Which in your opinion is the programming language of choice for game development?
Any special mention for .NET developers?
Which in your opinion is the programming language of choice for game development? Any special mention for .NET developers? |
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closed as not constructive by The Communist Duck, Tetrad♦ Jun 2 '11 at 18:00As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. If this question can be reworded to fit the rules in the help center, please edit the question. |
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It really doesn't matter, if you're trying to choose a language. Anything with graphical bindings can work - so close to anything. Early console games were hand-coded in Assembler, for instance. Nowadays, the industry mostly uses C++. Some indie devs use C# (Terraria and Xbox Live Community Games for instance) and the XNA framework. If it's .NET you want, I believe you can use C# or F# (or another .NET language, minus IronPython) with either Microsoft's XNA framework or with SlimDX. Again, since you seem to be of the opinion that you need the best language to use, I'm assuming you're going to find C# more comfortable..unless you know FP. |
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It depends on your platform of choice, but C++ is fairly standard in industry with occasional other languages on top. |
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For .Net developers - I think you should try C# and XNA - it's based on .Net Framework. It's primarly for XBox, but you can develop also for Windows Phone 7 and of course Windows. It's really easy and it gives you a lot of usable functions. |
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