0
votes
0answers
10 views

What is causing these errors in my cryengine log? [on hold]

I just installed cryengine 5. I am running resolution of 3840 and 2160.All my text and icons in windows are normal size, but the crytek iu text is still very small. I read somewhere "try to read your ...
0
votes
0answers
6 views

Skeletal Animation with Assimp (input=Collada), OpenGL, GLM, Blender: cant get vertex group from bone space back into modelspace

first time poster. I realize my question gets asked a lot. Despite the myriad answers I've found I'm still unable to identify what I'm doing wrong. I've been all over google trying to piece together ...
0
votes
0answers
7 views

How to hide/enable buttons in a unity menu in a scalable manner

I am currently hiding/disabling buttons to navigate through "screens" in a unity game, with code similar to this within each onclick: public void settingsClick() { SettingsBtn.SetActive(...
1
vote
0answers
11 views

How to play a sound for a Game Jam Menu Template button in Unity

I'm using the "Game Jam Menu Template" plugin from the asset store in a project of mine and I'm having a bit of a problem with it. See, I'd like it so that a particular button in the menu plays a ...
1
vote
1answer
17 views

DirectX shader - how to spread raytracer computation over multiple frames?

I'm playing around making a shadertoy style SDF raytracer in HLSL and to make it run faster on high resolutions (1080p and up) I'd like to spread the computation over multiple frames. Right now I ...
1
vote
1answer
16 views

Creating and Destroying OpenGl objects dynamically

I was trying to build a game like this and i want to create and destroy these ships at runtime , I have used GL_QUADS and used an image to plot over the QUAD, how can I dynamically create multiple ...
-6
votes
1answer
23 views

Does the size of the image increases the game's size?

I have an image which is about 2mb in size and I want to use it as a background for my app.My question is, will this image add 2mb to the game's size (like for example the game is 20mb and after ...
1
vote
1answer
27 views

Performance drawing in Pygame

Relevant background information I'm developing a game for a high school computer science performance task in python & pygame. I'm using objects and all the code is working well for me. The game ...
0
votes
1answer
35 views

Problem Rotating z-axis openGL c++

i am trying to rotate a quad at z-axis but the problem is , it is not rotating but translating towards some other direction rather than rotating at a particular point.I believe my display function is ...
0
votes
1answer
36 views

Possibility of Using Unity3d Game Engine for Full Adventure Animation? [on hold]

I'm quite new in this community, so kindly take/treat me as a newbie [but quite budding in the Graphics Arena and gaming ;-)] I'd like to ask all experts out there - as simple and plain: Is there ...
0
votes
0answers
4 views

Implementing logic for pop tile like game in libgdx or cocoa2d with Android

I'm a total beginner in game development though I have experience in Android native development. Looking to create a pop tile like game with same logic and flow but unable implement or were to start. ...
0
votes
0answers
38 views

Game engine development. Mini-games that accurately demonstrate features or milestones [on hold]

What mini-game are there (basic to advance features) that can accurately demonstrate the features/milestones of a game engine project? e.g. Lets say at the moment my game engine can render shapes ...
0
votes
0answers
24 views

texture images saved as black - Android

I'm using this code to save a texture to bmp file. I ran this code on both windows and android platforms. On windows it's work good as should be, but on android I get all the images black, which is ...
0
votes
0answers
8 views

point object is able to go between touching objects. How to prevent in 2D collision?

I have a point object that is using a home-grown ray casting type of algorithm to see which collision surface it will collide with in frame n. It works great, except that if two blocks (let's say) ...
0
votes
2answers
70 views

What game engine is good for a beginner?

I had googled a bit and found mostly people use C++ and Lua to write games. There're tons of game engines out there. Which one would be easier and good for a developer's career? I have found some ...
0
votes
0answers
11 views

How to read a .keystore files “key”/ID?

So I created a keystore around a year ago, and published a game using it on the Google Play Store. Now I want to read the ID in that .keystore file to see if it really is the same keystore that I used ...
0
votes
0answers
17 views

Strange artefacts on objects behind glass in Unity 5

I think the image speaks for itself. Basically all those little dots shouldn't be there, and they go away as soon as I hide or move the glass. Any ideas on how to fix it?
0
votes
0answers
12 views

Pygame - Rotate and move spaceship (polygon)

Ok, I've been working all day on this and I haven't found the logic. I wanna make a classic style asteroids game, and I'm starting with the spaceship. What I did was draw some lines with the shape ...
0
votes
1answer
24 views

Unity 5.3 with C# - Toggle Sound On/Off

I'm working with Unity 5.3 with C# as code editor These are what I have : I have 2 scenes in my project : home and options. I have bg object on both scenes. Both bg objects have Audio Source ...
-1
votes
0answers
12 views

Unity 5 3D Adding Android Controller

i wanted to ask you guys, how i can add android controllers to my Airplain simple game ? there is one script for now, can you help me guys? using System.Collections; using System.Collections....
0
votes
0answers
28 views

Rotating an object around it's centre in OpenGL

I'm writing small 3d viewer of models from .obj file. I have a car and I want to rotate car's wheels. I found a lot of good examples but I still have a problem: wheel rotates around point at the it's ...
0
votes
1answer
17 views

Animator State Not Found

Hey so I have been following a Youtube tutorial on Unity Animation. Downloaded an avatar, inserted the animations into the animator, attached a script and then I can control an avatar with some key ...
0
votes
0answers
7 views

How to include objects/Prefabs in Perlin noise terrain generator

So I have a project in Unity, where I'm using a Perlin noise generator to generator terrain. My question is how can I include objects/Prefabs such as buildings into the generation of my terrain. I'm ...
0
votes
0answers
8 views

How can i make like a routine to my enemies and making them stop at a waypoint?

I have a problem because i don't really know how to do this i have been trying things. Image of the scene: http://imgur.com/a/nxHPk I wanted my enemy to stop and shoot at a certain point(The guy ...
-4
votes
1answer
21 views

how to make smooth control to my game?

this code public void keyPressed(KeyEvent e) { switch(e.getKeyCode()) { case KeyEvent.VK_D: { p.setx(5); break; } case KeyEvent....
0
votes
0answers
10 views

Interpolate spherical pendulum motion

I am currently working on a project that aims to combine virtual reality with the real world. For this project, I am tracking a pendulum that is hanging from the ceiling using the HTC Vive, and want ...
3
votes
3answers
100 views

Creating a “world” for evolution of programs

I am trying to create a "world" where "copies of programs" are allowed to evolve, proliferate and fight for resources. Organisms copy information with errors and memorize the results. It seems like ...
-3
votes
1answer
28 views

Random copies of an object?

If I press C<\kbd>, several copies of a prefab show up in the scene. However, my script only creates one. I need to make a random copies, like between 1 to 5. How do I do this? if (Input.GetKey(...
0
votes
1answer
23 views

Possible to Use SharpDX in .NET Core?

So, I started a project to build a game engine, though, as a result of circumstance, I won't have the luxury of building the engine in C++, so I'm going to have to settle for C# with the .NET Core (it'...
1
vote
0answers
12 views

OpenGL - Multiple Render Target - write only to some targets, discard others

In OpenGL, is it possible to achieve behaviour like this: out float out1 out vec4 out2; //..... out1 = /* write some value */ out2 = /* discard */ My output targets are R32F and RGBA.
-4
votes
0answers
29 views

Why Is There A Dark Screen When I Run The Code? [on hold]

I'm building a game where when you reach the center of the screen, it will build a new background around you. You can find the code here. I don't understand how it's happening and I've looked through ...
0
votes
0answers
35 views

My first game - looking for feedback [duplicate]

I've been working on my first game for quite some time now and it's finally in somewhat presentable state. The goal was to create a mobile game that can be played in short bursts, that would make a ...
0
votes
1answer
53 views

Turn Based AI Algorithm (Small Board, Two Steps)

This is my Game-Board: -> The Red Balls are the AI-Controlled Actors. -> The Blue Balls are the Player-Controlled Actors. -> The Yellow Cells are the locations, from which the Red Balls can attack. ->...
0
votes
1answer
21 views

Unity - Permanent force when a rigibody without gravity hit a collider

I'm actually working on a 2D game, and stumbled upon something rather strange in Unity. The issue occurs pretty specifically, so the description will be long: In the scene, I have a flying object, ...
0
votes
1answer
18 views

Exporting unity features to your game

I wonder if it is possible to export Unity features to my game. For example if I want user to be able to modify scale or rotation of object, do I have to scritp it myself or can i somehow export it ? ...
0
votes
1answer
12 views

Texture with D3DUSAGE_RENDERTARGET failing to release before IDirect3DDevice9::Reset

Creating the texture: IDirect3DSurface9 *bbsurf; if (SUCCEEDED (Device->GetRenderTarget (0, &bbsurf))) { D3DSURFACE_DESC desc; if (SUCCEEDED (bbsurf->GetDesc (&desc))) { ...
0
votes
2answers
44 views

How to tilt an object(2D) after collision and the rotate continuously

I am having trouble rotating and object after collision. The object only transforms to the given angle of rotation once and stops. I would like to achieve in a way that after it has collided with the ...
0
votes
0answers
25 views

Particle system not copy object with particle system?

"main karma" is an object with three particles. "Karma particle system" is a particle system copy "main karma" object without particle system inside it ?!! how to copy object with the particle system ?...
0
votes
1answer
40 views

Move x position at a constant speed

I'm trying to move my x position to a constant speed but at the moment it's only increasing the speed. How do I keep it at a constant pace? x += 1f; //this only increases it how would i make it stay ...
1
vote
1answer
20 views

Programatically laying tiles on Godot Engine

So, I am completely new to Godot Engine, and, in fact, quite an amateur in game development in general (and with any engine). I have a small project where I want to implement a procedurally generated ...
0
votes
1answer
35 views

Snake user input

So I'm basically doing a snake game in Console Application. I'm kind of new to programming and I'm not sure how to do the game loop. My code looks like this: while (true) { System.Threading.Tasks....
0
votes
2answers
39 views

Gravity vector and forward vector to local heading (yaw), pitch and roll

I've looked around for hours and I simply don't get it. I am the first to admit I am severely lacking in mathematics. So please, keep it simple. I am trying to get a vectors rotation (angle) around ...
-1
votes
1answer
38 views

Clicker Game/ Unity2d C#

First sorry for any English error I am doing a Clicker game where I have Dirt and I gave a bit of dirt that I have by clicking wanted to make a shape that when I clicked on a UI button it was ...
0
votes
1answer
19 views

pixi.js - PIXI undefined

I am using pixi.js to learn about HTML5 game development. When using this line of code var bunny = new PIXI I get an undefined error saying that PIXI isn't defined. Here is my HTML <!doctype ...
-1
votes
0answers
37 views

Who can help me create this Mod for Skyrim? [on hold]

I have a huge idea for a mod for Skyrim for 360 and for xbox one but I am going to need help creating if anyone could please tell me of a good software program to Create and develop this Mod please do ...
1
vote
0answers
12 views

Android black screen with Unity app in subview

I've exported an Unity app/game I have made to Android Studio. In Android Studio I made a layout and within it I have a framelayout. However, when I run the app the framelayout is completely black, ...
1
vote
2answers
31 views

Detect which Entity caused the collision

I have a 2D plane with two or more moving entities (polygons with an AABB). On collision both of them will go through a "collidesWith" Method, where I have access to both entities but only want to ...
0
votes
3answers
51 views

How do I create an animation without noticeable loops?

I'd like to create vivid idle and passive animations for a creature, but I want to avoid the appearance of obvious loops in the animation and avoid the use of obviously-identifiable pre-baked ...
0
votes
0answers
35 views

How to draw projectile arc between point A and point B

I don't need any physics coputations. I just need draw parabola between two points in 3D. I already drawn simple example from point A: for (float param = 1; param < 3000; param += 2) { float ...
-3
votes
1answer
19 views

Changing an objects on through C# script in Unity

I am trying to export my Unity project to Android Studio so that I can create some Android buttons that "controls" the Unity app's behavior. I know what I have to do in order to let it access through ...

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