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21 views

Unity build error: “Could not find file…build.asm.js ”

I made a WebGL game and the first few times it built well, then I continued working on it a bit and when I build it it gives me an error (and does not generate the build files), error: ...
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votes
1answer
26 views

Unity projects and building

I've made my first game, in Unity, and I want to upload it to MediaFire. I'm not sure what to upload. Should I upload the whole project, or is a certain part enough for someone to play it?
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0answers
14 views

Make a test version of a project even if the version is already “waiting for review” in app store

I am new to game development, Unity3d and iOS. The issue is that I received the project files for our app(it is still live in the App store and playstore) from our contractor and I need to check if ...
1
vote
1answer
67 views

Received email that iOS development Certificate was revoked, what is it mean?

I'm trying to make a .ipa in Xcode from the build of my project file exported in unity3d. There was two errors in Xcode which are 1."Signing for "Unity-iPhone" requires a development team. Select a ...
3
votes
0answers
80 views

Build includes sprite packer atlas and its original textures

I use Unity's Sprite Packer, it's working great. However, when I looked at the build report (in the Editor.log) it turns out that the build often includes the generated atlas texture and its original ...
1
vote
1answer
300 views

Why does Unity let you install iOS Build Support on Windows?

When installing Unity on a Windows machine, you are allowed to select "iOS Build Support" as one of the components to install. However, it is not possible to make an iOS build from Windows. Why is ...
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0answers
32 views

Unity - test iOS game locally. How to deal with licensing?

I am developing a unity game that targets iOS devices. I am at point now where I'd need to test it on my own devices (no UnityRemote no clouding). The whole thing is very confusing: apparently with ...
3
votes
1answer
899 views

iOS build size is too large in Unity

I have finally completed my game and ready to upload my game to the App store, but my build size is too large. I have checked log statement and it is roughly 13.3 mb but when i build my game and test ...
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0answers
90 views

Mirror problems after building game in unity

Hi I am facing a weird problem in unity when I build a particular scene. Here is the screenshot of how the mirror looks when I play the game from inside the unity editor: And here is how it looks ...
0
votes
1answer
718 views

Unity 3D error when compiling to WebGL: Destination directory not found

When I try to compile my Unity project to WebGL in Development mode on Windows 8.1 (and with the latest version of Unity), I receive the following errors (the first one is truncated because it's ...
5
votes
1answer
2k views

How to make installable .exe file for unity games

I just completed my game but after i built the game from unity to .exe it also has filename_data folder i know it has all the resources for the game. I tried iexpress and innosetup to make the install-...
4
votes
0answers
308 views

create ipa without RoboVM in a project libgdx

I am creating an application with libgdx , and I wish I could produce an IPA without using RoboVM , because since version 1.9 became a fee . I saw on the original documentation that you can do with ...
0
votes
0answers
72 views

Build size increased by 4MB by upgrading project to Unity 5.2.0f

My 2D project (that uses NGUI mainly) just bloated up by 4MB after upgrading it to Unity 5.2.0f from 5.1.3f. Any clues as to why? This kind of bloat is unacceptable for mobile users in areas with ...
0
votes
1answer
51 views

XNA - Autodeploy .exe of game upon succesfull commit to GIT

I know of ClickOnce which creates an .exe file so a user can play my XNA game. However, I have to manually go through a wizard in order to create this file. I would like for the new .exe to be ...
4
votes
2answers
1k views

Including files in an application using XNA

I'm making a game and I need to load some text files to create levels. After much frustration in trying to get them to work I placed the files in the debug folder of my project (I think this is a bad ...
5
votes
2answers
346 views

Advice creating build process for medium sized game project

I've been looking through the SCons build script for Doom3 and researching different approaches to build processes used by professional game developers/studios (C/C++) and I've come across a few ...