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Image « Advanced Graphics « Java
Java
Advanced Graphics
Image
1.
Create an image that does not support transparency
2.
Create an image that supports transparent pixels
3.
Create an image that supports arbitrary levels of transparency
4.
Creating a buffered image using Component.createImage().
5.
Creating a Buffered Image from an Image
6.
Drawing on a Buffered Image
7.
If the buffered image supports transparency
8.
Converting a Buffered Image (BufferedImage) from an Image
9.
Getting and Setting Pixels in a Buffered Image
10.
Scaling a Buffered Image
11.
Shearing a Buffered Image
12.
Translating a Buffered Image
13.
Rotating a Buffered Image
14.
Flipping a Buffered Image
15.
Flip the image horizontally
16.
Flip the image vertically and horizontally, equivalent to rotating the image 180 degrees
17.
2D Image Draw
18.
Transform image
19.
Creating a Image Zoomer using Graphics2D
20.
Gaussian Blur Demo
21.
Intermediate Images
22.
Image reflection
23.
Bloom Demo
24.
Box Blur Demo
25.
Brightness Increase Demo
26.
Blur an Image
27.
Blur our image: Blur means an unfocused image
28.
A reflected image: effect makes an illusion as if the image was reflected in water
29.
Enlarge Image With Animation
30.
Image Zooming
31.
Simple image handling and drawing interaction
32.
Unsharp Mask Demo
33.
Create a grayscale image with Java 2D tools
34.
A 3x3 kernel that embosses an image.
35.
A 3x3 kernel that blurs an image.
36.
A 3x3 kernel that sharpens an image.
37.
Embossing a Buffered Image
38.
Brighten the image by 30%
39.
Darken the image by 10%
40.
Extend RGBImageFilter to create ColorFilter class
41.
Extend RGBImageFilter to create AlphaFilter class
42.
Enlarging an image by pixel replication
43.
Shrinking an image by skipping pixels