WebGL extends the capability of the HTML canvas element to allow it to render accelerated 3D graphics in any compatible web browser. WebGL is based on the already well stablished OpenGL graphics API and specification.

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snapping code: from separate checks to 1 formula

I'm working on a 3D-project with three.js and webGl. I've written a function to check for 2 objects to be near each other and thus "snap" to each other. The objects don't move on the Y-axis, so I ...
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243 views

WebGL shader program management

I'm writing a tiny WebGL/JS framework to improve my knowledge of JavaScript and WebGL. Following is a class that wraps a Shader Program and provides methods for setting the shader parameters (AKA ...
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234 views

WebGL (Three.js) simple application

I have done the source code for my lesson, which I shall publish later on my website: ...