Version control is the management of changes to code, documentation, assets and other files for a project.
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issues with YAMLMerge in Unity 5
We're using Git for our project and have changed our git config file for the YAML Mergetool.
In our case we get merge conflicts for our prefabs. Usually this should be resolved with this tool.
This ...
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vote
3answers
49 views
Version Control for Save Data
So I have this tile-based game (something like Farmville). As "tile-based" implies, the save data could potentially become very large. Game saves are stored on cloud, and any change to the save data ...
4
votes
1answer
52 views
Rearranging projects in Git and Unity
I'm attempting to rearrange a Unity project that is under source control. Two problems:
In order to maintain the relationships between assets, I need to use Unity's API or interface. But when I move ...
0
votes
2answers
62 views
Backing up non-text based assets
I'm using a Source Control Management tool (git) for backing up configurations, code etc. But how do I manage art assets and other game assets that are in binary formats, and tend to be big (animators,...
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vote
0answers
42 views
Unreal 4: Checking out with Git as VCS
I have my editor configured to use git as my VCS. I have my own server in which the repo is hosted.
I followed the GIT with Unreal 4 guide.
My problem is that I cannot find the "Check Out" option in ...
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votes
1answer
631 views
Add them as submodules from Git Shell or remove their .git folders. I tried the latter, but don't know to do the former. How do I do that? [closed]
I'm trying to set up version control for my group, but I'm having trouble getting GitHub to work (I'm brand new to it, and version control in general). It keeps saying "Could not commit sub-modules: [...
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votes
3answers
233 views
Game versions update? [closed]
When does a game version change
from x.x.x.x to x.x.x.x+1 like from 1.0.0.0 to 1.0.0.1
or from x.x.x.x to x.x.x+1.x ?
or from x.x.x.x to x.x+1.x.x ?
or from x.x.x.x to x+1.x.x.x ?
Should the ...
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vote
0answers
262 views
Unity and TFS Merging
I'm trying to come up with a good Unity dev collaboration solution for a company where TFS is used as main version control system. I've setup the Unity projects to create metadata and store all as ...
5
votes
2answers
115 views
In Unity, Meta Files are Tracked but Behaviours Fall Off
My team is working on a Unity game, and we are using a mercurial repository on BitBucket. Whenever we update, all of the behaviours 'fall off' of state machines, behaviours, etc. When searching for a ...
3
votes
1answer
170 views
Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?
QUESTION (Short version)
I am going to use the Unity Test Tools asset to do unitary testing.
Q: Do I have to commit the Unity Test Tools to my repo? (using git, by the way).
CONTEXT
Team / Workflow
...
26
votes
3answers
7k views
How do teams prevent overwriting work in source files? [closed]
It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented?
Let's say developer one is working on ...
25
votes
3answers
17k views
Which Unreal Engine 4 project files can I ignore in source control?
I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.)
What folder and files do I include in the ...
2
votes
2answers
271 views
Overlapping svn repositories
We use svn at work, but the repository is getting pretty large, so checkout times are long, as is update when artists batch process all assets.
The problem is that we also store work in progress, ...
9
votes
3answers
2k views
Source control for storing everything of game project?
Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of texture....
1
vote
1answer
224 views
Using git with XNA
I'm a single developer trying to use Git (I'm told it's much better than SVN) to keep track of my XNA project.
Would I copy my project into a bare repository and then add the files? If so, do I need ...
10
votes
3answers
3k views
Are .sln / .csproj usefull for sharing the Unity project?
We are experiencing some problems with GIT and Unity. It occurs pretty often that file .sln / .csproj give us some trouble, so after searching for a while on the web I've found that maybe this files ...
17
votes
3answers
4k views
Best practices for labeling game versions?
Does anyone know if there's a best practice for labeling game versions.
I'm not sure if there's a standard name for it other than versioning but what I mean is basically:
1.0
1.1
1.2
1.3.1 beta
18
votes
3answers
3k views
What libgdx project files can I ignore from version control?
In an automatically created libgdx project, what files can I safely tell Git (or other revision control systems) to ignore?
I'm considering these:
*-android/.settings/
*-android/bin/
*-desktop/....
4
votes
2answers
621 views
How should I set up UDK with Git and CruiseControl?
For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough ...
6
votes
2answers
681 views
Help my graphists sharing their work
As a developer I'm used to Subversion for source control and I think it's great for sharing source code between developers.
Now thinking about my graphists and game designers, they need to have a ...
11
votes
5answers
935 views
What file types should I exclude from my game's source control repository?
I have started working on a personal project using Unity with a friend and we've set up our own source control system.
I am aware of the fact that there are many types of files, namely those that are ...
4
votes
3answers
1k views
Finding the right directory structure for version control
Recently I've started thinking about how to layout the directory structure for my game engine. And well, I kinda hit a little snag.
There's going to be 2 people working on this project. Me and one ...
29
votes
11answers
2k views
What is the most effective way to work with a friend on the same game?
We need something where we can check files out, edit them, check them back in and then build from the them.
Something like Google Docs where we can edit the same code at the same time would be a ...
14
votes
7answers
570 views
Ways to manage changing designer data alongside changing player data
I have an online game where players get to shape the world in some way - eg. Ultima Online's housing, where you get to build your houses directly onto certain parts of the world map. These are changes ...
25
votes
4answers
1k views
Version control with game development - When should I branch?
I recently started using Version Control with my projects (even though I'm working alone on them). I find that it gives a nice way to keep history of the whole development process (with issue tracking)...
3
votes
1answer
2k views
Options for UDK and version control repositories?
Another developer and I have begun to experiment with the Unreal Development Kit and have installed the UDK to our local computers. He's been toying around and experimenting and has some basic code ...
27
votes
3answers
3k views
Assets Management, database or versioning system?
While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them?
Keeping them together with the source code
inside the versioning system? (perforce, git, etc…)
Or ...
94
votes
6answers
26k views
Version control for game development - issues and solutions? [closed]
There are a lot of version control systems available, including open-source ones such as Subversion, Git, and Mercurial, plus commercial ones such as Perforce.
How well do they support the process ...
13
votes
8answers
7k views
What Version-control systems work best with games? [duplicate]
Possible Duplicate:
Version control for game development - issues and solutions?
What are some good (free or open-source) Version-control packages for developing games, and what are any game-...
30
votes
7answers
11k views
Teamwork in Unity
I have a Unity project without any version control, and I need to share it with another developer so that both of us can work on the project.
What strategies should be use that play nice with Unity ...