I'm pretty new in Unity and i'm trying to write reusable code to use across multiple "project". So I wrote this class to POST and GET highscore via WebRequest. I compiled the project to a DLL and added the DLL in my assets folder, and then I created a test script added to a GameObject opened it in VS2013 and created a reference to the DLL in the Assets folder, and now im trying to use it and it keep saying that the class name doesnt exist.
A few items you will need to address for a dll to work in monodevelop:
Here is a handy reference from unity on the subject for more reading including how to debug a session between the environments. Otherwise reply with questions if this isn't enough detail to help with your issue. |
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