Tagged Questions
iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
0
votes
1answer
34 views
What is the shader format for Metal shaders shipped with iOS applications?
I am interested in analyzing existing shaders implemented using Apple's Metal framework. From my previous experience on other platforms with OpenGL, I have found that applications sometimes bundle ...
1
vote
0answers
15 views
What strategies are best for managing Game Center and offline saves in the same app?
I have an iOS app for which I want to use the Game Center API for saving games. At the same time, I want to have the option to save multiple games on the local file system, using the familiar save-...
0
votes
1answer
15 views
When should iOS gamecenter authentication be called?
I'm integrating GameCenter leaderboards into my iOS game. The game has a home screen with a play and "High Scores" button, the game screen itself, and a finished screen with you score, another "High ...
0
votes
1answer
70 views
+50
Handheld video playback pauses when going to the home screen
Put an MP4 movie in your StreamingAssets folder and play it with
Handheld.PlayFullScreenMovie("MyMovie.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput);
Then, in the middle of the movie,...
0
votes
1answer
12 views
Are TestFlight apps the same as the finished product?
This may be an obvious question, but to me it is a little unclear. I built an app using PhoneGap. While testing with PhoneGap Desktop and the associated app it was pretty obvious that this was just a ...
0
votes
0answers
84 views
GoogleSignIn/GIDSignIn.h file not found
I've been hitting my head against a wall with this one for a couple of days now ... I'm a little new to Unity iOS development (and iOS development in general) and wanted to include a Google Play ...
0
votes
0answers
14 views
Make a test version of a project even if the version is already “waiting for review” in app store
I am new to game development, Unity3d and iOS.
The issue is that I received the project files for our app(it is still live in the App store and playstore) from our contractor and I need to check if ...
-2
votes
0answers
23 views
Could I use a song, such as something from metallica, if I am making no money, and I give credit [duplicate]
I have been working on a phone app and, I want to use some music from Metallica but I don't know if it is OK or not.
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votes
0answers
29 views
SIGABRT error when building Unity project in Xcode
I am trying to build a Unity project in Xcode. The build succeeds, but when it tries to run on an iPhone, I get an error:
Thread 1: SIGABRT error on the following line of code in main.mm:
...
1
vote
0answers
10 views
Page transition a cocos2d scene to a UiViewController
My project is a cocos2d game project, but I added a UIViewController for the initial log in. The first scene is the splash logo, followed by the menu screen, but I need to pass to my UIViewController ...
0
votes
1answer
59 views
AdMob - my own impressions
I wanted to test my in-game ads and I forgot to add my device as a Test Device. My game is not yet in Google Play and App Store but I have 12 impressions on AdMob. What I have to do in this situation? ...
0
votes
0answers
65 views
Black image on splash screen
I'm having a problem with the splash screen for iOS. I'm getting a black image a second after I get the logo in the splash screen. How do I fix this?
I´m using Unity 5.4.2. This is the configuration:
...
0
votes
1answer
99 views
Minimum hardware requirements for developing for iOS and Android with Unity, Cocos2d-x and GameSalad on a Mac
I intend to create iOS and Android games. My main priority is to create 2D games. The software that I’m planing to use are Unity, Cocos2d-x and GameSalad.
I am a bit interest in the Mac Mini, ...
0
votes
0answers
44 views
while loop not being executed on iOS
So I have this code for showing an ad. It is supposed to pause the app while the ad is showing. It works on android but on iOS it doesn't even seem to be called, judging from the debug msgs shown in ...
1
vote
2answers
63 views
How to save a text file to relative Path
I'm creating an app that should be accessable from every platform (android, IOS, windows).
At this moment I'm saving a file that is set to a specific path.
c:\test\test.exe. Now I know that Android ...
1
vote
2answers
74 views
Do i host my app on google server?
So I have a app that I have been working on and I was wondering does Google/Apple host the server requirements for the multiplayer aspects of a app? If so does anyone know if its laggy or Smooth, or ...
0
votes
0answers
109 views
Unity 5 iOS 10.1 app stalls with Wifi IPv6 network
So in my recent apple review I got the following report :
We also discovered one or more bugs in your app when reviewed on iPad
and iPhone running iOS 10.0.3 on Wi-Fi connected to an IPv6 ...
0
votes
0answers
43 views
Adding a Metal Shader to a Unity Project
I am a Metal programmer and primarily work with native iOS development. I have a Metal shader I would like to add to a project. This project is going to be a plug in and any files I have need to be ...
1
vote
2answers
35 views
Upgrades in game with leaderboards? [closed]
I am working on an endless mobile game right now and I'm currently in the designing phase. Most (or all) mobile games especially endless ones now have leaderboards and a player's position in the board ...
1
vote
1answer
40 views
Slow down in the same time over different distances
I'm trying to slow down a object over different distances in the same time, say 3 seconds.
My slow down code is.
function lerpSpeed (speed: float, lerpSpeedTime: float)
{
...
0
votes
1answer
61 views
Maze or puzzle algorithm for something similar to noodles
Not sure if anyone has played Noodles at all https://itunes.apple.com/gb/app/noodles!/id967624193?mt=8 but it is a simple puzzle game, that involves rotating tiles until they link up. The tiles are ...
0
votes
0answers
39 views
Is the touch position on Android and iOS the same?
There is a small difference in the touch position detected on my current Android device in reference to all the iOS devices I’ve tested so far. It is noticeable in the way that I need to touch the ...
1
vote
1answer
109 views
How to create and choose sprite sheet for different mobile screen resolution in Unity
Background
We’re working on a 2D mobile game. We want to publish the game on all apple devices which at least support iOS 7 and to all android devices which at least support Android 4 OS. These ...
1
vote
0answers
157 views
Fatal error: unexpectedly found nil while unwrapping an Optional value [closed]
I am trying to run this code but I keep on getting this error:
fatal error: unexpectedly found nil while unwrapping an Optional value
I don't understand why I'm getting it. Any hint?
import ...
1
vote
1answer
284 views
Why does Unity let you install iOS Build Support on Windows?
When installing Unity on a Windows machine, you are allowed to select "iOS Build Support" as one of the components to install. However, it is not possible to make an iOS build from Windows. Why is ...
0
votes
0answers
38 views
iOS: controlling size of assets designed in Cinema 4D when importing into Xcode?
A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game.
Both assets are of comparable size inside of Cinema 4D. ...
0
votes
0answers
37 views
How to verify if a player is currently signed in (or logon) to iOS Game Center or not?
Would anyone please show me a sample code written in C# that checks to see if a player is currently signed in (or logon) to iOS Game Center or not ?
What I have done is the following:
I have this C# ...
0
votes
0answers
23 views
Monogame Android FileNotFoundException but iOS works fine
I'm creating Monogame shared game for Android and iOS modificating this tutorial https://www.youtube.com/playlist?list=PLE500D63CA505443B but I got stuck at 11th video.
I need to load file Splash.txt ...
0
votes
0answers
31 views
Unity3d app immediately goes to background after starting up on iOS
So the iOS build of my game started doing this today and I have no idea why. The only think I can think of is that I added this line :
Application.runInBackground = true;
but this should not force ...
2
votes
0answers
28 views
First time working on 3D game: exporting steps after designer finishes 3D characters?
First time making a 3D game so could use advice. The designer is creating 3D characters with Cinema 4D (https://www.maxon.net/en/products/cinema-4d/overview/).
What steps are required to go from his ...
0
votes
0answers
86 views
Calculate object position irrespective of camera orientation in augmented reality
Recently I am working on a game in iOS and trying to get a feature like Pokemon Go game where an object stays in a specific position and trying to find this object by camera view.
So, I read some ...
1
vote
1answer
98 views
SpriteKit and Swift or Objective-C
As a newbie to iOS programming, I'm wondering which of these would be more conducive to the type of game I want to program. I've been tasked to program an iOS game for my company. They asked me to do ...
1
vote
0answers
77 views
How to post on Facebook with graph UI using LibGDX
I'm implementing FB share into my LibGDX made game, and finally got things to start working. When the "share on Facebook" button is clicked, if the user hasn't given permission, FB UI will ask for ...
0
votes
1answer
96 views
Xcode Build Errors Unity 4.7.2
These two errors are doing my head in. New to Xcode. So please advise thank you.
FYI
I did not touch or modify anything of the Xcode that was generated by Unity. Upon opening there is a warning that ...
0
votes
1answer
69 views
Unity and C# - Cube with random directions
I want to create a similar line RigidObject in Unity c# just like in the iOS game Circle:
So far I placed a cube object that is extended by length.
So, how would you approach to create such an ...
1
vote
2answers
184 views
How to play sound effects on iOS?
I have a game that plays sounds when some events occur.
Currently, I am using AVAudioPlayer for the purpose of playing the sound. But just the bare AVAudioPlayer has a noticeable lag time before the ...
1
vote
0answers
46 views
Multiplayer game for iOS
I am planning to make a multiplayer 3d game using server-client model, which is similar to Marvel Champion Fight. Is there anyone who knows how to set up server, which stores information of all ...
-6
votes
1answer
119 views
Should I patent game before putting it on Apple App Store?
If it's a huge hit, I could then patent it.
Or, if I put my game up on App Stores before patenting, does this cause a problem? Would this invalidate a patent application?
Should I bother to even ...
4
votes
1answer
186 views
Unity Capture And Display Live Camera Feed
I want to display the video using the device camera on specific part of the screen on iOS, android and Editor. I was able to find the WebCamTexture which display the camera video on the Quad (3D ...
0
votes
1answer
304 views
How can I create a “wireframe” texture for a sphere in SceneKit?
I've been struggling to figure this out. I would like to have a sphere in SceneKit that looks like this:
I think the easiest way would be to create a mostly transparent texture with the wireframe ...
1
vote
0answers
34 views
TVOS SiriRemote micro pad value change handler is not called
I have a UIViewController which inherits from GCEventViewController and I register a value change handler for the GCController microPad Profile.
But when I use the SiriRemote in the Simulator none of ...
4
votes
1answer
333 views
How do I pixelate a scene with SceneKit and Metal, in Swift?
I managed to get pixelation working by using the OpenGLES2 rendering API, and a CIFilter. But it was way too slow, so I want to use the Metal API and just have a very simple filter that pixelates ...
1
vote
0answers
68 views
Black border all around simulation / viewport in iOS using Xamarin + CocosSharp
I'm just getting started with Xamarin and CocosSharp so it's possible I've missed something basic here.. but whatever it is I can't seem to figure it out.
I'm trying to get my app/game to be ...
-2
votes
1answer
263 views
Will Chartboost block my account for clicking my own ads?
I created a game in iOS and Android. Every day I manually click ads in it from my device.
Is this okay? Or can Chartboost block my account if I do this for a long time? I've been doing it for the ...
0
votes
0answers
19 views
Should the Sprites in my Boids implementation be backed by model objects?
This question is about the proper way to architect an implementation of Craig Reynolds Boids algorithm.
I have an Agent object like this:
struct Agent: Equatable
{
let identifier = ...
0
votes
0answers
50 views
How can I make a realistic soccer ball that gets impulsed by finger touch in Swift?
So I got this ball
ball = SKSpriteNode(imageNamed: "ball")
ball.name = ballCategoryName
ball.userInteractionEnabled = false
ball.size = CGSizeMake(120, 120)
ball.zPosition = 2
...
1
vote
0answers
11 views
Paradigm for storing user data for iOS
Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question.
I'm developing an iPhone game in which I have to store a user profile containing such information as ...
1
vote
0answers
143 views
Mobile game without game engine [closed]
I am planning on making a 2D mobile game for iOS and Android. It will have animations (including some simple flash/light and particle effects, like in Candy Crush), but the only physics the game will ...
0
votes
2answers
115 views
Android game to iOS, go with an engine?
I have developed a game on android using native coding. However I am being asked to port it to ios.
So I thought that I should bite the bullet and recode it in unity so I can go cross platform.
I ...
0
votes
0answers
21 views
set customize attribute value in a sprite in cocos2d
I want to make a puzzle game by cocos2d ios. For that, I want to set value in customized attribute. Like:
In cocos2d js:(value, power, picked attribute)
var sprite = cc.Sprite.createWithSpriteFrame("...