am trying to export a model from 3ds Max 2014 as a fbx file and use it in my SharpDX driven project.
In the SharpDX example solution, there is a project named ModelRendering.Desktop. I just modified ...
2
votes
2answers
8k views
Directx fbx loader
I am trying to build a game with animation in c++ with DirectX.
I have some fbx files with animation that I want to integrate in my game.
But I do not want to draw the fbx files as a FbxScene or ...
0
votes
1answer
809 views
How do I properly import an fbx 3D model into Unity3D?
I am trying to properly import a 3D model that was made for my game in Unity3D. I was able to import the model, and I put the texture on it, but there are several other files that go unused. I think I'...
1
vote
2answers
131 views
Why does my ship look like it's going backwards instead of fowards? [closed]
I'm making an Asteroids-clone based on this tutorial. I'm stuck on the 5th part of the tutorial.
For some reason my ship is going backwards instead of forward or it looks like its going forward, but ...
1
vote
0answers
148 views
Why isn't my Blender FBX not appearing in XNA?
I am trying to display a simple cube in XNA. The cube is the default Blender cube exported to a .fbx. Re-exporting the cube has had no effect. I have also varied the camera's z-distance from 5 to 1000,...
0
votes
2answers
2k views
FBX SDK Getting Tangents and Binormals From a Mesh?
How do I import tangent and binormal data per vertex from a FBX Mesh.
I already know how to get Vertices, Normals and UVs but how would I get tangents and binormals?
For example this is how I would ...
1
vote
0answers
609 views
FBX SDK Colors problem
I've imported control points, normals, and indices successfully and now i'm trying to import vertex colors, but something is not right.
Here's the code:
FbxLayerElementMaterial* ...
4
votes
1answer
305 views
FBX Importer - Vertex Color
I imported vertex positions, indices and normals successfully in OpenGL using fbx sdk, but I just can't figure out how to import vertex colors. I tried to fetch the pointer to array of colors trough ...
2
votes
1answer
195 views
FBX 3ds max export, bad vertices
I need to import model in OpenGL via Fbx SdK, and for testing purposes I created a simple box centered in the (0, 0, 0), length 3, in 3ds max. Here's the image:
But when i exported it, and imported ...
1
vote
1answer
1k views
Textures selectively not applying in Unity
On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model ...
0
votes
1answer
816 views
Download and open an zip file ingame on unity for android
I would like to know if it is possible to have a game that would download a rar or zip file from a website and extract it to the internal storage for use, and if it is a good option since i have to ...
2
votes
1answer
2k views
Why are my 3ds Max .fbx exports huge?
I've made an animation in 3ds Max and want to export it to .fbx and import it into Unity. I've done this once without problems. But this time, my .max file is 2,8MB and my .fbx file came out a huge ...