iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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0answers
34 views

I am looking to find a mobile game programer [closed]

I am interesting to develop a mobile game which is simillar to FatBooth mobile game. so please who can help me for that?
1
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1answer
39 views

Slow down in the same time over different distances

I'm trying to slow down a object over different distances in the same time, say 3 seconds. My slow down code is. function lerpSpeed (speed: float, lerpSpeedTime: float) { ...
0
votes
1answer
41 views

Maze or puzzle algorithm for something similar to noodles

Not sure if anyone has played Noodles at all https://itunes.apple.com/gb/app/noodles!/id967624193?mt=8 but it is a simple puzzle game, that involves rotating tiles until they link up. The tiles are ...
0
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0answers
25 views

Is the touch position on Android and iOS the same?

There is a small difference in the touch position detected on my current Android device in reference to all the iOS devices I’ve tested so far. It is noticeable in the way that I need to touch the ...
1
vote
1answer
48 views

How to create and choose sprite sheet for different mobile screen resolution in Unity

Background We’re working on a 2D mobile game. We want to publish the game on all apple devices which at least support iOS 7 and to all android devices which at least support Android 4 OS. These ...
1
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0answers
23 views

Fatal error: unexpectedly found nil while unwrapping an Optional value [closed]

I am trying to run this code but I keep on getting this error: fatal error: unexpectedly found nil while unwrapping an Optional value I don't understand why I'm getting it. Any hint? import ...
1
vote
1answer
83 views

Why does Unity let you install iOS Build Support on Windows?

When installing Unity on a Windows machine, you are allowed to select "iOS Build Support" as one of the components to install. However, it is not possible to make an iOS build from Windows. Why is ...
0
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0answers
17 views

iOS: controlling size of assets designed in Cinema 4D when importing into Xcode?

A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game. Both assets are of comparable size inside of Cinema 4D. ...
0
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0answers
19 views

How to verify if a player is currently signed in (or logon) to iOS Game Center or not?

Would anyone please show me a sample code written in C# that checks to see if a player is currently signed in (or logon) to iOS Game Center or not ? What I have done is the following: I have this C# ...
0
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0answers
18 views

Monogame Android FileNotFoundException but iOS works fine

I'm creating Monogame shared game for Android and iOS modificating this tutorial https://www.youtube.com/playlist?list=PLE500D63CA505443B but I got stuck at 11th video. I need to load file Splash.txt ...
0
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0answers
14 views

Unity3d app immediately goes to background after starting up on iOS

So the iOS build of my game started doing this today and I have no idea why. The only think I can think of is that I added this line : Application.runInBackground = true; but this should not force ...
2
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0answers
25 views

First time working on 3D game: exporting steps after designer finishes 3D characters?

First time making a 3D game so could use advice. The designer is creating 3D characters with Cinema 4D (https://www.maxon.net/en/products/cinema-4d/overview/). What steps are required to go from his ...
0
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0answers
47 views

Calculate object position irrespective of camera orientation in augmented reality

Recently I am working on a game in iOS and trying to get a feature like Pokemon Go game where an object stays in a specific position and trying to find this object by camera view. So, I read some ...
0
votes
1answer
56 views

SpriteKit and Swift or Objective-C

As a newbie to iOS programming, I'm wondering which of these would be more conducive to the type of game I want to program. I've been tasked to program an iOS game for my company. They asked me to do ...
0
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0answers
17 views

How to re-use definitions of Leaderboards and Achievements in iOS Game Center for new games?

I have manually defined many Leaderboards and Achievements for my first iOS game in Game Center. This takes quite some time. Now, I am developing my second iOS game, which will have many Leaderboards ...
0
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0answers
33 views

How to post on Facebook with graph UI using LibGDX

I'm implementing FB share into my LibGDX made game, and finally got things to start working. When the "share on Facebook" button is clicked, if the user hasn't given permission, FB UI will ask for ...
0
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1answer
50 views

Xcode Build Errors Unity 4.7.2

These two errors are doing my head in. New to Xcode. So please advise thank you. FYI I did not touch or modify anything of the Xcode that was generated by Unity. Upon opening there is a warning that ...
0
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1answer
67 views

Unity and C# - Cube with random directions

I want to create a similar line RigidObject in Unity c# just like in the iOS game Circle: So far I placed a cube object that is extended by length. So, how would you approach to create such an ...
1
vote
2answers
59 views

How to play sound effects on iOS?

I have a game that plays sounds when some events occur. Currently, I am using AVAudioPlayer for the purpose of playing the sound. But just the bare AVAudioPlayer has a noticeable lag time before the ...
1
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0answers
36 views

Multiplayer game for iOS

I am planning to make a multiplayer 3d game using server-client model, which is similar to Marvel Champion Fight. Is there anyone who knows how to set up server, which stores information of all ...
-6
votes
1answer
101 views

Should I patent game before putting it on Apple App Store?

If it's a huge hit, I could then patent it. Or, if I put my game up on App Stores before patenting, does this cause a problem? Would this invalidate a patent application? Should I bother to even ...
4
votes
1answer
118 views

Unity Capture And Display Live Camera Feed

I want to display the video using the device camera on specific part of the screen on iOS, android and Editor. I was able to find the WebCamTexture which display the camera video on the Quad (3D ...
0
votes
1answer
210 views

How can I create a “wireframe” texture for a sphere in SceneKit?

I've been struggling to figure this out. I would like to have a sphere in SceneKit that looks like this: I think the easiest way would be to create a mostly transparent texture with the wireframe ...
1
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0answers
29 views

TVOS SiriRemote micro pad value change handler is not called

I have a UIViewController which inherits from GCEventViewController and I register a value change handler for the GCController microPad Profile. But when I use the SiriRemote in the Simulator none of ...
4
votes
1answer
218 views

How do I pixelate a scene with SceneKit and Metal, in Swift?

I managed to get pixelation working by using the OpenGLES2 rendering API, and a CIFilter. But it was way too slow, so I want to use the Metal API and just have a very simple filter that pixelates ...
1
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0answers
50 views

Black border all around simulation / viewport in iOS using Xamarin + CocosSharp

I'm just getting started with Xamarin and CocosSharp so it's possible I've missed something basic here.. but whatever it is I can't seem to figure it out. I'm trying to get my app/game to be ...
-2
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1answer
200 views

Will Chartboost block my account for clicking my own ads?

I created a game in iOS and Android. Every day I manually click ads in it from my device. Is this okay? Or can Chartboost block my account if I do this for a long time? I've been doing it for the ...
0
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0answers
12 views

Should the Sprites in my Boids implementation be backed by model objects?

This question is about the proper way to architect an implementation of Craig Reynolds Boids algorithm. I have an Agent object like this: struct Agent: Equatable { let identifier = ...
0
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0answers
42 views

How can I make a realistic soccer ball that gets impulsed by finger touch in Swift?

So I got this ball ball = SKSpriteNode(imageNamed: "ball") ball.name = ballCategoryName ball.userInteractionEnabled = false ball.size = CGSizeMake(120, 120) ball.zPosition = 2 ...
1
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0answers
10 views

Paradigm for storing user data for iOS

Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question. I'm developing an iPhone game in which I have to store a user profile containing such information as ...
1
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0answers
83 views

Mobile game without game engine [closed]

I am planning on making a 2D mobile game for iOS and Android. It will have animations (including some simple flash/light and particle effects, like in Candy Crush), but the only physics the game will ...
0
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2answers
114 views

Android game to iOS, go with an engine?

I have developed a game on android using native coding. However I am being asked to port it to ios. So I thought that I should bite the bullet and recode it in unity so I can go cross platform. I ...
0
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0answers
16 views

set customize attribute value in a sprite in cocos2d

I want to make a puzzle game by cocos2d ios. For that, I want to set value in customized attribute. Like: In cocos2d js:(value, power, picked attribute) var sprite = cc.Sprite.createWithSpriteFrame("...
0
votes
0answers
22 views

Issue moving only one child node

I am trying to make a game that has a ball which is a SKShapeNode that shoots projectiles (SKSpriteNode). The issue that I am having is that when I try to get the players to move, it moves all of the ...
0
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0answers
33 views

POST & push for turn-based network?

Can you create a viable two player turn-based networking implementation using only REST API for outbound and push for inbound data? If a game is comprised of, on average, 30 moves, is it a bad idea to ...
1
vote
1answer
483 views

iOS build size is too large in Unity

I have finally completed my game and ready to upload my game to the App store, but my build size is too large. I have checked log statement and it is roughly 13.3 mb but when i build my game and test ...
0
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0answers
111 views

Compiling libgdx game to iOS with BugVM - it launches libgdx Hello World app instead of my game

I'm trying to use BugVM (which is just a free open-source fork of RoboVM) to compile my libgdx game to iOS, but when it launches in iPhone simulator, it's not my game but the libgdx "Hello World" app: ...
3
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0answers
355 views

Porting libgdx game to iOS using Multi-OS engine - how to add Admob ads

I want to port my libgdx game to iOS using Multi-OS (RoboVM is no longer available). I've searched whole internet but can't find any info about how to use Admob with Multi-OS engine on iOS. Every ...
-1
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1answer
131 views

How to enable/disble vibration feedback in Unity?

I want to create toggle that enable/disable vibration feedback on the device, as i can't figure it out. How do i do that? public void ToggleVibration() { //enable and disable vibration ...
0
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0answers
18 views

Information regarding remittance in iOS/Facebook

I am a new game developer who wants to deploy game in facebook and ios I have few questions regarding the monetary transactions and remittance Till now I have figured out that facebook pays the money ...
0
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1answer
48 views

Making Bigger Touch Space in Node Using SpriteKit And Objective-C

I am trying to make simple game, but I have a problem. The node is too small. On iPhones with smaller screen size, the finger can't move it. On iPad and on simulator, however, the node can be moved ...
2
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0answers
86 views

How could I achieve an iOS high detailed level design for a platformer?

I'm seeing a lot of games that use a predefined and repeating set of tiles for their level (like FlappyBird or the Super Mario game series). I'm a graphics designer so I would like to create levels ...
0
votes
1answer
167 views

Isometric scene in SpriteKit

I tried play with spritekit in isometric grid. But i can't understand how to fix level. import SpriteKit import XCPlayground let view:SKView = SKView(frame: CGRectMake(0, 0, 1024, 768)) ...
0
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0answers
19 views

Voice modification in iOS Xcode

I want to record a sound and then change the effect of sound. For example if record my sound and by applying filters voice get changed into robotic sound. How can I do that?
1
vote
0answers
92 views

Failed to pass uniform in Metal shader modifier

I'm trying to write a simple shader able to pass the color to be used for drawing in the fragment shader, through a uniform. I load the shader modifier and pass the uniform: let fragmentShaderPath =...
1
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0answers
88 views

Unreal Engine - How can I add blur effect at my Camera in iOS

I have requirement to add blur effect at my camera in specific point , it work just fine in pc but when I deploy in my phone it remove the effect According to documentation To turn off Depth of ...
0
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1answer
54 views

How can I use tilt sensor in iOS iPad to steering a car

I am absolute beginner with unreal engine , I am working in car race project here is my situation : I need to navigate my car in left and right direction using tilt Here is what I do I read tilt ...
3
votes
1answer
150 views

How to determine contact bodies when multiple bodies overlap and a third makes contact with both at the same time

I understand how the below DidBeginConact function works, but how do you detect which categories make contact when you have multiple colored bars (in the example code) or a friend category and enemy ...
2
votes
0answers
115 views

How to add a bump map in scene kit?

I'm trying to draw an Earth, as I've found the textures in this site: http://planetpixelemporium.com/earth.html I loaded the diffuse, specular and bump maps: let earthGeometry = SCNSphere(radius: ...
0
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1answer
251 views

Is it possible to use Metal and SceneKit at the same time?

All the tutorials that I've found online speak about using Metal alone, without any other supporting library. But I don't understand if it's possible to create a SceneKit game and then use a Metal ...