0
votes
1answer
9 views

Why the Camera view is pink in Unity 5?

I am a beginner. I created a 3D project with the object cube. I don't know why the heck am getting this pink in camera view? Please help me out to solve this problem.
0
votes
0answers
7 views

Implementing 2d Water Physics in Unity3d

How can we make 2d Water Physics in Unity3d? Because I think Unity3d does not have some feature for it. How can that be done? If you know some tutorial, please comment the link.
1
vote
0answers
3 views

Import Quaternions from a different coordinate system to perform an animation (DirectX to 3ds/Maya)

I'm working on a tool to import a biped from a DirectX engine that uses Left-handed coordinate system to 3ds Max that uses a right-handed one. I managed to achieve the initial positions of the biped ...
0
votes
1answer
17 views

Draw a point in world coordinate space

How do I draw a point in world coordinate space (where the camera is currently looking at, so that would be view*projection correct?) I would think I would need to do something like: PositionInWorld ...
0
votes
0answers
7 views

Libgdx OrthographicCamera culling incorrectly when panning around the map

I'm using an Orthographic camera for the isometric effect and when i pan around to view the lower areas of my map, i get this weird culling effect where it shows less of the map when it should be ...
0
votes
1answer
14 views

FInd out if AABB is left/right/below or obove a ray

What algorithms are there to find out in which quadrant of the ray an AABB is? My idea was to rotate the cube by the negative rotation of the ray and move it by the negative position and then find out ...
-1
votes
0answers
16 views

What is the simplest RTS game possible [on hold]

I'm trying to get to grips with designing an RTS game. This is by far my favorite genre of game to play, but in designing a game I feel like I should first boil it down the the bare bones. To my eye ...
0
votes
0answers
8 views

Asymetric Perspectiv View

I am building a addon component that will show synthesized 3D view of the world (kind of FLIR camera simulation). The problem I am facing is that currently I am using Symmetric Perspective View with ...
-3
votes
0answers
41 views

A free asset for Unity to make Diablo-like games with randoms [on hold]

Is there a free asset for Unity to create Diablo-like games with randoms. I mean make random maps, missions, items, characters, events.
0
votes
0answers
21 views

The toggle button not working [on hold]

I am currently working on 2D platform game. The following code is supposed to disable the audio whenever the toggle button is off. public void AudioDisabledToggle() { AudioListener.pause = ...
0
votes
1answer
28 views

Unity - Texture on Plane fades at angle - Generating mipmaps?

Good day, I seem to have run into a problem which I can't find an answer to. I'm making a World Editor for my project, and generating a grid plane which the user can modify. Whenever I rotate the ...
1
vote
0answers
34 views

How to merge 2D biomes?

I'm making a map generation script which generates different biomes: "land", "beach", "ocean" using perlin noise but the problem is that each biomes is at different heights for example i use height =...
0
votes
0answers
14 views

Unet how to control child gameobject?

I'm currently getting into the Unity networking system called unet. I have a child of the local player authority, the weapon. The weapon (PlasmaCannon_left and right) have a script handling firing, ...
0
votes
0answers
17 views

How to detect if an object has been effected by AddExplosionForce?

I have a bunch of animated AI characters and I want to disable the animator and NavMeshAgent when a bomb has gone off. For each bomb I have used AddExplosionForce to create an explosion. How can I ...
1
vote
0answers
13 views

Lighting large scene with dynamic lights - Unity3D

I am working on a game project where most of the action takes place in a large scene that is built to look like a space station. Because it is all technological and enclosed, I can't use a directional ...
2
votes
1answer
40 views

How to use Unity to slice sprite

The polygon slice function of TexturePacker Pro is very nice, it suit the size of the sprite. However my TexturePacker Pro trial had finished, and by using Unity Sprite Editor will make my sliced ...
0
votes
0answers
26 views

Diagonal line across screen in unity build

Okay, so I was trying out some things with unity, and everything worked fine so I made a build of the game. Once I ran the build, I noticed that when I move there is a gradient diagonal line going ...
-4
votes
0answers
29 views

Creating levels in Unity [on hold]

How can I create something like this in Unity? Do you have to create an image for each level?? Thanks!
0
votes
1answer
42 views

Multiple IF statements on Update (Unity)

Background I am testing out a "Pause" system for my game. I have a Game Manager script and figured as it's the GM, it's a good place to stick a Pause system. My pause works that on pressing "P" key, ...
0
votes
1answer
30 views

why are my client and server physics not syncing up? node.js and html5

My server looks like this - var timestep = 1000/30; var delta = 0; var lastFrameTimeMs = 0; function panic() { delta = 0; } var update = function(){ ...
-1
votes
1answer
35 views

Unity car AI with navigation mesh

I made a car AI that works by raycasting for obstacle avoidance to steering and accelerate. I want to know how can I implement a navigation mesh for better obstacle avoidance. How do I implement a ...
1
vote
2answers
53 views

How do I manage persistence in a 2d tile-based world that uses a chunking algorithm?

Suppose I have a game that operates on a procedurally generated world that is made of 2D tiles. To save computer resources a chunking algorithm is implemented that slices the entire world in chunks of ...
0
votes
1answer
93 views

How can I make my game look pixelated?

I played Nuclear Throne yesterday a few hours and I noticed that the whole game looks pixellated. I like this effect and I'd like to know how to recreate it in my own games.
0
votes
0answers
48 views

Balancing a Momentum Mechanic (Board Game) [migrated]

We're booting around ideas for a tactical skirmish board game and stumbled onto what we think is a cool idea for a mechanic, the trouble is we're not sure how to balance it. The mechanic works like ...
0
votes
0answers
11 views

Transform arbitrary axes to world axes

I'm in the case I need to transform a Quaternion coordinate system to a concrete one, let me explain. I'm implementing an orientation tracker for VR headsets, I have the orientation of the device and ...
1
vote
1answer
28 views

Dynamic Difficulty Adjustment

Isn't there any algorithms for Dynamic Difficulty Adjustment? like a universal algorithm. Or is it made depending on the game that it will be implemented to?
0
votes
0answers
29 views

Where do I get new users from my Facebook social game? [on hold]

I have a social bingo game on Facebook and I ran out of ideas to where getting new users. Facebook Ads, Twitter, Reddit, Quora, Facebook bingo groups, game reviewers... other? Google AdWords require ...
0
votes
2answers
74 views

GetCurrentAnimatorStateInfo(0)

I want to get the current state from Animator. The reason I do this is because I want my sprite can approach multiple Idle state. For example, when sprite move left, when it go to idle state, it ...
0
votes
1answer
38 views

What way to draw random sprite from spritesheet in SFML?

I have a spritesheet(900x100) with of different colored shapes each size 100x100. I am trying to code a program such that, after every 2 seconds, one random sprite appears on screen. If I click, it ...
0
votes
1answer
33 views

Mechanim “Hand Closing / Opening” Animation control with trigger

I wish to control any given Animator state "Playhead", with a variable - rather than have it play automatically with time. This is for an animation of a hand making a "clench gesture" which will be ...
-4
votes
2answers
136 views

How do I get the instance of my tiles from the game class?

I have a c++ problem. So I have a base GAME class. In this class I have an instance of the player class. I want to check this player for collision with tiles. Tiles are also stored in the game class. ...
0
votes
2answers
61 views

What is the best way to draw outline of object using OpenGL

I want to select the best way to draw outline of 3d human like object and what would be the best way to draw outline for this kind of objects. I found about stencil buffer based methods, geometric ...
0
votes
0answers
41 views

Database online game

I'm trying to narrow everything down but after doing some research, I seem to be more confused than ever about this. I have a flash game that's developed in Actionscript 3/Flashdevelop. I'm going to ...
0
votes
1answer
16 views

How to change the sprite of an object from another's script?

I have an object A and an object B, I want that when object B is in a certain position, the sprite of object A changes to that corresponding to that position, how do I change the sprite of object A ...
1
vote
1answer
53 views

Collision detection C++

I'm currently trying to make a small ball-like game in C++. I have two disc-like objects with varying radii. Let's say Disc 1 is on coordinates (100,0) and Disc 2 is on coordinates (400,0). Now Disc 1 ...
5
votes
2answers
51 views

Synchronizing over UDP

I have two apps communicating over UDP. One of the apps is a remote control and the other is a robot. When the robot has some new data, for example a new sensor reading or GPS coordinate, I simply ...
0
votes
1answer
55 views

Shader or No Shader?

I have a question about something I don't really understand. In OpenTK, should I have shaders? Is it frowned upon not to? What are the pros and cons of having shaders? Can I go perfectly fine without ...
0
votes
0answers
9 views

Extract pictures from APK that have no extension name [on hold]

guys! I'm really new in this. I want to extract the images from an APK to create for a wikia game guide, but all the images in the library folder don't have an extension. I have tried renaming them so ...
0
votes
0answers
53 views

how to make the player run based on a key when i pressed

If i press key button(for example : "e") or however then the player should run. this what i want ,i tried to change the : Pos X and Pos Y for every motion in Blend Tree to observe what will happen ...
1
vote
0answers
11 views

Get all OffMeshLink objects in Unity

What I'm trying to do is to make an edit-mode script that gets all off-mesh links and makes some of them bi-directional(depends whether a jump is possible). My (obvious) attempt was: ...
0
votes
0answers
25 views

Different types of game object systems [on hold]

When it comes to game programming we've (most likely) all heard of the basic OOP-based game object system which uses inheritance and similar to achieve a "hierarchy" of entities and functions. Some ...
1
vote
0answers
21 views

Creating proper jump mechanics in LibGDX with Box2D?

I'm trying to create a proper jumping system for a 2D platformer with box2D, however, I'm not exactly sure how to make a good jumping system. Right now, I'm just doing public void jump(float delta) { ...
0
votes
0answers
15 views

Setup jme for android [on hold]

I downloaded the standard sdk of j monkey engine. I want to set it up for android The documentation says me how to do it for eclipse..But not for their sdk. I have android studio also ..But I ...
0
votes
0answers
40 views

I need some ideas for implementing quests in my gamified todo list RPG [on hold]

I have created a game where the main goal, currently, is to kill monsters. Every action (attack, casting a spell, etc.) costs action points. You gain action points by checking items off of a to do ...
0
votes
0answers
54 views

OpenGL 3D Picking almost working

I have played around with this code, but somewhere I am missing something, when my mouse is centered then the mouse ray from camera to hitpoint is correct, but when moving the mouse left or right it ...
0
votes
0answers
34 views

how to apply dual joystick on player movement script?

I got my player movement script, joystick movement script and also joystick movement script. The question is i got no idea how to change the keyboard movement script to the virtual joystick script. ...
0
votes
0answers
42 views

Is SDL2 the wrong solution for this problem? [on hold]

I am trying to make a prototype of a game. With my current experience and the amount of tutorials online, I can take it further from there, but I can't even seem to get the prototype working to my ...
0
votes
1answer
26 views

Models loaded with Assimp have messed up UVs/normals

I've been trying to use Assimp to load models and so far I got it to load a few obj models, but all of them have messed up UVs (and maybe normals). Here's what it looks like : I tried several ...
0
votes
0answers
37 views

How to make a google maps based game? [on hold]

I think you all heared about Pokemon Go or Ingress and games like this. How are those games created ? What librarys did they use ? Are there special ones for them which are focused on game development ...
0
votes
0answers
24 views

How to use MaterialPropertyBlocks to randomly change the color of multiple materials on an object?

I have a character prefab for a civilian with 5 materials. Each one should be a random color but I don't want a new material for every civilian in the game. I asked a question earlier and had a good ...

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