Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the relevant Stack Exchange site, Blender.SE.
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1answer
27 views
Best format for model with double UV sets
I'd like to use first UV set as wrapping (or when some faces cover another on UV) diffuse color map and second UV set as baked ambient occlusion (packed to islands) map. It is possibly to use FBX or ...
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0answers
56 views
Step by step 3D Game Design in Unity [closed]
My main question is related to 3D game design for Unity, but please let me introduce my idea so that you can understand what I really mean.
I am very eager to develop an adventurous - travel 3D game (...
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0answers
37 views
How can I make Maya or Blender model work with mecanim?
I'm working on a simple game project, where I need a stick figure. Due to being stubborn and the desire to learn a new skill, I want to make the stick figure myself! I have followed several tutorials ...
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1answer
21 views
Blender->Unity materials problem
I have a pproblem with materials and their texture. I have a model with 1 material called 'Car_Jack', after i put my .blend file into unity, unity adds 'Car_Jack__Car_Jack_UV', which is white material ...
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0answers
14 views
how to resize an object to fit another? [migrated]
I'm trying to size the mesh outlined to the left object. What is the best way considering that the resizing needs to be proportional..
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1answer
13 views
How do I combine mesh to all move together with an armature?
I can't figure out how to make all these parts move together. I joined them, however, they are still separate? How do I make my model move its parts together?
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1answer
27 views
UV mapping in blender for use with Unreal Engine material
I have a room that I want to import in Unreal Engine 4.
When I do it, I apply a material to the walls (for example), and the walls look like this:
My question is, how can I map the object to the ...
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0answers
30 views
Creating a smooth transition between materials on large models using Unity and/or Blender
Im not sure if this is possible or not... I would like to create a smooth transitiom(crossfade) between two textures on a 3d model made in Blender that can be imported to Unity. For example if I ...
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1answer
52 views
Single object decreasing frame rate from 60 to 5
I'm new to game development and I'm not sure what I've done wrong. My game runs at about 60 frames per second until I add one instance of a model I made in Blender. As soon as I add it the frame rate ...
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1answer
38 views
How to export an animation from blender to Ethan (third person character) in unity 5
I've made a human animation in blender with the intention of exporting it into unity to add to the animations of the third person character 'Ethan'. Does any one know how I can export the animation ...
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0answers
27 views
Some faces are missing?
I made this scene in blender and imported it in unity5. Here You can see the tree is missing faces in first and its second last leaf part. But other leaves are fine. I just duplicated the last leaf to ...
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1answer
34 views
Restrict render in Blender is not working
I click "Restrict renderability", so that everything except the item I want to export is grayed out. However, it still exports lights and everything when I import it into Unity.
How can I fix this?
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0answers
14 views
Regarding BGE (Blender Game Engine), is it possible to generate a single .exe file from multiple files linked together?
Would any of you guys or gals know the answer, please?
I know one can generate a .exe (windows executable) file from a single blend file. My question is very simple: Can anyone generate a single .exe ...
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0answers
16 views
Exporting FBX normals by indices in 3ds Max / Blender
I'm writing an FBX loader using the FBX SDK for an OpenGL application.
Vertices, and UVs have indices in their FBX file, however normals don't, so there's multiples of them for no reason.
For ...
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1answer
109 views
A Good Starting Point? [closed]
I have had an interest in Game Development for a long time now but have always had the perception that it was heavily "art based" and I have never been great at drawing/sketching. After finding the ...
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1answer
64 views
Deleting faces or triangles from an object by material on load scene
I have objects that have multiple materials imported from blender as a .FBX.
I'd like to find the objects where materials are used, and destroy faces when a certain material name is used ("!null", in ...
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1answer
46 views
Import Material from blender into unity Export FBX
There have been several questions like this but nothing that is quite the same. I've noticed when Mixamo can create models with materials attached in their FBX.
I'm trying to do the same in blender, ...
1
vote
1answer
37 views
How to voxelize a height map?
Lets say I make a height map and I want to make it out of CUBES to use in my game. I dont want to generate anything procedualy, I just want to cubify a height map. So I just want a static mesh.
I also ...
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0answers
32 views
Unity Light passing through solid mesh made in blender
I am trying to figure out why light is passing through a solid mesh I created in blender.
The geometry is simple:
Cube with a bevel that has a 4 inner faces extruded transformed inward and scaled.
...
1
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0answers
18 views
Imported model from Blender stops updating after applying scripts
I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
3
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2answers
67 views
Preparing a 2D character to export from Blender to Unity?
I'm an animator for a game currently, and I don't have Unity (can't download due to too much gigs coupled with slow internet,) but the game designer told me I can use Blender to export animations into ...
5
votes
1answer
117 views
Unity - Small holes of light seems to go through my blender mesh
So, I am currently working on a low-poly terrain in Blender which will be flat-shaded in Unity. It all works great, however I am working on a cave for the terrain, and I seem to be getting these small ...
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0answers
24 views
Importing a skinned model from Blender to Monogame
I would like to import FBX character animation from Blender to Monogame using a custom skinned model processor (which I created with this tutorial).
However, when I try to import a model(for example ...
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0answers
50 views
Importing animated Collada from blender to monogame c#
I have some problems with rendering animated Collada files in monogame. I understand animated skeletons, but in Blender is way to animated without making skeletons. Let's say, I want to make a ...
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1answer
51 views
Getting the material name or index from a Blender FBX model in MonoGame
I've imported Blender FBX models in to UE4 before, so I'm aware that some of the material information is saved in the model. How do I go about accessing this in MonoGame?
To be clear, I don't ...
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0answers
19 views
Awkward shape causing issues with join, from Blender to Unreal Engine 4
https://imgur.com/a/sQzLG
^ - the pictures should tell more than I can with words.
I've created a shape that is best described as a "Tetraforce." It's a 3d object made out of 4 regular tetrahedrons.
...
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1answer
43 views
Parenting a child object to parent in Unity
I am making an 3d Tennis game in Unity 5.0. I have made 3d model of the Tennis player in Makehuman and have successfully imported it to Blender and Unity.
I want to add an tennis racket in the hand ...
0
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1answer
56 views
Unity 5 - Importing models with multitextured materials
I have a file Blender model of a tree. It consists of some branches and lots foliage, nothing unusual.
The foliage consists of a single material, which consists of 2 textures, a diffuse and lower ...
0
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1answer
57 views
Blender arm rig not working the way it should
I just bought a pair of arms from the unity asset store and imported them into blender, the IK seems to work just fine untill i use a Child of constraint on another bone(which is supposed to be a ...
2
votes
1answer
129 views
Blender assets management and workflow for Unity project
I'm trying to decide how to manage my 3D assets, and even how I should construct a world for my game.
I should maybe explain, my game is basically a single explorable world set in a school. It's ...
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0answers
33 views
Problems with imported model animation from Blender to Unity
I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender :
And the model itself looks fine in Unity, but as soon as the ...
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1answer
62 views
How can I fix the face/normal direction of my 3d mesh in blender/UE4?
So I am playing around with UE4 to make some concept art for a game. I extracted the model I wanted to use from the game's files and imported it into blender. It's a tank with 4 parts: the hull, the ...
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2answers
70 views
Best way to do headshot decapitation?
I'm using UE4 and blender. I was wondering what the process is of preparing in the 3D software and then making a head burst animation upon headshot. I don't want to do destructible meshes because they ...
3
votes
1answer
88 views
Upgrading Unity from 5.1 to 5.3.4 has broken game, specifically models made in Blender
I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
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0answers
34 views
Why aren't .blend files importing into unity?
So I for the past week or so I have been having extreme difficulty trying to import .blend file that I made into unity. When I either drag or import the .blend file into unity I automatically get a ...
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0answers
47 views
How to export fbx mode file to Spritekit in iOS
Model does't show up in SpriteKit in iOS.
I need some help to export fbx file to SpriteKit in iOS.
Here is the code to load the fbx file to scene in iOS.
SCNScene *scene = [SCNScene sceneNamed:@"...
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1answer
49 views
Can't load own .obj-files from Blender to DX11
I'm currently trying to import objects to my game. My problem is that I'm able to load objects from online-sites but it doesn't work for my own objects. It gives me an error:
Debug assertion ...
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1answer
90 views
Blender to Unity, Specular Hardness/Smoothness Texture
In Unity there's a parameter for specularity (both modes) - Smoothness... I don't know what it corresponds to in Blender. You can bake two specularity maps: color and intensity, and at first I naively ...
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2answers
56 views
Roofs not appearing in Unity
My buildings are fine until I import them to Unity. None of the formats I've come across( FBX, DAE, 3DS Max, Blender Files, any of the Autocad formats, OBJ, PRJ, WRL etc.), have roofs when importing ...
1
vote
1answer
222 views
Modern OpenGL c++ obj loader
So i made a obj loader in c++.I used blender to export my files.
I tried to draw 2 squares(one perpendicular to the other) and when im looking at them from above some weird black triangles apear, ...
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0answers
37 views
Blender to Unreal or Unity - will combining animations into one clip for a parent object to store effect workflow?
Hey so I have a gun and a set of rigged hands in blender, and I was wondering if I made a parent object for the gun, hands and everything, took all the animations respectively (such as right hand ...
0
votes
2answers
331 views
Modern OpenGL project in c++ .obj loader
I want to create a class in c++ that loads a model with the obj format.The model gets generated from Blender(3D modeling program).When i try do draw something on the screen without the class(all the ...
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0answers
29 views
Blender to UE4 mobile
My 3D models and animation vanishes when I preview it using the mobile view port. However they work just fine for the desktop viewport.
I usually model the characters using MakeHuman and import them ...
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votes
0answers
30 views
Trying to do skeletal visualization in bind pose similar to blender with octahedral mode
I already achieved drawing octahedral by just porting blender code to c#+opentk. Here ported code:
static float[][] bone_octahedral_verts =new float[6][] {
new []{ 0.0f, 0.0f, 0.0f},
new []{ ...
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votes
1answer
135 views
Issues with importing bezier curve animation (curve does not distort?)
Hi guys i'm pretty new to unity and having a frustrating issue; I've created a spear gun with an animation using a bezier curve grouped to the main gun shaft and distorted using a bone (bone relative) ...
0
votes
1answer
36 views
Why do I not see the back of a model in the model
I have created a die in blender, that uses two materials. One material is transparent and the second is opaque.
When I look throught the die, I expect to see the opaque parts blocking the view, but ...
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2answers
2k views
Faking a 3D object to decrease number of polygons
I'm making a game in unity and I'm building a fence in blender but I want it to be as low poly as possible. My original design was too high poly so I thought, what if I could simply use a cube with ...
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0answers
71 views
Static smoothed particle hydrodynamics
I'd like to create a browsable universe based on simulation data, pretty much replicating what is shown here.
Right now I'm investigating doing this all in Unity using the default particle system, ...
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vote
2answers
81 views
Unity3D/Blender: Bounding box rotated on import
For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
3
votes
3answers
301 views
Seams between tiled textured cubes
I've created a textured cube in Blender, which I have uv-mapped like this:
The tiles are 256x256, and I've mapped the coordinates exactly at the edges (e.g. x: 256, y: 512). I then export my model ...