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i want to check my pixel shader variables in graphics diagnostics but unfortunately when i click start debugging in pixel history (mentioned below), a new tap will open and says source is not available. am i have to do anything before start debugging my shader in graphics diagnostics tool ?

Thanks

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just to mention that, I use DirectX 11 and C++

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up vote 0 down vote accepted

The reason was because of my .fx shader instead of .hlsl files.

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