3D modelling is the process of using software to generate representations of 3D objects for use in a game or other application.
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Where do i start with game development when i'm terrible at art and 3d modelling?
I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
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68 views
Handmade Terrain vs. Terrain Engine in Unity?
I'm planning a game right now, to be made in Unity, and I'm trying to decide how I'll approach the basic level construction. Essentially, my game takes place on an island in an infinite ocean, very ...
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19 views
How to merge fiber subtools in Zbrush
I just started learning Zbrush.
While using Fibermesh, I notice that the "fiber" subtools are different from the normal ones. For example, they can be exported as curves, and BPR renders them ...
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34 views
Creating a smooth transition between materials on large models using Unity and/or Blender
Im not sure if this is possible or not... I would like to create a smooth transitiom(crossfade) between two textures on a 3d model made in Blender that can be imported to Unity. For example if I ...
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1answer
65 views
Standard unit value for 3d game character height?
Basically I'm building a first person shooter game using DirectX9. And now, I'm working on the modeling side. But before I start modeling, I have to make sure that I create all the models with ...
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2answers
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How to make a map (game world) based on a real world place or city?
As a disclaimer before my real question, I have little experience in game development, only basic Unity knowledge.
I noticed a lot of games are based on real world places and cities, for example GTA ...
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27 views
Some faces are missing?
I made this scene in blender and imported it in unity5. Here You can see the tree is missing faces in first and its second last leaf part. But other leaves are fine. I just duplicated the last leaf to ...
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60 views
How to create 3d model from obj file?
Goodmorning everyone,
i want to create my obj loader in javafx application.
first, i used blender to extract obj file from 3d object and i got the file and wrote application with classes include ...
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39 views
How to access triangulates in a 3d model that was imported in Unity?
I have a 3d model of a city. It is in collada format and ina dae file. I imported 3d model to unity but I don't know how can I access the objects of this 3d model with c# script.Because I am new with ...
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UV Packing Roadblock
I noticed that when I was unwrapping and packing UV's in 3DS Max, that about 75% of the map was taken up by a bunch of repetitive small parts, because of their unique shape and inability to fit ...
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2answers
268 views
How to create Half hemisphere 3D model
I already have an hemisphere.obj 3D model. But I'm trying to build a half-hemisphere (quarter sphere) model. How can I do that? What is the easiest way to do that?
Generally, is there any easy way to ...
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rough texturing on edges of mechanical parts
How do major studios fake the effect of "wear & tear" on the edges of guns and other things? I've always wondered this, but today it got to the point where I figured, why not just ask you guys. I"...
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Imported Blender .fbx model appears transparent
I exported a model that i made in blender to a .fbx file. I imported it to Unity and, as you can see in the image, one arm of my character appears transparent.
I already have the normals pointing in ...
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31 views
How would I do torn clothing for zombies?
Should I give the clothes depth? I played Blackops III and it seems as if the clothing on the zombies have no depth when I look at torn areas. How do I do the torn areas? They seem to have a lot of ...
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23 views
Change the player 3d model in runtime
Suppose I am playing a zombie game, and a zombie bites me on my arm. So, to stay alive, I have to cut off my arm, right?
Or maybe you are playing a FPS and an enemy player shoots you at your hand. ...
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Can't delete face Maya
So here is my model (bed sheets). I have an extra face right below it and I cannot delete it. I made it bigger for you guys but at first it was really small. I have no idea how that geometry got there....
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3answers
535 views
Using Unreal Engine 4 to model Earth
I could not find a game that has modeled Earth completely (i.e., The entire planet and full round model). Does UE4 have a limitation, such as maximum map size, that limits modeling the entire Earth?
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1answer
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Is there a 3D format that supports instanced components? [closed]
I am looking for a 3D file format that supports instanced components/objects. That is, there is one geometry declaration and then it is instanced in numerous places. Open formats are very much ...
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280 views
Buy or make assets [closed]
As an indie developer, I don't know if I should make my own models or buy them from the asset store (unity engine). I do know basic modeling in Blender, but I also have spare money that I can use to ...
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1answer
132 views
good and free 3D modeling programs for implement into Unity [closed]
I'll make some objects that are not easy to make in Unity, but on my previous question Making holes in 3D objects (Unity) was there an answer that said that I can make it whit an other 3D modeling ...
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1answer
840 views
Is there a way to make lowpoly characters close to looking like anime?
I have never used MakeHuman but i am trying to find a way to make lowpoly human models for a game. simple game so thats why i want lowpoly.
I want to have lowpoly but be looking like anime (Japanese ...
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21 views
Is it possible to Change the vertex format of a Model from line list to Triangle strip using DirectX
So I have a DirectX game library and using DirectX models in a game I am developing.
All the models I am using have a Triangle Strip topology and thats fine as ID3DXMesh uses triangle strips for ...
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Strange effects (inadvertently dividing edges) when doing Maya's extrusion
Firstly, I thought this was the best place to post my question, since there isn't a Maya section or a generic 3-D modeling section, as far as I saw.
I am following a tutorial which can be found here ...
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2answers
378 views
High poly vs Low Poly when creating model [closed]
I am new in game development, but I have some knowledge in Maya and 3ds Max, I want to create pirate ship for game. So I spoke with many 3d artists and there are different opinions about low polygons ...
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1answer
58 views
When making 3D model for building, is it better to split it or combine it? [closed]
As the title say, when making 3d model for building (example: school, office, etc). Used for FPS game so it must have detail and texture must be vary so it won't look like repeating/reused. Is it ...
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1answer
77 views
Texturing curves in blender
Im making a tree in blender with the sappling add-on, i've already textured the leaves, i want to know how to texture the trunk with a bark texture. Im using cycles render.
Thanks in advance. :)
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1answer
65 views
Connecting 3d corridors created by procedural generation?
The 2d case is simple. You generate the segments. You find the intersections. Then you can easily outline the shape of the connecting joint in the 2d embedded graph.
However, in 3d or n-d with a ...