The combat tag has no usage guidance.
38
votes
10answers
6k views
How can I make text-based combat more engaging?
I'm making a text based adventure in Java, and currently I have a fairly limited combat system where you can do one of 3 things:
attack with your sword
attack with magic(if its unlocked)
drink a ...
0
votes
2answers
58 views
Get enum value “string”, and get int value of that
Sorry if the title is confusing, but I literally don't even know how to summarise this into a title. So here's the problem:
I have a list of combat moves for a character. I have an animation for each ...
0
votes
1answer
46 views
How to map changing stances (southpaw/orthodox) to gamepad controls?
I am developing a third person hack n slash style game which features a variety of melee and projectile weapons as well as unarmed combat. The player will be able to dual wield any combination of the ...
0
votes
0answers
36 views
Adding rhythmic combat in Construct 2?
Just a simple question here: Is there any way to integrate counter-attacking, stun and punch rhythmic combat mechanics seen in the Batman: Arkham franchise and Shadow of Mordor? I know that Construct ...
0
votes
1answer
150 views
To-hit formula for turn based isometric battle RPG
I am an amateur using Unity 5 to create the aforementioned type of game. I am trying to write a function to determine whether a close quarters combat(melee) attack lands or not but am extremely ...
3
votes
2answers
82 views
Problem with trigger
I am making a melee attack with my game, but I'm stuck in a problem related to using triggers. The enemy NPCs have a sphere collider set on trigger so I will know who is inside their range (radius of ...
5
votes
4answers
2k views
Armor VS Weapon types
I have these armor types:
LEATHER
MAIL
PLATE
which are, basically, light, medium and heavy, and these weapon types:
BLADE
PIERCE
BLUNT
I need a sensible 3x3 table which tells what armor type is ...
1
vote
0answers
76 views
Appropriate MMORPG battle system for Android-oriented MMORPG? [closed]
I need a tip for a game I'm making. Because of many issues I want to make a 2D mmorpg:
A 2D game is easier to code (I'm using ActionScript3 / Starling).
I can more likely find preexistent graphics, ...
2
votes
1answer
392 views
How do games go about designing weapon damage?
In Action-RPG games, I was wondering how weapon damage numbers and attack speeds are decided on. Do most games come up with their own or do they "steal" numbers from other games? How would I go about ...
0
votes
1answer
264 views
Adding movement to a text-based rpg battle
Outline
I have the bones of a text-based RPG - the player can progress through a branching storyline and activate some simple events (recieivng/giving/trading items).
As I am designing the battle ...
0
votes
1answer
213 views
2D space combat - turn based, orientation / facing [closed]
Another rewrite - By they way thanks, because your former critics made me think of this.:
I am currently building a tactical turn based combat game in space. Movement is (now) on a grid. The player ...
1
vote
1answer
613 views
How do I implement melee hit boxes for a top-down game?
For a 3D top-down game, how should I handle collision in melee combat? My game has no targeting system, so I can't use a simple distance check between attacker and target.
What I am thinking is have ...
4
votes
2answers
2k views
How to properly do top-down aRPG melee attacks? [duplicate]
I'm reposting this from my own thread in reddit's gamedev community, since there were too few responses:
I've been looking for some info on that, but I mostly find articles on the design of such ...
1
vote
1answer
717 views
How can I unify the collision handling of melee/spell attacks in a networked environment?
I am trying to figure a good way to create the battle system of a game. The game is fast paced and the gameplay needs to be precise (think hack n slash)
What I would like to achieve is a simple and ...
1
vote
0answers
96 views
What should the data structure of a flexible ability system look like? [duplicate]
Hi guys I am currently working on a turn-based RPG that will require me to create numerous abilities with little overlap. I've been looking to other games to see how their ability and combat system is ...
0
votes
0answers
84 views
What's the most efficient way to manage auras & buffs? [duplicate]
I would like to know, for a game that does NOT use a grid (1-dimensional movement, in fact); what is the cleanest way to manage buffs that change a unit's variables?
My current system is going to be ...
0
votes
3answers
190 views
Calculate combat result between 2 units [closed]
I need to know the best way to calculate an outcome between 2 types of units. Each unit has 3 factors: Health, AttackPower, Defense
There is also a last factor of anti-troop which says that one ...
5
votes
1answer
549 views
How to define a proper protocol for a turn-based combat system?
I'm working on the server side of a turn-based strategy game. The game has a really complex combat system, like:
When you are hit, you summon a phoenix to attack the enemy that deals X damage, and ...
2
votes
2answers
222 views
Improving the monster tamer battle mechanics: 2 choices
I'm developing a new monster taming/hunting game and I wanted to make some changes to the battle mechanics. Which would you find more fun and can you offer any suggestions to improve on what I've ...
2
votes
2answers
449 views
Best way to calculate unit deaths in browser game combat?
My browser game's combat system is written and mechanically functioning well. It's written in PHP and uses a SQL database. I'm happy with the unit balance in relation to one another. I am, however, ...
3
votes
1answer
206 views
Rate-limiting players actions in a multiplayer game
I'm thinking about building a multiplayer game with combat between players and monsters. Actors need to have a maximum actions per minute, otherwise users could cheat by holding down the attack key. ...
5
votes
2answers
2k views
Checking for Weapon Collision in a 2D overhead RPG game
I'm starting development on a 2D overhead RPG game, and am wondering what the best approach for handling weapon collision and dealing damage to enemies is.
I'm currently using a basic Entity/...
19
votes
6answers
912 views
What behaviors should go into making a “non-perfect” AI combatant?
When making an npc combatant, it's easy obvious what to do to get a robot deathmachine by optimizing combat tactics, timing and attack types, but harder (and more interesting in a fight) to get an ...