Xcode is an IDE from Apple which integrates design, coding, testing, and debugging capabilities for Mac OS and iOS software development.
2
votes
1answer
111 views
Unity application freezes on ios at pause
When I play my game made with Unity on iOS device, and press the home button or let the screen close by time or by pressing the power button and then try to come back to the game, the game freezes ...
1
vote
1answer
40 views
Does my conditional statement contain a syntax error? C++ [closed]
I am not entirely new to coding, but I am new to C++. I receive the error below often, but find that it comes due to some sort of syntax error (using a minus sign instead of an equal sign, or ...
0
votes
1answer
30 views
Objective C Path
I am looking for some help on what would be the best approach to create a path from one point in a grid to the other side.
Imagine a grid of 5 x 5, where at (0,1) there is a light source pointing ...
-2
votes
1answer
27 views
Unity to Xcode linker error
This image is of my code when I am trying to compile my game in xcode. I have been
working on it for weeks and this is stopping me I have been trying to figure it out for days. Any help would be ...
1
vote
1answer
91 views
Received email that iOS development Certificate was revoked, what is it mean?
I'm trying to make a .ipa in Xcode from the build of my project file exported in unity3d. There was two errors in Xcode which are 1."Signing for "Unity-iPhone" requires a development team. Select a ...
0
votes
0answers
48 views
SIGABRT error when building Unity project in Xcode
I am trying to build a Unity project in Xcode. The build succeeds, but when it tries to run on an iPhone, I get an error:
Thread 1: SIGABRT error on the following line of code in main.mm:
...
0
votes
1answer
35 views
Errors in Xcode using SDL
I am using Lazy Foo's Production tutorials for making an SDL game in C in Xcode 6.1 - http://lazyfoo.net/tutorials/SDL/index.php#Hello%20SDL. I'm using Xcode 7 but I don't think they are very ...
0
votes
0answers
22 views
Game Dev in Xcode, How do I make a bundle
So I'm making a 2d game as a school project using c++, openGL and GLFW.
My team only has MacBooks, so we're using Xcode which none of us have used before.
Later on down the road we'd like to be ...
1
vote
1answer
166 views
How do I make a sprite fire a bullet in a direction using SFML and C++?
I'm learning game programming for the first time using sfml and c++. I have sucessfully animated my sprite in all four directions watching some video tutorials. But now i want my sprite to fire in a ...
0
votes
0answers
184 views
Unity - Loading asset bundles - File can't be loaded because it is not compatible with this platform
I'm working on Unity app that loads asset bundles from my htdocs, one that is to run on an iPhone.
While the content acquisition works (afaik), the loading stops about halfway and Xcode spits out the ...
0
votes
0answers
47 views
iOS: controlling size of assets designed in Cinema 4D when importing into Xcode?
A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game.
Both assets are of comparable size inside of Cinema 4D. ...
0
votes
1answer
117 views
Xcode Build Errors Unity 4.7.2
These two errors are doing my head in. New to Xcode. So please advise thank you.
FYI
I did not touch or modify anything of the Xcode that was generated by Unity. Upon opening there is a warning that ...
0
votes
0answers
34 views
Compiling 'Hello World' Cocos2D-x Project On Mac
I am trying out Cocos2D-x v3.10, but I am getting a compile error because I am missing an sql 3 library. The specific flag that triggers the error is -llibsql3 in the cocos2D_libs.xcode project. I ...
3
votes
0answers
507 views
Porting libgdx game to iOS using Multi-OS engine - how to add Admob ads
I want to port my libgdx game to iOS using Multi-OS (RoboVM is no longer available). I've searched whole internet but can't find any info about how to use Admob with Multi-OS engine on iOS. Every ...
0
votes
1answer
100 views
Having trouble with EOF in Xcode [closed]
I'm getting an error that says "control may reach end of function" and I have gone through my code several times now and am not spotting the error. It may be something simple too.
// loop ...
0
votes
0answers
399 views
Unity to xCode - GIDSignIn.h not found
I exported my Unity game to xCode and when trying to compile I get the only error:
GIDSignIn.h not found...
I added the GoogleMobileAds SDK for iOS and the Google Sign In SDK for iOS (as .bundle and ...
0
votes
1answer
235 views
How can I clear the screen in Xcode?
so I am following a tutorial to make a snake game in my Xcode console. But the tutorial i am following is using windows and therefore the "system("clear")" command isn't working with my mac, and all ...
0
votes
0answers
34 views
Why are the images distorted in iOS build?
I'm working on a match three game. But, when I generate iOS build, the images are distorted and completely unrecognizable.
However, the issue happens only on some systems. I tried it on an iMac ...
1
vote
1answer
359 views
Why does compiling Unreal Engine fail in Xcode on OS X?
I'm following Ben Tristem's latest course on using Unreal Engine and coding in C++. I have issues getting into Unreal however: when I create a project, it does its stuff, i.e. generates code, compiles ...
-2
votes
1answer
255 views
Is it possible to use Box2D or Chipmunk in Swift & Cocos2d?
I am new to iOs programming.
I wonder whether it is possible to use Box2D physic engine in Cocos2D with Swift. I am asking because I started to learn Swift. And I create Xcode project from ...
4
votes
2answers
1k views
Unity XCode build linker error
We are trying to build a Unity game in Xcode but keep getting this error:
ld:
'/Users/Pero/Documents/GitHub/MyGame/XCodeProject/Pods/GooglePlayGames/gpg-cpp-sdk/ios/gpg.framework/gpg(libgpg.a-...
2
votes
1answer
268 views
Collisions between sprites in SpriteKit
I'm making a game in XCode using SpriteKit. The game has a player and different types of projectiles that he has to avoid. When the player collides with the projectiles, the score changes and the ...
0
votes
0answers
532 views
Moving pac-man in maze game using objective c
I am trying to develop maze game using objective-c, I want to allow moving the pac-man using swipe method, the user can swipe his fingers on the iPhone to indicate where he want PAC-MAN to go but I'm ...
0
votes
1answer
516 views
Is it possible to detect contact with every frame change when using an animation in SpriteKit?
Is it possible to detect contact with every frame change when using an animation in SpriteKit? For example, if I have two nodes of a person walking, I want to detect contact with the ground each time ...
0
votes
1answer
93 views
Unity 4.6.6 iOS Build Issue
I am using unity 4.6.6 to create a Xcode build. When I create a build I am getting following error
Cannot initialize return object of type 'Singleton_1_t6738 *' with an rvalue of type '...
0
votes
1answer
67 views
How to assign a button in the main storyboard to launch the GameViewController.swift file
I am quite new to swift and I have constructed a main menu in the main.storyboard file, how do I assign the 'Play Now' button to launch the GameViewController.swift file where I actually plan to ...
0
votes
0answers
285 views
Unity3d iOS build restarts when regaining focus from browser
I have an app made in Unity3d for android and iOS. In it, the user has the ability to link their accounts with Facebook and Twitter. For Facebook I use their Unity plugin, for Twitter, I open an ...
0
votes
1answer
1k views
Xcode project runs on device, but not simulator
I built a 2D game using Unity3d 5.1.1. When i build and run the project with iPhone connected, the game runs fine on the device. But when i select simulator instead of device, i get an error :
" does ...
0
votes
1answer
61 views
Easy SpriteKit question on creating a function
The following code is what I'm working on to animate characters in a SK scene class. I can run the code without building, no problem, but I can't build it and run it; I get one error message: Binary ...
2
votes
2answers
423 views
Proper Text-RPG Monster Generator [closed]
I'm making a text-based RPG in C++ just for fun, and in a way that I can keep adding to it and hopefully give it graphics one day, and I've got a lot of code for everything. My only problem is that I ...
0
votes
1answer
196 views
how to build release version mac cocos2dx?
do you know how to build mac build release version?
in this case i use cocos2dx framework.
in vs2013 we easyly choose the build version but in xcode i dont know.
the indication release build is all ...
3
votes
1answer
2k views
Spritekit water flowing [closed]
I'm wondering if there is a way in spritekit to implement water flowing through a path?
like this water flow
Right now I'm generating the path using UIBezierPath and PaintCode
Any suggestion?
...
0
votes
1answer
753 views
Unity3d iOS build - where are the textures?
First time building and running my Unity3D app on my iPhone and it appears that all the textures are missing. Everything is just a solid block of whatever color I made it. When running in Unity I ...
0
votes
1answer
107 views
How can I make background elements wrap around the screen?
I'm looking to make my clouds wrap around the screen in my game (like the picture).
Right now it just continues off the screen. The current movement code is:
Cloud.center = CGPointMake(Cloud....
0
votes
2answers
1k views
Execute native ios code in unity [closed]
I want to execute native iOS code in unity. For this I have added two files in /plugins/ios.
ViewController.h
ViewController.m
Code for each file represented as under.
ViewController.h
@interface ...
1
vote
1answer
270 views
Game Center Leaderboard not dismissing
I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the ...
3
votes
1answer
802 views
Swinging a sword in Xcode with Sprite Kit
I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible.
Right now, when ...
2
votes
2answers
2k views
How to detect collision on specific part of the sprite node
I have a spike and a ball is falling down, when the ball touches the top point of the spike, I want to make the ball invisible, and when it touches on the other part i.e on the sides I don't want to ...
2
votes
1answer
2k views
iOS Sprite Kit - Blend Mode Effect
This question builds upon the following question: How can I achieve a good fire effect with alpha blending and particles?
I want to achieve the visual effect of using SKBlendModeAdd on a black layer, ...
2
votes
1answer
3k views
How to get the complete width of SKSpriteNode which has many child nodes
I have a Sprite node with many 6 child nodes. Each are placed one after another in X-axis.
I want to know the complete with of the Sksprite node.
SKSpriteNode *array = [SKSpriteNode node];
[array ...
2
votes
1answer
1k views
Spritebuilder and CCScrollView, page indicators not showing up?
I'm using Spritebuilder to make my game, and CCScrollView usually saves me quite a bit of time. I'm trying to implement the scroll view much in the same way as the home screen on an iphone uses the ...
0
votes
2answers
83 views
Count number of CCNodes of a certain class on a layer
Pretty simple question. I'm working in Objective C (cocos2d) and I'm trying to count the number of a sprites of a certain class are present on the current layer being displayed. For example, I have a ...
0
votes
3answers
1k views
Can I create relative filepaths to images in an XCode SDL project?
Can I create relative filepaths to images in an XCode SDL project?
I have to use absolute filepaths as it is, but it would be much easier if I could make the filepaths relative.
-1
votes
1answer
989 views
Level Editor for iOS Games [closed]
What would be the best way to design "Angry Birds" - levels. I wanna develop my own Angry Birds but I don't know how I should design the levels. Is there any good tool/level editor for that?
The app ...
1
vote
0answers
688 views
Unity game debugging on Xcode
This question has two parts:
1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
4
votes
1answer
91 views
Can I create cocos2d animations without using Xcode?
I need to have someone do animation work for an iOS game I'm developing (using cocos2d), however this person does not have a Mac and as such cannot run Xcode.
Is there a way for them to create ...
1
vote
1answer
431 views
Unity3d iOS: unable to find iPhone_GlesSupport.h [closed]
i've an old unity project and i've tried it just today (with unity 4.1) and xcode 4.6.
Xcode is unable to build it for the error: "iPhone_GlesSupport.h" file not found.
Im pretty a noob under xcode ...
0
votes
1answer
653 views
SDL_types.h file not found using xcode
Getting this error when trying to use SDL_mixer...
SDL_types.h file not found..
I am including all the correct files as far as I can tell and have included the frameworks (both SDL and SDL_mixer) ...
3
votes
2answers
179 views
Is it possible exchange points between players using Game Center?
I want to create a turn based two player game. In my game in a certain stage if player 1 loses he must give few points that he have to the opposite player. The game is implemented with game center. Is ...
0
votes
1answer
307 views
Cannot find the Cocos2d templates
I am about to upgrade to the last version of Cocos2d and would like to uninstall my current Cocos2d templates before installing the new one but cannot find the templates to delete.
I have looked at a ...