The spritefont tag has no usage guidance.
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How do I draw non-smoothed fonts in MonoGame 3.5?
I don't want to smooth the tiny fonts I'm building but even disabling ClearType system wide doesn't let me create SpriteFont files with sharp characters. There doesn't seem to be an option for ...
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0answers
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C++ render Umlaute with Spritefont
I have a SpriteFont-Class and with that I render text to my game. Now my problem is, that it doesn't render Umlaute like ä, ü, ö, ß...
Because I am German it is very important, that I can render these ...
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1answer
146 views
Loading font in Monogame
This question is probably a duplicate but I'm still asking it since it's all yesterday that I'm trying to get this done without any success. I followed many solutions and tried even more libraries ...
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0answers
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Illegal characters in Path: Error while building SpriteFont MonoGame 3.4
I used XNA for a long time everything was working fine, but now with the new MonoGame thing they added a GUI for Content Managing, and I found it pretty cool but it doesn't work like intended.
I'm ...
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1answer
21 views
DrawFont with VB
I'm having a problem with fonts. As far as I can see from the very limited information on the SpriteFont, I should be able to add a font to my Content as a SpriteFont. However the SpriteFont doesn't ...
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1answer
67 views
Why not draw a custom font with lines and/or polygons?
Reasons/advantages I see:
More flexible procedural animation.
Completely custom font.
Performance (no texturing or high-poly)?
No assets (unless data-driven).
Multi-resolution compared to sprite ...