The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
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2answers
23 views

How to modify a property after animating it in Unity3D?

I animate localPosition. The animation works well, but after, I can't change a value of localPosition in editor or code. I want to change a value after the animation completes, not at the same time. ...
-1
votes
1answer
41 views

Why does the Texture from AssetManager displays black rectangles only (LibGDX)?

I loaded and get a texture from assetmanager but whenever I test the app it only shows black rectangles instead of the texture. I tried finding some probable cause for this in my code but I can't ...
0
votes
0answers
10 views

Animation on quad vs single Particle System emitter

I want to know what is better performance wise - the animation on a quad with transparent shader or whole particle system for Aura Effect similar to one on the video here - MagicSkills001 for Unity3d. ...
0
votes
1answer
48 views

Inverse Kinematics using Pseudoinverse Jacobian

I'm having problems solving IK with Jacobian Pseudoinverse method. What I do is: At each local joint frame q_i of the chain q calculate the cross product between rotation axis (taken from local ...
1
vote
1answer
35 views

Unity / Animation / Change the “Transition Speed” between 2 animations during runtime

I need to change the Transition Duration per Runtime. I just didnt find a way to do access it. I found questions with similar problems though (links below)- those didnt work for me because they ...
0
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0answers
17 views

Exporting clips from model Unity

I have bought a model online that comes with a lot of animation clips however i wish to put them into another Animation controller If i take the individual clips the animation waits for x number of ...
1
vote
2answers
70 views

How to make members of an Array into an actor and add them to stage?

I have an animation (enemies) that I would like to add multiple times on the screen. From what I know, I can save memory and framerate-per-second by using one animating image and make an arraylist of ...
0
votes
1answer
35 views

Unity: Can we not change Animator State inside Update?

void Update () { if (goright == true) { rig.velocity = new Vector2 (m.movespeed, rig.velocity.y); m.anim.SetInteger ("State", 1); } if (goleft == ...
0
votes
0answers
23 views

Stop Unity animation on first frame of animation state?

I'm looking to animate a character's movement based on the user pressing the WASD/arrow keys. Currently, i have managed to get the animations to transition from one state to another (Left, right, ...
6
votes
1answer
97 views

Animated textures for models; How to write a shader?

Was watching some Rocket League and notice there was animated decals and wheels. . I would like to implement something similar to the effects in the image above. How would I go about writing a ...
0
votes
0answers
64 views

Tile moving animation for 2048 game

I'm building a 2048 game in Unity. I was able to create merge and tile-spawn animations but now i have to create a move animation, since currently my tiles are just teleporting field by field. But ...
0
votes
1answer
21 views

Help with Transform Path

I have a 2D square. It has an initial position translation T0. It rotates about the Z axis, about an arbitrary point, say 45 degrees, then moves (translates) along the +X axis some distance. I'm ...
-1
votes
1answer
15 views

My animation poses aren't showing up in my asset browser

I tried following this tutorial, where they eventually ask me to drag the Aim_Center from the asset browser onto the graph. The problem is, the only thing that shows up in my asset browser is the ...
0
votes
0answers
44 views

How to set button with custom made animation and boolean variable in Unity

I have a menu that slides in and out as I click on my 'plus' button menu. I am trying now to rotate my menu button onClick from this '+' to this 'x', and to stay in 'x' until a second click is done. ...
0
votes
0answers
27 views

Issue playing animation with controller in Unity

I am using Unity, where I created an animator controller with animations, but I realized that I don't want it to play right away. I was told that I would have to use the animation controller, ...
0
votes
0answers
115 views

Enabling the animator component plays old animation

I'm currently trying to make a character go from animated to ragdoll and back. This works for the biggest part by disabling the animator, making the rigidbodys of the limbs non kinematic and reversing ...
0
votes
1answer
28 views

How do I make perfect sprite sheets?

I made a .GIF using sprite sheet animation, but I do not think it is working properly, because it shivers at the base. I made it in Photoshop Max Power. How do I easily make perfect sprite sheets ...
0
votes
0answers
17 views

Editing Animation Issues

I've been looking around for a solution for this issue that I've been having. When I click on the GameObject in my project, it doesn't let me touch the drop down in the Animation window (and nothing ...
0
votes
2answers
63 views

Input's Not Changing on Keypress

So I have been following this tutorial. https://www.youtube.com/watch?v=wdOk5QXYC6Y&list=WL&t=1226s&index=21 You can watch 16:00 - 18:20 to see what I am trying to do. What should be ...
0
votes
2answers
38 views

Cant make animation play continuously in Unity?

Alright, I have posted to Unity as well and watched tutorials but I am unable to make a walk animation work code wise. I have a complex problem being that in my game the user taps to move, thus the ...
1
vote
0answers
20 views

Overriding the sprites in a Animation clip

Right now we are in the process of adding seasonal content to our game. I would like to know of a way to override animation clips. Specifically I want to change the sprites being show at each key-...
0
votes
0answers
36 views

Trouble Editing Animation

I'm trying to edit an animation that was created in a different project. When I go to the Window --> Animation, the animation window won't open (and so I can't edit my animation). Any suggestions ...
0
votes
0answers
9 views

Only part of control rig following the motion clip

I have a model created in Maya, rigging with humanIk and skinning is done. Moving the humanIk works properly and I send to motion building for creating animation. I use the default clipArt to test ...
1
vote
1answer
34 views

How to get smooth parallax in a wrap-around world

I'm working on a multiplayer space shooter a-la Star Control melee. The background of the game consists of several layers of tiles sprites making up a parallax effect of clouds and stars. The player ...
0
votes
1answer
14 views

Animation playing incorrectly when controlled through player

I have a 2D simple directional blend tree with 2 inputs, X and Y, for movement. If i move the red dot in the inspector, the animations blend nicely. Same if i move the 2 input parameters in the ...
0
votes
1answer
63 views

Animation “Offset” in Unity 2D animation

I was playing around with Unity and its 2D Animator. When I press a Button now (to play for example the walk left Animation) it takes about 1 sec to begin the animation and same when I release the ...
1
vote
2answers
40 views

Triggering an animation on a gameobject with a collider2D

I'm creating platforms that break on trigger. The animation works and the colliders are set like they should, but I can't seem to figure out how to trigger the "stepBreak" animation I have. This is ...
0
votes
0answers
12 views

How do I calculate how much the animation with root motion moves in each axis?

I have made an animation in Unity that moves an object 8 units in x-axis, 25 units in y-axis and zero units in z-axis, and I need to offset the object position according to how much it moves in each ...
0
votes
0answers
20 views

Is it valid to translate bones when retargeting a animation avatar?

I've learned that I need to retarget the models animation avatar so that its close to the avatar for the model that comes with the animation asset I want to use. I got this tutorial from the author ...
1
vote
0answers
25 views

Import Quaternions from a different coordinate system to perform an animation (DirectX to 3ds/Maya)

I'm working on a tool to import a biped from a DirectX engine that uses Left-handed coordinate system to 3ds Max that uses a right-handed one. I managed to achieve the initial positions of the biped ...
0
votes
1answer
42 views

Mechanim “Hand Closing / Opening” Animation control with trigger

I wish to control any given Animator state "Playhead", with a variable - rather than have it play automatically with time. This is for an animation of a hand making a "clench gesture" which will be ...
0
votes
0answers
26 views

Animation not grounding correctly

first let me clearify, I'm very new to animations and in no way an expert. We have used a set of anims that came with our IK package (Final IK) we now need to move to other anims to support side step (...
0
votes
0answers
21 views

Unity animator remove bool state for entire transition

i was creating animaton for my character , and i want to modify something to make the character look better , but unfortunally i need to remove the bool first from entire transition in the animator , ...
0
votes
0answers
6 views

Triggering an animation key manually added to the automatically generated animator controller on a button

I have a canvas parenting a panel, parenting some buttons. all the buttons have their own animators that i have automatically generated by clicking "Auto Generate Animation" in the button's Inspector ...
1
vote
2answers
63 views

Image Does Not Animate and is Stuck in one Frame

I'm having a problem in my code where the animation from another class does not animate and is stuck in one frame. The image moves across the screen in the right manner though. I know that the problem ...
0
votes
2answers
54 views

How do I find an accurate current speed of a navmesh agent?

So I have a blendtree of an idle/walk/run animation of a character (the navmesh agent). I want to use a normalised float of the speed of the navmesh agent to control the blend of the animation cycles. ...
0
votes
0answers
58 views

How to create a 2d character turning his head animation?

I'm learning to create a 2d character animation for games. I've seen some tutorial where we use skeletal animation to move images and create several frame to create an animation. But, for an ...
0
votes
0answers
52 views

How do I make dialogue text appear with a beeping effect in game maker studio?

I am trying to make a game that is a rpg and uses typing and beeping on a text box sprite and overlapping it with a mugshot and text typing while beeping, and then executing code to make a end point ...
0
votes
1answer
30 views

How to get the attack animation cycle all the way through after one KeyEvent without twitching? (Java awt)

So I figured by myself (supposedly) how to make the attack animation cycle all the way through after pressing a key without needing to keep it pressed. But now it doesn't always start at the same ...
1
vote
1answer
303 views

Simplest way of skeletal animation in openGL

I am not interested in using easy libraries like assimp which will import collada files with ease to get skeleton animation done. I wanna know what is the minimal requirement to get the animation ...
0
votes
0answers
56 views

unity 2d animation masking

im searching or a way to combine animations or mask a part of animation of 2d character for aiming and looking. for 3d unity has some good tools to do that but couldn't find out how to do it on 2d. ...
0
votes
0answers
81 views

How to animate a sprite in libgdx with Spriter

So, I have an animation that I've created in Spriter and a class in libGDX that extends Sprite and contains a box2D body. What I've done previously is have a texture atlas and loop through it to set ...
1
vote
1answer
38 views

Libgdx Animation class? not iterating through frames?

I am making a 'simple' top-down space shooter in 2d using Libgdx. I have loaded the texture regions into arrays and created Animations inside my sprite, but when I call the getKeyFrame it seems to ...
0
votes
0answers
22 views

How to model actions/animations with limited duration in an Entity Component System

Alternative title: How to prevent duplication of progress/duration properties in temporal components in ECS? I'm trying to wrap my head around ECS and came up with the following problem: Certain ...
0
votes
1answer
61 views

How do I load 100+, 480*800, 30KB PNGs into a frame by frame animation on Android without OOMs?

I'm an Android dev who's trying to get into game dev. As the title says, I'm trying to load a hundred PNGs as an animation, fullscreen on Android, but no matter what I try, I always getting out of ...
0
votes
0answers
48 views

2D animation game integration in WPF application

Am a junior WPF developer and completely new here. I am supposed to integrate a car race like 2D game (taking inputs from a peripheral, and detecting whether the car is inside the track not) in my WPF ...
0
votes
1answer
46 views

2D Push Forward/Sprinting effect?

A few weeks ago i watched a video and found a really cool 2d push forward/sprinting effect which looks like the following : How this is made ? Is this effect included into the animation or just ...
1
vote
1answer
27 views

Is there a way to start UI animation transition with code in unity?

I have made an animation for a button in unity's UI prefab, but i want it to start only at certain times, when i command it with code. How can i do this?
0
votes
2answers
73 views

How long should a user's input be delayed?

For browsing the web, the UX site has a great answer. My question is about games, not forms. How long from the time a button is pressed, should the player's character react? On the one hand, ...
29
votes
3answers
14k views

Why don't most major game engines use gifs for animated textures?

What is better to use Animation Sheets or Gifs? One advantage Gifs have over Animation Sheets is that you don't have to think about frames going too fast or too slow because of your code and updating ...