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1answer
133 views

Mix multisample and non multisample rendering in Directx11

is there a way to mix multisample and non multisample rendering in Directx11? It seems that when I create a multisampled render target I always get a multisampled rendering, regardless of the value of ...
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2answers
88 views

Taking fixed direction on hemisphere and project to normal (openGL)

I am trying to perform sampling using hemisphere around a surface normal. I want to experiment with fixed directions (and maybe jitter slightly between frames). So I have those directions: vec3 ...
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0answers
48 views

Multisampling Gamma Correction Problem

I have multisampled rendertarget where I use red channel as stencil data, but the problem is I get incorrect results around borders if "Antialiasing - Gamma Correction" is set to on in Nvidia Control ...
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1answer
274 views

How can I check the multisample quality level count?

I can check it with ID3D11Device::CheckMultisampleQualityLevels(). So to use it I need to create the device: D3D11CreateDeviceAndSwapChain(). To call it I need to fill the DXGI_SWAP_CHAIN_DESC which, ...