Photon is networking and multiplayer middleware.
0
votes
0answers
10 views
File transfer between Unity clients [Photon]
I'm working on a project using Photon PUN for the multiplayer (using Photon Cloud servers provided from Photon)
To provide context, i have player customizable graphics (which are kept locally - think ...
1
vote
1answer
10 views
Not able to connect to Photon(PUN).photon unity networking error
I'm new to photon Networking. My game was working great suddenly this is appearing
Cannot send messages when not connected. Either connect to Photon OR use offline mode! UnityEngine.Debug:LogError(...
1
vote
1answer
107 views
What's wrong with my food generating code?
This script is intended to produce amount of (food) objects for the players over the network. What should happen is that when a player eats one food, another food object gets created in another random ...
1
vote
0answers
28 views
How to manage this problem in a multiplayer client-server game with Photon ?
Good day.
I'm developing my first simple game, a racing car, using Unity and Photon.
In my game there are a function that generate random Bonus on random position each (for instance) 5 seconds.
...
0
votes
0answers
27 views
How do I instantiate enemys for dealing them damage and attacking them on Photon for Unity?
Ive done a tutorial for Photon Network server for Unity but now I have a problem, the player is not seeing the network player attacking or damaging the enemy.
How do I instantiate these to ...
1
vote
0answers
50 views
What i'm missing in this multiplayer Unity / photon code?
i'm having some troubles in my first, simple, multiplayer racing game, using Photon and Unity.
Following classic photon tutorial i've written the code below, but, it won't work properly.
In ...
3
votes
1answer
101 views
How to sync new object (weapons/bullet) in a multiplayer photon game ?
I'm using Photon to develop a multiplayer game.
I would like to know the best way to synchronize "weapons" bullets object between network players.
Thanks