A representation of an object in 3D space.
0
votes
0answers
37 views
How to add a JSON object / model into your whitestorm world / scene?
I am loading the object from my json file.
var loader = new THREE.ObjectLoader();
loader.load("blue-car.json",
function ( car ) {
car.position.set(2, 0, 0);
car.addTo(world);
}
);
How can I add ...
0
votes
0answers
25 views
How to make FPS players bend their models in Unity
In fps games, you can look around, but when they look around, their bodies/models actually bends/stretched out. I'm using Maya as my modeling software and Unity for the game engine. Take a look at ...
0
votes
0answers
46 views
UV unwrap algorithm - relaxing angles
I have the following UV map:
It's from a simple UV planar mapping algorithm I created that just maps sides of the fish (top, left, right) straight to a plane. This means that triangles at an angle to ...
0
votes
1answer
49 views
How to use 3D models in video games? (Copyright related)
There are many gray areas in using 3D models online that may be free, creative commons with specific terms, or public domain. I notice many 3D models being sold by artists that are exact replicas of ...
0
votes
3answers
62 views
What format is this 3D model in or how can I change my rendering code to accept obj files?
I have a file in my project that defines 2 numbers and 4 arrays:
#define NUM_TEAPOT_OBJECT_VERTEX 824
#define NUM_TEAPOT_OBJECT_INDEX 1024 * 3
static const float teapotVertices[...
0
votes
1answer
30 views
Determine “bounding box size” (not scale) of model in MonoGame
I'm working on integrating some the 3D models I import into my physics system by trying to take their "size" and use that as the side for objects within my physics system. When I say size, I'm ...
0
votes
1answer
26 views
How to prevent Unity from triangulating faces of imported models?
I have an object that will be rendered with a wireframe shader. This means that line between vertices in a model would be drawn.
The problem is that Unity automatically triangulates all n-gons in my ...
0
votes
1answer
30 views
How to rotate to look at target
I have found other questions like this, but none seem to quite cover the situation I have.
I am using DirectX 11
I have an object that has:
Position (vector)
Rotation (quaternion)
View angle (pitch,...
5
votes
2answers
132 views
How to join two cubes?
If I want to make a character (in Blender) made of cubes, to export it to unity later, should I leave these cubes and all the other body parts as separate objects, or join them all into one mesh?
And,...
0
votes
0answers
7 views
Assign materials from previous import of the same model
In a Unity project I'm working on, there were the following steps:
I imported a model into unity
This created a materials folder (which I then moved to a different location)
I assigned the textures ...
0
votes
1answer
57 views
Texture Tiling and Texture Coordinates in Unreal Engine
I've just started to learn how to develop games and everything is new for me now.
I don't know where to start and I decided to start with Textures and there is something it is difficult to understand ...
0
votes
1answer
64 views
How to merge fiber subtools in Zbrush
I just started learning Zbrush.
While using Fibermesh, I notice that the "fiber" subtools are different from the normal ones. For example, they can be exported as curves, and BPR renders them ...
0
votes
0answers
41 views
Minecraft Forge 1.8 Block Icon
I try modding a custom sapling and I have modded the block model and it works just fine. But the Block in the inventory has still the missing texture thing. And I would like to have a 2D model for the ...
0
votes
2answers
45 views
Bounding box messed up for .fbx models
I am trying to make bounding boxes for my models. My code works fine if the model is imported as a COLLADA (.dae) file. When I try to import a model that has .fbx extension, my bounding box messes up. ...
0
votes
1answer
89 views
Make a bullet shape around model in libgdx
How do I make a btBoxShape around a Model or ModelInstance in Libgdx?
This is my code:
modelInstance.calculateBoundingBox(boundingBox);
collisionShape = new btBoxShape(boundingBox.getDimensions(...
4
votes
1answer
109 views
Make models not see through
All my models are see through and I can't figure out why. For example:
Here's what it looks like when you are not looking through them:
And when I look through one of them:
Why can I see the black ...
1
vote
0answers
19 views
Imported model from Blender stops updating after applying scripts
I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
-1
votes
1answer
41 views
A perfect information game with several millions of unique states [closed]
I want to model learning by having computer players compete against each other. Win/lose ratio will be tracked for each position for each player and used to search an optimal move. The depth of search ...
0
votes
0answers
55 views
Importing a skinned model from Blender to Monogame
I would like to import FBX character animation from Blender to Monogame using a custom skinned model processor (which I created with this tutorial).
However, when I try to import a model(for example ...
1
vote
1answer
43 views
Faces on 3D model not rendering in the correct
I seem to be having trouble with rendering models in monogame. I'm trying to draw several cubes, in a minecraft style world. It's a simple .obj file, nothing special. But... for whatever reason, both ...
1
vote
0answers
22 views
In Unity3D, when building to web, model gets distorted
As the title says, when I build for web, the character model gets distorted, but while in the editor, it's completely fine. Here are the images:
Before, in play mode:
After, in the web build:
As ...
0
votes
1answer
88 views
Animation inside a .obj file?
Ok, so yesterday I understood that "rigging (bone and joints)" are things that are use inside a 3D animation software like maya. By that I mean that those bones and joints are not inside the .obj file ...
0
votes
0answers
35 views
How do I get/extract 3D models of monsters from the game Etherlords 2?
I was playing the game Etherlords 2 since yesterday and I am really like the game. I was thinking about making wiki-like site for the game since the game's community is pretty much dead. The site idea ...
0
votes
0answers
35 views
How To Mesh Models Together
I have been recently using my game engine created on LWJGL 3 to create a voxel game. Just a brief overview on how the voxels work, there are a list of block types that hold a model and bounding info, ...
1
vote
0answers
377 views
How to setup Steam VR Controller models and behavior in Unreal Engine?
I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail.
So I am setting up a bit of a sand box project in Unreal Engine to get ...
0
votes
1answer
256 views
Problem with a TinyOBJLoader Renderer
I was working on implementing a renderer for SYOYO's tiny obj loader and when it came to testing time, it failed to render. Here is an image of the result:
I believe that i have made the error with ...
1
vote
0answers
41 views
Problems with imported model animation from Blender to Unity
I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender :
And the model itself looks fine in Unity, but as soon as the ...
0
votes
0answers
37 views
How to get licenses to use real world car in our game? [duplicate]
we are a small team working a large open world racing game, and we need to get licenses to use real world cars, but we don't know how. We also don't know if there are certain things that we need to do ...
3
votes
1answer
106 views
Upgrading Unity from 5.1 to 5.3.4 has broken game, specifically models made in Blender
I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
1
vote
1answer
111 views
Game asset “objects” consisting of several meshes vs continuous mesh
When building game objects in a 3D modeler like Blender I'm finding it's easier to get greater detail and still have fewer vertices if I separate certain elements. For example, I need to make cuts ...
2
votes
0answers
42 views
Applying different materials to an object
I'm currently implementing an Object Loader for the Wavefront File Format (*.obj). When exporting a model (with associated materials) from blender, a material for a group of faces is specified like ...
0
votes
0answers
70 views
How to export fbx mode file to Spritekit in iOS
Model does't show up in SpriteKit in iOS.
I need some help to export fbx file to SpriteKit in iOS.
Here is the code to load the fbx file to scene in iOS.
SCNScene *scene = [SCNScene sceneNamed:@"...
3
votes
1answer
224 views
Draw wireframe models for Gear VR app in Unity
I want to create a 3D Android app for Gear VR that does/lets me do the following:
Read an input file with a bunch of coordinates of points (including information about how they should be connected)
...
0
votes
1answer
87 views
Calculating a matrix to have the model follow terrain
So I've been messing around with 3D graphics in Java (using lwjgl), and I've hit a bit of a roadblock. I have a heightmap and a cube, and I want to find a way to have the cube rotate to follow the ...
0
votes
0answers
60 views
Save or export Autocad 2015 (mac) model as .FBX, for Unity
I know there is an abundance of these questions floating around, but no where is an exact answer given. I have a model in Autocad 2015 (OS X version) and I want to use it in a Unity game, so from what ...
3
votes
1answer
33 views
When to use multiple parts for a mesh, and when to build detail in?
I am always running into the decision whether or not to make a mesh one connected mesh or to add small details as just separate parts to the model. Is there a best practices for this? Does it matter ...
0
votes
1answer
85 views
What technique should I use to implement the following type of “diggable” terrain?
I'm trying to replicate a certain game mechanic from the game Diggles.
This game takes place in a vertical cross-section of the earth and allows the player to dig tunnels and caves into the ...
0
votes
0answers
46 views
How can I use pre-rendered high resolution models as a basis for generating normal maps?
I was reading through the Wikipedia page on pre-rendering and at the end they mention in the following quote that doom 3 used pre-rendered models?
While making Doom 3, id Software used pre-rendered ...
0
votes
2answers
101 views
Build a vbo once every second
I have a VBO storing some data in my game. The thing is, the data can change at a rate of about a second. The data is not fixed size, meaning that some objects will sometimes be visible, sometimes ...
0
votes
2answers
60 views
Roofs not appearing in Unity
My buildings are fine until I import them to Unity. None of the formats I've come across( FBX, DAE, 3DS Max, Blender Files, any of the Autocad formats, OBJ, PRJ, WRL etc.), have roofs when importing ...
1
vote
1answer
53 views
How to handle gun position while running and aiming in an FPS
In an FPS, when a character runs, from the view of another character, the gun moves, and similarly when the character aims down sight. Are the views from the third person and from the first person ...
4
votes
1answer
1k views
How to make (or where to get) a half-sphere mesh that textures properly?
I'm making a game in Unity that involves lots of spheres. Said spheres will have lighting applied to them, but will also be viewed from only one camera angle. Right now, the full spheres look ...
4
votes
1answer
62 views
Lazy way to figure out the two sides of a border?
We have a 3d model. There is a simple path on that model's surface graph G of the form:
<v_0, v_1 ... v_n-1, v_n> where if v_i == v_j then i == j
Great! now the simple question appears:
How ...
1
vote
1answer
78 views
Terminology for the way Transformation Matrix Data is treated
I recently asked a question at math stack exchange and realize a similar questions is more suited for this forum, but the original is here:
http://math.stackexchange.com/questions/1526601/terminology-...
0
votes
1answer
91 views
Unity: Model Construction on the fly
So, forgive me if some of the terminology is wrong, I am just getting started with Unity again and I can't remember the proper names. I'm also on my phone, so I didn't have unity in front of me when I ...
3
votes
2answers
482 views
High poly vs Low Poly when creating model [closed]
I am new in game development, but I have some knowledge in Maya and 3ds Max, I want to create pirate ship for game. So I spoke with many 3d artists and there are different opinions about low polygons ...
2
votes
1answer
62 views
Spriter model not touching ground in?
I was attempting to make a game in Construct 2 by using my Spriter Models plugin. However, when I imported the model, rescaled it & changed a few things, I got this:
As seen in the picture, the ...
1
vote
2answers
724 views
Mixamo Models not Importing Correctly in Unity
Mixamo (now Adobe Mixamo) allows us to choose character and then animations from its website from free samples. I have done one simple animation and added the model to Unity. The animation works fine ...
4
votes
0answers
174 views
Can a sprite be rendered with thickness in Unreal Engine?
Is there a convenient way to have a 2D pixel art image with transparency (not partial) rendered with a thickness in Unreal Engine? Paper2D does exactly what I want, except it's a flat plane.
I'm able ...
1
vote
1answer
36 views
Add UVs back into a model
I built a 3D model in Autodesk 123d design, then exported it as an stl. When I convert it into an obj, however, there were no UVs in it.
Is there a way I can add the UVs back into the model using a ...