The multisampling tag has no usage guidance.
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Mix multisample and non multisample rendering in Directx11
is there a way to mix multisample and non multisample rendering in Directx11?
It seems that when I create a multisampled render target I always get a multisampled rendering, regardless of the value of ...
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Taking fixed direction on hemisphere and project to normal (openGL)
I am trying to perform sampling using hemisphere around a surface normal. I want to experiment with fixed directions (and maybe jitter slightly between frames). So I have those directions:
vec3 ...
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Multisampling Gamma Correction Problem
I have multisampled rendertarget where I use red channel as stencil data, but the problem is I get incorrect results around borders if "Antialiasing - Gamma Correction" is set to on in Nvidia Control ...
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How can I check the multisample quality level count?
I can check it with ID3D11Device::CheckMultisampleQualityLevels(). So to use it I need to create the device: D3D11CreateDeviceAndSwapChain(). To call it I need to fill the DXGI_SWAP_CHAIN_DESC which, ...