A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.
1
vote
2answers
34 views
Triggering an animation on a gameobject with a collider2D
I'm creating platforms that break on trigger. The animation works and the colliders are set like they should, but I can't seem to figure out how to trigger the "stepBreak" animation I have.
This is ...
0
votes
1answer
30 views
LibGDX Box2d - How to only setLinearVelocity on X axis - problem while jumping
public void update(float dt){
float currentYVelocity = body.getLinearVelocity().y;
switch(currentMoveState){
case moveLEFT: body.setLinearVelocity(-walkSpeed * ppm, currentYVelocity);
...
0
votes
1answer
78 views
Collision detection problem in Java
I have a problem in my game. My player cannot move after I put collision detection from this video: https://www.youtube.com/watch?v=DadImcUt9Nk&index=22&list=PLah6faXAgguMnTBs3JnEJY0shAc18XYQZ
...
0
votes
2answers
39 views
Rigidbody or Character Controller for a momentum based sidescrolling shooter/platformer?
I'm working on a side scrolling game where among other movement options the player can perform a "bullet jump". The bullet jump fills a similar role to a double jump, but instead of just jumping in ...
0
votes
1answer
40 views
Creating a 2D sidescroller with different behavior in each level
I'm creating a game with levels built from tilemaps in LibGDX. I've created the logic for the game that adds entities based on object layers, however, many levels have different behaviors. Do I need ...
0
votes
1answer
95 views
2D collision not working
I'm new to game programming and my first project is a platformer.
All things are going well, I draw the map, got the scrolling working, there's only one problem.
I can't get the collision to work, I ...
1
vote
0answers
97 views
2D Unity: How to make a enemy jump from a navmesh platform to another?
I'm currently working on a 2d platformer, however I came across an issue where the enemy moves within a certain range of the platform.
In this case I use a navmesh to limit the enemy's movement ...
0
votes
1answer
60 views
Hold and swipe can't work together
I Have a character in my game that must go when player hold finger at the screen, but when I swipe character first go, and then do swipe. (for example jumping - character first go, and only then jump)....
-4
votes
1answer
46 views
Tiling Challenge [closed]
I have a problem and I hope I am in good hands. I recently started using Gamemaker Studio and I intend to create a 2d game where a room can be tiled seamlessly from the wall to the floor with wall ...
0
votes
2answers
67 views
How should I make a jump-timing game's character static on screen?
I decided to learn Pygame and try to make a simple game inspired by Google's T-rex jump game. However, I stumbled upon a problem that I can not seem to figure out: How can I implement a scroller/...
0
votes
1answer
135 views
Platformer AI Jump Calculation
Thank you for taking the time to read my question, I will try to keep it as concise as I can.
I am making a 2D-platformer game. I am in the process of programming AI that can intelligently traverse ...
1
vote
2answers
125 views
Animating 2d character which can wear items?
In my game the player can control a character which can wear items.
Now it is not visible but I would like to make it visible like for example in Terraria, Starbound, etc.
In my game a player can ...
0
votes
2answers
149 views
Tile Map Collision in 2D Platformer (C# Monogame)
I am trying my hand at making a small 2D platformer. Currently I am trying to implement collision on a tile map. I have been trying to experiment with different ideas but can not find a way for the ...
1
vote
1answer
59 views
Sprite sizing for my game [closed]
I have recently started a new project with my SO (Significant other)and she is doing the art for my game (Pixel art) now i have always gone with 32x32, 64x64 and so on (Using 16x scale) but she thinks ...
1
vote
1answer
70 views
GameMaker: how to make one non-physical object collide with a fixture?
I've searched a lot and i couldn't find the answer. I'm developing a platformer game where i need the player to stay on ground but i don't want to use build-in physics to make him move. The ground is ...
0
votes
2answers
139 views
Limiting framerate with a fixed timestep
UPDATE:
I still need help determining how MAX_UPDATES works. I want my game to be designed in such a way that if the user can't run the game at full speed, it slows down so that no updates are ...
2
votes
1answer
238 views
How can I avoid “Moonwalking”
Let me explain my question:
I have a sprite sheet with the different frames of the animations. Each animation has 8 frames.
Based on the player's input, I modify the character's coordinates, thus I ...
2
votes
1answer
184 views
Simple 2D Platformer Collision Detection?
I'm relatively new to programming and I am attempting to write a 2d platformer in C++ using the SFML library.
The structure of my code is that I have a Stage class which contains a vector of sf::...
1
vote
0answers
64 views
Collision Detection between two instances of the same Prefab
I am a trying to recreate the first stage of Super Mario Brothers, but I am having a bit of trouble with the collision system between Koopa Shells.
I have written two different scripts in hopes to ...
0
votes
2answers
93 views
Need some advice on how to decide where to implement my enemy behaviours
I'm in the middle of writing a platformer game in Unity using C#. I have my character, if he presses the kick button his state switches to kicking. During this "kicking" state the character doesn't ...
0
votes
0answers
21 views
Coordinate code for moving the object from one side to others side
I'm trying to make a 2D games, like airplane in android. To play the airplane, the user must shake the phone and then the airplane will move from left side to right side. And I don't know how to move ...
2
votes
2answers
100 views
Jump-through & drop-down platform
I'm creating platforms in my game where the player can:
1) Jump through them from the bottom and land on top of them
2) While on top of them, drop down through them
I've been able to get #2 working ...
1
vote
0answers
53 views
Level data for Mario or similar platform game [closed]
It has become a widespread to implement a Mario-clone to practise writing platform games or in order to demonstrate how a game engine works.
For that reason I expected it to be easy to find level ...
0
votes
0answers
72 views
How to make the player glide after a jump in Unity?
I need a script that can make my player do an horizontal movement when he is in air (jumping)
Take my older script!
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {...
1
vote
1answer
186 views
Handling movement on sloped surfaces - clamping character to sloped surface
I've noticed that a lot of people seem to have this issue but I've yet to find an actual working solution - when a rigidbody-based character controller (I'm not using Unity's character controller) ...
0
votes
1answer
91 views
Unity 2D C# Enemy Attackng Ai issue
Ok to be specific, both of my enemies will continuously play their attack animation even when it is false. I don't understand what I am doing wrong here :(
void OnTriggerEnter2D(Collider2D other){
...
0
votes
2answers
200 views
2D Platformer: add ability to jump on top of other character
I want to add ability to jump onto a head of other character/player, but still be able to go through them horizontally.
There is one useful tutorial about one-way platforms, but that approach doesn't ...
0
votes
0answers
51 views
Libgdx game doesn't work correctly after game over screen
So, I am trying to create a platform game for Android. As part of the game, I have created ladders that the hero is climbing. When he hits the enemy he dies, there is a game over screen --> touch to ...
1
vote
1answer
66 views
Performance problem with BufferedImage and AlphaComposite
I'm currently making a 2D platformer game and now I want to implement Light using AlphaComposite. For creating the lights I first create a blank BufferedImage with ARGB format. After this, I create ...
1
vote
1answer
80 views
How to make a temporary collision?
I have a key and door system working, the character(ball) picks up the key and when it is within the collider it sets the text("press E to open") on the screen to active so that they can open the door....
1
vote
1answer
307 views
Java Libgdx Attaching Sprite to Box2D Body
So I am working on programming a java 2D platformer for fun on the side and I have a rendered TMX level and a box2d body (just a circle shape) that I am currently using as my player. All the controls ...
1
vote
3answers
118 views
C++ Platformer Collision
This is very simple, but I have spent nearly 6 months messing with this and it is always messed up.
This is a tile platformer, everything is "normal", x and y correspond to tile. Tiles are 32 x 32 ...
0
votes
0answers
483 views
c# adding object collision to multiple objects
I'm trying to make a mario, platformer type game, and from following a tutorial, they've done the collision like this, but im wondering if there is a simpler way to it since I want to have collision ...
2
votes
1answer
250 views
How can I adapt A* pathfinding to work with platformers?
I have an A* implementation that works in "top down" situations where gravity is not taken into account for pathfinding. But, I am looking to modify to work in a 2d platformer situation. I am using ...
2
votes
2answers
90 views
Java: problem with 2D corner collision
:)
It took me many days to create a working collision detection for a 2D java platformer... I am finally calculating the corners of my player but the system is still buggy and I hope that we can ...
2
votes
1answer
191 views
What is the advantage of pixel coordinates for a 2d game?
From the Godot feature list:
Work in pixels as your units, but scale to any screen size and ratio.
And reading the documentation they also use pixel coordinates to update the position of objects
...
1
vote
1answer
145 views
Character stuck on box collider 2.5D
I'm having trouble with my character on a 2.5D platformer. The character get stuck if it collides without reaching the platform's top. Here is a gif showing it: http://i.imgur.com/jmZ6O1K.gifv
Both ...
0
votes
1answer
52 views
Tile collision detection
Right. So I was making this simple game. The player is two tiles wide, and four tiles high. My current code is really buggy (it was better before my rewrite)
Here it is:
float newx = position.x +...
0
votes
0answers
78 views
Grapling hook in 2D platform game (C programing)
I'm new in the programming world and I'm studying programming for video games, and I'm trying to create a game for a class project.
I need my character to throw a grappling hook into a specific "rock"...
0
votes
3answers
111 views
How to decide whether to use a physics engine for a platformer
I'm planning on creating a 2D platformer and doing some research to make sure that when I get started, I avoid making some poor decisions. Something I've seen come up multiple times is that I should ...
0
votes
1answer
138 views
Libgdx Megaman Engine
This is my first time posting here. Through the tutorials and videos I can find regarding developing games using libgdx. I thought I would start with something that was relatively simplistic, a ...
0
votes
1answer
105 views
How would I handle collision to all instances of one object? (C# and monogame)
What I'm saying is, let's say I have a list. That list contains all the tiles in the game. I use this to update them all, draw them all, etc.
for (var i = 0; i < Tiles.Count; i++)
{
Tiles[i]....
1
vote
1answer
155 views
What's the best way to deal with platformer tile collisions?
I am starting with game development and creating a basic platformer game. I already have searched a lot and found some ways to implement the platformer aspect to the game, like apply a gravity, ...
0
votes
0answers
87 views
Sub pixel Sprite jitter on moving platform
I have written a simple 2D platform game in C++. Coordinates are stored as integers, not floats. To facilitate smooth acceleration, the positions and velocities of the game objects are stored in sub ...
1
vote
1answer
229 views
Make game camera stay inside of tiled map boundaries [LibGDX]
I am creating a little 2D platform game, with the LibGDX framework. So far I have created a simple prototype level in Tiled, and loaded this map into my LibGDX game. I can use mouse and keyboard ...
-3
votes
1answer
81 views
Can someone help me with this Game Maker code
I want to make a little platformer. I watched Shaun Spalding's tutorial but nothing seems to work. Everything was fine until I put in the collision detection. But the player can't move while he's on ...
2
votes
3answers
356 views
How to test if procedurally generated level for infinite runner can be passed?
I have a 2D infinite runner platformer game built in Unity 5, where the level procedurally generates itself. I need to check if it is possible to pass the holes on the level.
How could I do that?
0
votes
0answers
53 views
How to parse a and displat TMX map object in SDL using tmxparser ?/How to make a platform game using tiled editor and SDL?
I am newbie in this field getting too much trouble in simple platform game for one of my project module if you guys could help or share some code. This is what I have done till now.
I could parse a ...
2
votes
1answer
530 views
What's the best way to make multiple objects of the same thing?
I am coding in C#. Due to limitations of the environment I will be working in, I cannot use any framework like the XNA Framework; only what is provided by default on Windows.
I want to create ...
0
votes
1answer
88 views
XNA Platformer - Where should tile collision handling be?
I've started using XNA and am working on a simple 2D platformer (single level). However, I am stuck as to where the collision detection should be handled. Here is my current project structure:
The ...