A very common input device in computer games. It offers a more direct form of movement compared to directional input.
0
votes
1answer
38 views
How can I make the player “look” to the mouse direction? (Pygame / 2D)
Here's my code:
import sys
import pygame
pygame.init()
screen_width = 640
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
running = True
class Actor:
def ...
0
votes
1answer
16 views
How to check mouse coordinates and mouse events
I'm building a simple game where if the mouse's X coordinate is greater than 200, and you click, the screen will turn red. Here's the code:
var mouseX = event.clientX;
var mouseY = event.clientY; ...
0
votes
3answers
34 views
Detecting mouse click for the uppermost layered 2d sprite in Unity
I have two sprites. One for the entire background and another small sprite, which is a foreground object. I have written code for both of these objects in their OnMouseDown() functions. When I click ...
0
votes
0answers
34 views
OpenGL - return object that has been selected (2D)
I am making a 2D board game. the game board grid is 8x8 and each cell of the grid is an object. So a board consists of 64 cell objects. Is there an easy way to return which cell I have clicked in so ...
0
votes
1answer
12 views
Wrong object is being detected on OnMouseUpAsButton
In my 2d game project I have an object A moving above map. Both object and map have colliders (circle collider and polygon collider respectively), as well as actions to be performed on ...
0
votes
1answer
38 views
Unlock cursor through script
I am using unity's default FPS controller script. My game switches scenes, and when it does I can't move the mouse. I know that this is because of unity's m_mouselook's lock cursor is on. What I don't ...
-1
votes
1answer
73 views
Missing Reference: Unity should clone object before destroying
For a small RTS Project, I'm working on the pointer. I want a pyramid as a marker on the terrain, that indicates the selected position, sinks into the ground and disappears. For the next interaction ...
1
vote
1answer
112 views
Custom Unity mouse input with WM_INPUT - receiving weird values
About
I am trying to get the raw mouse input of the system into a C# application. I am using WM_INPUT (MSDN link) to get access to the data. To do so I am using the user32.dll. This (stackoverflow ...
0
votes
0answers
24 views
Is it possible to do mouse picking with post processing effects?
I'm applying a vertex transform to the rendered framebuffer. Is there any way to do mouse picking with the transform reverted?
0
votes
1answer
31 views
Why is my mouse disappearing at runtime?
I'm using Unity 5.3.5f1 and every time I play my game in the editor, my mouse disappears. I really need to test some of my parameters in the inspector but I can't because the mouse is gone. How can I ...
1
vote
2answers
184 views
How can I get UI element over which pointer is in Unity3D?
I can detect if mouse is hovering any UI element by EventSystem.current.IsPointerOverGameObject().
But how do I know which GameObjest it is exactly?
I have tried:
if (EventSystem.current....
2
votes
1answer
85 views
Setting up a custom cursor image in LWJGL 3
How can I load a custom cursor image with LWJGL3? It took me a while to figure this out. Here is how it is done for version 3.0.1. Hope this helps.
2
votes
2answers
103 views
object smooth orbital limit around another object depending on mouse drag
I am working in Unity.
I have special objects that can each be dragged freely around in 2d.
The objects cannot get too close to other objects (minimal Vector3.distance allowed is 1.5f).
I also have ...
2
votes
1answer
155 views
In Unity, Change which mouse button is used to scroll in ScrollRect
I've created a new ScrollView in Unity. How do I change which mouse button is used to scroll in ScrollRect (through script or in the editor).
By default it's the left mouse button. I'd like to be ...
0
votes
1answer
40 views
How do I select a portion of the window using Love2d
I want to be able to divide the window of the game in, lets say, 3 places, and when the mouse (or touch) click one of those places, execute some code.
Do I have to make each portion a button-like ...
0
votes
1answer
44 views
How to get which gameobject the mouse is over in Unity?
So I'm working on a simple drag-n-drop based trading card game for my own amusement.
There is a card inspector included.
What I want to achieve is to change values in the inspector (which has its ...
0
votes
1answer
88 views
How to move 2D objects based on mouse movement with pointer locking?
I'm using pointer locking for a 2D game (where you perform calculations based on the delta in mouse positions from frame to frame). I'm having some basic math/logic issues with accomplishing what I ...
-1
votes
1answer
158 views
Game Maker Studio - Check Collision With Subimages
I have an obj_roulette, which contains 4 subimages, with value 2-5 and image_number 0-3. The value result from roulette stored as var global.roulette.
Then, I make many obj_meteorite, which contains ...
-4
votes
1answer
68 views
Make object follow mouse cursor in unity [closed]
I was watching a tutorial on how to move objects on mouse movement. https://youtu.be/7OJQ6MbHuvQ
this is the link to that tutorial and below is the error I got while scripting. Please watch the ...
1
vote
1answer
232 views
Unity 5 - Mouse Disappears during runtime
My mouse cursor disappears during runtime. When I click esc, it appears and the moment I click on something, it disappears again. This is what I have done so far to fix this. I have added this to a ...
0
votes
0answers
10 views
Flash Menu - Show image in an specific coordinate
I have a custom mouse and two buttons and I'd like to when a I click in the button it shows an image (a bullet hole in case) in my mouse coordinate (like if the button had been shot)! Thanks everyone!!...
3
votes
0answers
44 views
Calculate Relative Mouse Movements Regardless of position
Context
I'm working on making a variant of the atari game Breakaway IV and I'm trying to improve my mouse input handling.
I use the input of a mouse's motion left and right to move the bumper.
...
1
vote
1answer
111 views
Boolean change when clicking the left mouse button (not working)
I want to change a boolean when I click the left mouse button, but it doesn't work as expected. I use this method:
if (m.LeftButton == ButtonState.Released && m_Old.LeftButton == ButtonState....
3
votes
3answers
132 views
Sending a players mouse movement to the server in an FPS
So I have a server-client model FPS set up. It uses udp to send data between the two with the server having a constant tick rate of 100 ticks per second (It updates movement 100 times a second) on the ...
2
votes
2answers
132 views
Camera movement in unity engine
I have a basic camera setup which is angled like so:
x: 30
y: 0
z: 0
Projection: Orthographic
And i attached a C# component to it and made it so the camera moves with a right click and drag ...
1
vote
2answers
97 views
OnMouseClick not detected
I created "main script" and in Start() created simple cube:
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.localScale = new Vector3 (1,2,1);
cube.GetComponent<...
13
votes
7answers
2k views
How to properly differentiate single-clicks and double-click in Unity3D using C#?
What I am trying to understand and learn here is a very basic thing: what is the most general and most polished way to properly differentiate single-clicks and double-clicks for the 3 main mouse ...
0
votes
2answers
175 views
Detecting Left and Right Mouse clicks on UI Text objects that are dynamically created
So, in my game I create a bunch of UI Text game objects dynamically (in the C# script), but I just can not find out how to properly detect Left and Right mouse clicks on these UI Text that were ...
4
votes
1answer
88 views
Selecting the closest point in perspective view mode
I'm trying to improve my algorithm for selecting points in perspective view mode (OpenGL/Qt/C++). The current implementation works as follows.
The user clicks on a certain (x,y) position (in Window ...
0
votes
0answers
63 views
How to set cursor position to middle of screen while still being able to change the Delta-X
I have this code:
@Override
public boolean mouseMoved(int screenX, int screenY) {
float deltaX = Gdx.input.getDeltaX();
camera.rotate(Vector3.Y, deltaX * -0.3f);
Gdx.input....
1
vote
1answer
49 views
Help with open and close UI Menu on background mouse click
I am trying to make a point and click game in unity 5.2.2.
My problem is that I need to have a UI menu to open, when the player clicks with the left mouse button on the background sprite, and it ...
2
votes
1answer
71 views
Isometric Mouse Camera Panning
I am building an isometric game environemnt and i want to be able to pan the camera around the map by holding the right mouse button, can someone talk me through the logic for this please, i have made ...
3
votes
1answer
2k views
How to get direction and velocity of movement of an object dragged with the mouse in Unty (C#)
I have an object that is dragged by the mouse (X and Z positions) over a table, with the following simple code:
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray, ...
2
votes
1answer
303 views
How to disable camera moves (mouse drag) in an Unreal Engine editor plugin?
I tried to override FEdMode:
virtual bool DisallowMouseDeltaTracking() const override
{
UE_LOG(LogTemp, Warning, TEXT("do not allow mouse delta tracking!"));
return true; // I also tried to ...
2
votes
1answer
349 views
How to get the mouse events in an unreal engine editor plugin?
I would like to react to user inputs in an editor plugin, how can I do that? In a game I can use a custom Pawn or a custom PlayerController but how can I do it in the editor?
7
votes
2answers
421 views
How do I create a draggable object which snaps to obstacles in the way?
I bring yet-another-drag-with-mouse question (I am using Unity with C#), but with a less common particular detail: the existence of obstacles in the middle of the way trough which dragging occurs (3D ...
0
votes
0answers
36 views
BulletScript-Unity
I'm basically making an fps game in Unity. I have a player with a gun and i have a bullet prefab. I changed the mouse pointer to look like a crosshair. Now i need to know the C# script to make the ...
2
votes
3answers
428 views
Unity Click make Jump and Pause
I use Unity 5 and I have an issue with my game, when I click on the Pause button my character jumps before the game is paused. My script detects the click for jump before the pause button so for that ...
0
votes
2answers
8k views
How to detect mouse over for UI image in Unity 5?
I have an image that I have setup to move around and zoom in and out from. The trouble is the zoom can be done from anywhere in the scene, but I only want it to zoom when the mouse is hovering over ...
3
votes
1answer
243 views
convert mouse coords to zig-zag isometric
I was wondering, how do I convert mouse coordinates to zig-zag isometric coordinates?
I already know how to convert to isometric using the Diamond approach, so I just need to know about the zig-zag ...
1
vote
1answer
121 views
What algorithm is used to select a voxel (from a player's perspective)?
In first-person voxel games (like Minecraft, shown below) you can select voxels by going over them. What kind of algorithm is used to select a voxel?
I haven't implemented it in my voxel application ...
0
votes
1answer
179 views
Getting mouse movement value with DirectX Tool Kit
today I want to ask a question about how to get mouse movement value with DirectX Tool Kit.
While I can certainly use Mouse::SetMode(MODE_RELATIVE), to do this, I want to be able to get the mouse ...
6
votes
3answers
865 views
Get OnMouseDown to work with a 2D Polygon Collider
I'm having a hell of time getting a 2D polygon collider to register a mouse click. I've attached images and code to show where I'm at. I cannot get the click to work.
Ultimately, the thing I'm trying ...
2
votes
1answer
103 views
My bullet changes the velocity depending on where I click
I want to build a little 2D-Sidescrolling shooter and I'm now at the shooting script.
I already figured out how to shoot a bullet towards my mouse pointer. I got something like this :
Vector3 ...
1
vote
2answers
369 views
Need Help with Hovering Mouse Code
I am new to Unity and C#.
I have a script here for a card game where my card is supposed to move up and down when the pointer is hovered over the card. But when my point hovers over each card, they ...
-1
votes
1answer
97 views
Camera rolls instead of looking up and down
I got a small script from the official Unity forum which is:
public class MouseRotationUpDown : MonoBehaviour {
public float RotationSpeed = 5;
void Update ()
{
transform....
0
votes
0answers
361 views
how to move an object to the mouse in Java
I have just recently started using Java, literally 2 days ago, and I have run into an issue. While I have been easily able to figure out most of the syntax and methods, because I have used multiple ...
1
vote
0answers
185 views
Unity: Finding out where OnSelect comes from
The new UI EventSystem method OnSelect is called from a number of different sources. One is when the Selectable is selected by using the arrow keys to navigate. Another is when clicking on the ...
7
votes
1answer
128 views
How can I keep the clicked point under the mouse when rotating? (GLM)
I have a spherical mesh of radius 1, centered at (0,0,0) in world coordinates. I want to rotate the sphere so that the clicked point remains under the mouse at all times. However, I cannot find an ...
2
votes
1answer
659 views
Problem, why the mouse cursor position is totally wrong, after resizing the window?
I come here, because i'm trying to add some "menu" interface in my small XNA Game . I found on internet a nice library adviced by many devellopers. Till now everythink is ok, the problem is my C# code ...