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I am making a multiplayer game on Unity that uses a dedicated server for the networking needs.

From what I found a dedicated server is simply you Unity game compiled headless which only allows one game to exists.

This is the use case :

1- Someone joins the queu for a game

2- Someone else to play with is found

3- instance is created and both player join the instance

4- the game goes on

5- when there is a winner, the instance is no longer needed

Is this possible in Unity? (I don't mind using 3rd party libs)

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