Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.
-1
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0answers
21 views
What is the simplest RTS game possible [on hold]
I'm trying to get to grips with designing an RTS game. This is by far my favorite genre of game to play, but in designing a game I feel like I should first boil it down the the bare bones.
To my eye ...
0
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0answers
29 views
Where do I get new users from my Facebook social game? [on hold]
I have a social bingo game on Facebook and I ran out of ideas to where getting new users.
Facebook Ads, Twitter, Reddit, Quora, Facebook bingo groups, game reviewers... other? Google AdWords require ...
0
votes
0answers
41 views
I need some ideas for implementing quests in my gamified todo list RPG [on hold]
I have created a game where the main goal, currently, is to kill monsters. Every action (attack, casting a spell, etc.) costs action points. You gain action points by checking items off of a to do ...
0
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0answers
37 views
How to make a google maps based game? [on hold]
I think you all heared about Pokemon Go or Ingress and games like this. How are those games created ? What librarys did they use ? Are there special ones for them which are focused on game development ...
0
votes
0answers
16 views
(Unity C#) Rotating an object over time to a RaycastHit.point vector
I am trying to rotate a game object (a weapon) to point towards where the centre of the player camera is focused. I am raycasting forward from the centre of the camera (centreCast) and also from the ...
0
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0answers
29 views
What kind of education should a hobbyist video game designer get? [closed]
I’ve taught myself programming (JavaScript / C#) and know Unity. I am starting to make small, simple games for fun. I would like to gradually transition from hobbyist to serious indie developer. Could ...
0
votes
1answer
36 views
Sketching designs
"A picture is worth a thousand words"
In the project I'm currently working I have the designer roll, and by designer I mean to mechanics and not art, so in the process of writing ideas such as the ...
-4
votes
1answer
60 views
How do I implement semi-random level generation?
I am trying to make a platform game that generates semi-random levels. I want it to read in the segments of a level and then choose a random one from among these segments. I am stuck. I have ...
0
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0answers
27 views
How to transfer game iP rights owned by a Limited company in the UK [closed]
I have worked on a 2D video-game for more than 2 years after quitting my day job. Irrational, maybe.
Unfortunately the game is not selling and I had to find another job. I have the intention of ...
0
votes
0answers
18 views
Ball jumping algorithm
I'm still starting out anf i'm making a 2d game where a ball which jumps through different blocks. The ball jumps a fixed height when i place the blocks that the ball should dodge i place them ...
7
votes
1answer
105 views
How to implement large data files without using up a lot of space at runtime?
Say I have a bunch of images that I want to use with my game; I want the image files to be external, so overall I have the game's executable and a directory full of images. Let's say there are 100+ ...
-4
votes
1answer
52 views
What are the main questions you have to clarify in terms of Game Design before starting development? [closed]
I am looking for a list of questions that helps me to get my idea to a clear game vision. I heard and read about "world book" or "game bible" - a document where everything is documented. But what is ...
4
votes
1answer
72 views
How do multiple expansions to a game typically should be implemented?
Let's say I have a game that's finished and shipped, what would be the approach that is typically taken in regards to future content such as expansions? I'm not talking about programmatic ...
0
votes
1answer
97 views
Calculate current level and level requirements when only XP is being updated
I am trying to create a formula to calculate the players level based on his XP alone. The game currently only increments his XP after certain actions.
I have the formula for calculating the required ...
11
votes
6answers
1k views
What colors to choose for colorblind people? [duplicate]
I'm creating a game. Color coding is its main gameplay feature. What colors should I choose so the game will be colorblind-friendly? (I need 4 colors)
3
votes
0answers
56 views
Hit detection for partially covered object?
Say you have a character standing behind cover such that some of its body parts like a shoe or a palm is still outside the cover.
An explosion takes place close to the cover . In real life this ...
1
vote
1answer
81 views
Editting run time variables within game engine
I want to add a feature to my game engine where I could change different variables that control in-game things while the engine is still running from a console window. Does anyone know of a way to ...
-2
votes
3answers
84 views
How can I make my AI NPC's have a footstep sound?
I am making a horror game and I have NPCs roaming around the map.
How can I make it so the player can hear the NPCs' footsteps as they get closer?
0
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0answers
32 views
How to handle entities when switching scenes in an Entity Component System
I originally asked this question on Reddit, but it did not get much traction. I thought it might help if I tried another audience.
https://www.reddit.com/r/gamedev/comments/5bnttf/...
1
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0answers
41 views
what file architecture to follow while uploading an sdl based C++ project to Github? [closed]
I created this sdl game containing header files source files and graphics files including tilemaps .
I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
-3
votes
0answers
28 views
What is a Timeline in Game Maker Studio
What is a timeline do in game maker studio?
Is it like a choose your ending sort of thing or what?
0
votes
1answer
43 views
Follow a path in Unity
I want to know how I can make this game object follow the specified path in unity
0
votes
1answer
37 views
Combat System - Class Objects as Package and Listener
So I've been trying to map out a combat system and I have an idea I'm laying out that I'm looking for a sanity check on, as well as suggestions.
The idea is that all things that can do damage (...
0
votes
1answer
60 views
What is a good approach to dynamically change actor Position?
In my card game there are 2 players with each player having a hand(a ListArray of of Cards.In this case its handPlayer1).
The Card class extends Actor.This is the code I use to deal the cards to the ...
0
votes
4answers
47 views
Specify the center of rotation in Unity
I want to rotate my game object around a point in the space instead of the origin, so how can I do it ?
3
votes
4answers
179 views
Should I Have a Ridiculously Easy First Level? [closed]
I am making a game based on a grid and filling in certain squares with certain colors according to some rules. It is level-based, and the difficulty of a level is determined by the size of the grid ...
-1
votes
1answer
54 views
How to start simple game development with Unity 5 [closed]
I want to start developing games with Unity because it's easy to learn, but I don't know where to start.
My questions are:
- Which preparations should I make for a game?
- Are there any tips and ...
1
vote
1answer
28 views
Libgdx Animation class? not iterating through frames?
I am making a 'simple' top-down space shooter in 2d using Libgdx. I have loaded the texture regions into arrays and created Animations inside my sprite, but when I call the getKeyFrame it seems to ...
0
votes
1answer
42 views
How to handle Game Screens? (libGDX)
In my game the main screen is the playscreen. But because I want to draw the menu and the gameover screen on top of the playscreen, I don't create separate screens for them. But if I want to replay, I ...
0
votes
0answers
20 views
sprite sheets with atlas/pack resource website?
Im currently learning bout properly usage of spritesheets. I know how to use them etc but I find it cumbersome to manually write down all the cooords for each sprites start location into atlas etc.
...
1
vote
1answer
51 views
Math / game design for non-linear armor degradation?
I have a game that is about starships shooting each other.
Starships have a values that represent initial Health, Armour and Damage degradation
Example
1000, 800, 80% // 1000 HP, 800 Armour, 80 % ...
6
votes
5answers
343 views
Designing MMORPG with secret quests that can remain secret for a while
First of all, I know how difficult it is to design and build MMORPG game. I do not plan to do it anytime soon, this is more of an exercise to stretch my design muscles. Just a thought experiment ...
0
votes
1answer
72 views
How do I make a sprite fire a bullet in a direction using SFML and C++?
I'm learning game programming for the first time using sfml and c++. I have sucessfully animated my sprite in all four directions watching some video tutorials. But now i want my sprite to fire in a ...
1
vote
2answers
32 views
Upgrades in game with leaderboards? [closed]
I am working on an endless mobile game right now and I'm currently in the designing phase. Most (or all) mobile games especially endless ones now have leaderboards and a player's position in the board ...
1
vote
1answer
54 views
How about fitting into gaming industry with Design and Development mindset and seeking for a masters degree? [closed]
Might be the question is a bit weird but that's what I'm focused on and want to discuss about obtaining a masters degree to fulfill my dreams to work as both designer and developer.
I work as a ...
1
vote
2answers
105 views
How should I handle MMO Enemies
I have some NPCS protecting a treasure room in a friendly building. But if the player comes close they turn hostile. I don't know if the NPCS should attack everyone when triggered or only attack the ...
0
votes
2answers
58 views
Game Design: Colour units per team or per unit type?
In an RTS game where the units are viewed from the top so that they appear relatively small on the screen:
What would be the best game design?
Colour the units per team, for example: enemy is always ...
0
votes
3answers
75 views
Calculate damage values from bullet velocity and size
I'm trying to make a top-down game using javascript and Pixi which involves multiple different guns.
Instead of giving each gun an individual damage value, I wanted to calculate the damage by the ...
0
votes
1answer
82 views
Is javascript viable for serious multiplatform 2D game development? [closed]
Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
4
votes
2answers
107 views
The meaning of colours in other cultures
According to http://www.color-wheel-pro.com/color-meaning.html and many other western websites certain colours have meanings.
To summarise the meaning of colours in the context of a typical RTS game:
...
1
vote
0answers
88 views
What techniques do MMOs use to support extremely large game worlds? [closed]
Most popular game engines available to public access like Cryengine , UE4 , unity etc have very small map size compared to MMO and MMORPG's out there.
This question is specific to unreal engine 4 but ...
0
votes
1answer
62 views
Problem understanding finite state machine
I want to use the finite state machine for the ennemies AI in my game.
I implemented the pattern and it work fine for my first enemy (enemy A):
Enemy is in IdleState by default
When enemy see the ...
1
vote
1answer
68 views
Where do i start with game development when i'm terrible at art and 3d modelling? [closed]
I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
0
votes
0answers
84 views
Structuring a Stat+Effects system for an RPG [duplicate]
First off let me say I have read these previous Q+A's:
This one, this one, and this one. I have read some others much like these but these are the ones I think are most relevant. I'm going to be ...
1
vote
1answer
47 views
Word Puzzle: Less or more difficult [closed]
I'm working on an app which is a Word Puzzle. Player has to arrange about 10 words in correct order to solve it.
I have two options to build it:
Give user feedback (right or wrong) when he has put ...
0
votes
0answers
72 views
What is the best way to generate a non-grid, rail-like path from prebuilt pieces?
I'm trying to procedurally generate a path from prebuilt pieces, like one would from a train set (straight piece, 45° turn, 90° turn, etc.). Generating the path randomly is simple enough but I'm ...
1
vote
0answers
48 views
Sources for archer vs other unit comparisons? [closed]
Going around the web and gathering info about units gets you in an avalanche of information that can takes years to sort out.
You can research historic battles but most of them are imbalanced in one ...
2
votes
1answer
59 views
What elements are indispensable to players of a tactical strategy game?
Tactical strategy games typically involve area capture/control, unit building, terrain effects, various specialized unit types. Some will include resource gathering / management, unit customization / ...
1
vote
0answers
18 views
Game stopped working after adding savegame feature? [closed]
I'm trying to make a text based adventure game with my limited c++ knowledge.. But I ran into trouble with saving and loading gamestates.. The functions I made are
int currentslot;
void savegame(int ...
0
votes
2answers
89 views
MMO RTS - Implementing a waiting time with a real time battlefield at the end
So, this is a "how to mix concepts and still remain playable" type of question, with concepts being the real-timeness of Age of Empires and waiting-time-dependency of Ikariam.
What I mean?
What I ...