The openal tag has no usage guidance.
1
vote
1answer
25 views
Can OpenAL be used with Python?
I'm from a background of using OpenAL with other languages; and I'm on a project that benefits very much from Python. I remember PyAL, but it hasn't been updated since 2013 and my computer can't even ...
0
votes
0answers
44 views
Why does my STB Vorbis decoder occasionally cause an EXCEPTION_ACCESS_VIOLATION?
I wrote an stbVorbis based decoder to load .oggs mostly using this tutorial. However, my code consistently causes an EXCEPTION_ACCESS_VIOLATION upon calling
stb_vorbis_get_samples_short_interleaved(...
1
vote
0answers
385 views
How do I distribute MonoGame games in Windows?
I'm using VS2013 and MonoGame to create a simple game. The things is I can't make it run on others PCs.
I've tried to copy Content to the Release folder using the "always copy" option in VS2013;
I'...
1
vote
1answer
649 views
Looping OpenAL sounds with one buffer - or how to do it correctly?
I require to implement a statically played sound class which supports looping of the audio data - and requires this to be changed at runtime (e.g., turning off looping).
Maybe I understand something ...
1
vote
1answer
223 views
Legal Implications of using Openal in Opentk Commercially
Myself and my friend are currently creating a game, which we plan on selling upon its completion. We are using opentk.
I read over this: http://www.opentk.com/node/532 , and it pretty well describes ...
0
votes
0answers
106 views
OpenAL Soft - Sounds cut off randomly
I'm using OpenAL Soft 1.16.0.
Everything's running fine, but for some reason my sounds keep getting cut off at either the beginning or the end (hard to tell). It's not really noticable for music and ...
1
vote
0answers
249 views
alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()
I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...
2
votes
3answers
768 views
How do I prevent clicking at the end of each sound play in OpenAL?
I have put together a basic sound handler class for use in my game. It uses OpenAL.
It's a simple method at the moment to play sounds - here's an extract from a switch block:
case "EATEN_PILL":
...
5
votes
4answers
736 views
How to prevent multiple playing sounds from destroying your hearing?
The problem is that when I play 100 sounds almost at same time, all I hear is noise. It's not very attractive to listen it for 30 minutes straight.
I tried to fix this by allowing only 1 sound of ...
-1
votes
1answer
351 views
How compatible is OpenAL?
I'm making a game that needs sounds and LWJGL uses OpenAL.
I was wondering out of 1.0, 1.1, C 1.0 and C 1.1 which would be the best to pick? I don't know what the C is but it's there in LWJGL :).
My ...
9
votes
2answers
8k views
Where can i get the openal sdk for c++?
The OpenAL site I'm looking at is a crappy outdated and broken sharepoint portal and the SDK in the downloads section give me a 500 html code when i request it.
http://connect.creativelabs.com/openal/...
1
vote
1answer
270 views
OpenAL seems to ignore sound attentuation/orientation for long sounds
I don't know how else to describe it in the title, sorry.
My sound engine currently works perfectly with listener positioning and sound positioning to create the attentuation and panning effects. At ...
11
votes
1answer
2k views
How should I unbind and delete OpenAL buffers?
I'm using OpenAL to play sounds. I'm trying to implement a fire-and-forget play function that takes a buffer ID and assigns it to a source from a pool I have previously allocated, and plays it. ...
2
votes
2answers
499 views
Best practices for playing sounds in iPhone games
What are the best practices for playing sounds in iPhone games? Specifically, what are the best practices while playing sounds simultaneously without affecting other processing much. Is there any ...
4
votes
2answers
2k views
How to play many sounds at once in OpenAL
I'm developing an RTS game and I would like to add sounds to it. My choice has landed on OpenAL. I have plenty of units which from time to time make sounds: fSound.Play(sfx_shoot, location). Sounds ...
6
votes
2answers
1k views
How to loop over a part of an ogg vorbis stream?
I'm successfully streaming ogg vorbis data to openAL with the Java library JOrbis, but now I want to loop over a part of this stream, e.g from 30" to 1'30".
I thought that at the end of the loop, I ...
7
votes
1answer
2k views
OpenAL - alGetSourcei and AL_BUFFERS_PROCESSED gives junk
Posted this question on SO but got no answers. Maybe somebody can help me here.
I recently had a well-working program which streamed WAV and Ogg sounds with OpenAL. I then decided to abstract the ...