The Unreal Engine. Not to be confused with the free UDK.
-2
votes
0answers
32 views
Unreal engine 4 or CryEngine V [on hold]
I am looking for a good game engine for free. For me are the best CryEngine V and Unreal engine 4. What are the differences between these engines?
I know that in CryEngine I can also programming in C#...
-1
votes
1answer
39 views
Is MSAA broken in Unreal 4.14?
I'm trying to use the new forward rendering with MSAA in GearVR, on a Galaxy S6. But there's definitely no antialiasing going on. At all.
After a lot of time searching online and in the editor I ...
0
votes
0answers
26 views
Normal map causing abrupt change in shading across UV islands
As you can see in the image above, there is a big change in shading past the uv island on the end. i have no idea what caused this, but I can reproduce my steps as best i can.
Model high poly in ...
1
vote
2answers
23 views
How to make a cylindrical collider for a cylindrical mesh in UE4
When I am importing Axis Alligend cylindrical mesh in UE4 here is what I get as an automatically generated collider:
But if I rotate the mesh in Maya and again exprot FBX to improt in UE4 here is ...
0
votes
0answers
8 views
How do I move a landscape spline tangent on more than one axis?
I've made a track using the landscape tool and landscape splines, but I can only move the spline along the Z axis. I can't move the spline along the Y axis, to change the curvature of the track ...
0
votes
0answers
23 views
How to change Unreal's display settings/resolution?
Unreal displays in poor quality on my computer (the software itself - UI is blurry), I was wondering how to change resolution/display settings?
-2
votes
3answers
92 views
How can I make my AI NPC's have a footstep sound?
I am making a horror game and I have NPCs roaming around the map.
How can I make it so the player can hear the NPCs' footsteps as they get closer?
0
votes
1answer
118 views
Do we really need quaternions? In UE4 I rotate without them
I want to experience gimbal lock to be able to understand how it happens. In lots of videos it shows that when you rotate along one axis, other axis is also being rotated and you obtain gimbal lock. ...
0
votes
1answer
52 views
How to display Render Target live to HUD widget in UE4
I'm making a security camera system in Unreal Engine 4. It allows the player to 'activate' the monitor, which should display the Render Target texture or the material made from it on the HUD. However, ...
0
votes
0answers
39 views
HTC Vive - VR Preview - Cross eye, overlapping (4.13)
I am using HTC VIVE with UE4.13. Whenever I press play on VR Preview, the left eye and the right seem to overlap - cross eyed. For the left eye, the left sight of the vision has a dark portion. Same ...
0
votes
0answers
24 views
Change Post Process on Camera
Using unreal engine 4, and attempting to change the post process settings on a camera attached to my player character. I can do this in blueprint, but was wondering how it was done in c++. So far in ...
1
vote
0answers
23 views
(UE4) Simulate physics breaks timeline animation
I'm using timelines to animate my boat object, which does not have any limbs. So all I need to accomplish is rotation and a little movement.
However, when the player dies, I need the boat to sink ...
1
vote
0answers
26 views
How to place planes for each face of frustrum in Unreal engine?
How to place planes for each side of frustrum from a Blueprint ?
How to get the rotation and size for each side of camera frustrum from Bleuprints ?
0
votes
1answer
38 views
Unreal - AI's can't target buildings
After following some of the Unreal tutorials, I was able to create an AI that tracks the player. Now I want it to target specific buildings. I have tried various methods of modifying what was ...
0
votes
1answer
115 views
A Good Starting Point? [closed]
I have had an interest in Game Development for a long time now but have always had the perception that it was heavily "art based" and I have never been great at drawing/sketching. After finding the ...
1
vote
1answer
44 views
How to voxelize a height map?
Lets say I make a height map and I want to make it out of CUBES to use in my game. I dont want to generate anything procedualy, I just want to cubify a height map. So I just want a static mesh.
I also ...
0
votes
0answers
16 views
Combining two FBX animations into one
I'll make this as simple as I can:
I have an animation of my character walking forward.
I have two animations of my character walking left and right.
I want to combine the animations to create two ...
0
votes
1answer
51 views
Does Unreal Engine Has Good grapic texture editor or I have to Learn Maya?
I'm new in game Development , and I had no experience of it (except programming)
So , for my Engine , I preferred to use Unreal Engine. So here's the question:
Are Maya or 3D'sMax needed to be learned ...
4
votes
0answers
102 views
Emissive material not casting light on itself in Unreal
I have a static mesh that has an emissive material applied to part of the mesh. The emissive material successfully cast light to surrounding objects. However, the face of the mesh with the emissive ...
0
votes
0answers
18 views
Free for use 3d models / meshes for use in UE4 [duplicate]
Does anyone know a good place where I can get free 3d models or/and meshes that work with UE4? because so far i can't find any good sites that are free.
1
vote
0answers
23 views
Where should I put code to be run on the client after connecting to a server?
I'm making a multiplayer game with Unreal Engine, and I need to run some blueprint code on the client after they have connected to the server. This includes creating the HUD widget, uploading the ...
0
votes
0answers
44 views
How to align hands and gun with view while aiming? (Unreal Engine 4)
As the question reads, I had questions about how to make the aiming work for a gun in a game. This has 2 major parts, the gun and the body. I want to make sure the hands look realistic while moving ...
0
votes
0answers
38 views
character teleporting repeatedly into/above ground
I'm trying to make a HTC Vive Game in Unreal Engine 4.
I'm not a programmer, so im new to all this.
What i am trying to do is, make my character move with the thumb pad.
I got the moving part ...
2
votes
1answer
226 views
How to create a looping or spherical world?
I wish to create a 3D first person world, in which the player, once they reach one end of the map are unknowingly transported back to the opposite end, or a spherical world with a surface where the ...
0
votes
2answers
84 views
Best way to do headshot decapitation?
I'm using UE4 and blender. I was wondering what the process is of preparing in the 3D software and then making a head burst animation upon headshot. I don't want to do destructible meshes because they ...
1
vote
0answers
155 views
How does the Unreal Engine transaction (undo/redo) system work?
I would like the transaction system to handle the create/update/deletion of some custom objects.
Then I can proceed as follow:
// Create custom object:
GEditor->BeginTransaction(FText::FromString(...
0
votes
0answers
46 views
Use UMG to extend an FModeToolkit in Unreal Engine 4?
I have a custom FModeToolkit, I would like to extend it with UMG (ultimately with Unreal.js, but it should work with Blueprints).
How can I do it?
I try to add a UWidget to this custom FModeToolkit, ...
0
votes
1answer
278 views
Call a BlueprintImplementableEvent from c++ in unreal editor?
I created a custom actor:
BPTest.h:
#include "GameFramework/Actor.h"
#include "BPTest.generated.h"
UCLASS(Blueprintable, BlueprintType)
class ABPTest : public AActor
{
GENERATED_BODY()
public: ...
4
votes
1answer
60 views
UE4 - Viewport mouselook always on
Does anyone know how to set mouselook to always on instead of having to click and hold the RMB?
I would press and hold a different hotkey to "disengage" mouselook and allow object selection. I was ...
0
votes
0answers
59 views
XCode debug visualizers for Unreal engine 4.10?
Are there any debug visualizers (.natvis file) for XCode?
I would like TMap/TSet to display correctly in XCode using Unreal Engine 4.10.
I followed this thread to have them working in Visual Studio ...
1
vote
0answers
33 views
How to change text on collision in Unreal Engine
I've just started using Unreal Engine, and I was trying to do a super simple game where there is a character that has text above his head that says 'Bag 'o' fries'. My plan was to have it so if ...
3
votes
1answer
81 views
How to find a point on a plane?
I'm using unreal engine 4. Currently I ray trace to a surface in game and I'm trying to find the location of the point relative to the surface1 instead of the world.
I have the world position of the ...
0
votes
2answers
124 views
What if I extend a uclass without UClass() in Unreal Engine?
What happens if I extend a uclass (or UObject) without the UClass() macro?
Will it still be a UClass() and managed by the garbage collector?
I'm just curious.
Update
I managed to extend ...
0
votes
1answer
100 views
Why do I get link errors when extending UBatchLineComponent in UE?
I got some link errors when extending UBatchLineComponent this way:
UCLASS(MinimalAPI)
class UPBLineBatchComponent : public ULineBatchComponent
{
GENERATED_UCLASS_BODY()
public:
virtual void ...
0
votes
1answer
130 views
How to handle focus on a custom actor in Unreal Engine?
I created a custom actor, placed it on my scene and selected it.
When I press "F" to focus on it, the camera zoom back very far from the scene, probably because I didn't implement the method supposed ...
0
votes
0answers
40 views
Handle actor deletion undo in Unreal Editor?
I have some objects pointing to a scene component of an actor:
class MyObject
{
USceneComponent* Component;
}
When the actor is deleted, all its components are also deleted. So when the delete ...
1
vote
1answer
225 views
Multiple UV coordinates in Unreal Engine Procedural Mesh Component?
How can I have multiple UV coordinates per vertex in a Procedural Mesh Component? My goal is to create a UV editor.
I know it is possible to generate multiple vertices per corner, as in ...
0
votes
0answers
266 views
Create custom UE4 editor viewport and display meshes?
I want to create a custom viewport (to edit UVs). I looked at SStaticMeshEditorViewport and FStaticMeshEditorViewportClient.
I made a Viewport which inherits from SEditorViewport, and a ViewportClient ...
0
votes
1answer
56 views
How to refresh Unreal Editor Viewport when dragging a spinbox (FModeToolkit)?
The viewport of my custom EdMode does not update while I drag a spinbox (which is in a custom FModeToolkit). In fact, MyCustomEdMode::Render() is not even called (while the spinbox).
How can I ...
0
votes
0answers
55 views
What is the implementation of Complex Automation Tests in UE4?
I can write some basic simple automation tests, but the complex ones confuse me.
Would I be right in asserting that a complex automation test first runs the GetTests, then runs the RunTest multiple ...
0
votes
0answers
99 views
How do I control the game with UE4 Automation testing?
I can do some basic testing with UE4's automation testing, however anything more complex is confusing and the documentation isn't helping.
I am using the third person C++ example, and I would like to ...
0
votes
1answer
149 views
How can I correctly instantiate an octree in UE4?
I tried to create a simple Octree like this:
(I looked at the FMeshTriOctree source code since no question in answers.unrealengine.com helped me)
// My FVertex class is slightly more complexe, but ...
0
votes
0answers
33 views
Paper2d Networking Issue
I followed the the Paper2d tutorial from Unreal Engine. At part 9 (youtube.com/watch?v=vwZVlgcMGI4) he adds a intelligent lift. It works fine but it's bugged in multiplayer. The Lift location is not ...
0
votes
0answers
146 views
How to convert mouse location with respect to any camera/object in Unreal?
I am currently working on a VR project (First Person Shooter) where the player can shoot any where on the screen. I am using a Render to Texture method. The VR part is working fine.
The problem I am ...
2
votes
0answers
81 views
Implementing Browser in Unreal Engine 4.10
I am looking to add some oauth to a game I am working on. I can get the user auth to work in the browser that comes with UE4, however there is not any capability to detect changes to the currently ...
1
vote
1answer
315 views
Why does compiling Unreal Engine fail in Xcode on OS X?
I'm following Ben Tristem's latest course on using Unreal Engine and coding in C++. I have issues getting into Unreal however: when I create a project, it does its stuff, i.e. generates code, compiles ...
1
vote
0answers
41 views
Blender to Unreal or Unity - will combining animations into one clip for a parent object to store effect workflow?
Hey so I have a gun and a set of rigged hands in blender, and I was wondering if I made a parent object for the gun, hands and everything, took all the animations respectively (such as right hand ...
0
votes
0answers
50 views
Are CreateOrthonormalBasis and OrthoNormalize equivalents?
I've been looking at the functions in Unity's Vector3 class and Unreal's FVector class. I have been trying to find overlapping functions from each but can't figure if CreateOrthonormalBasis and ...
2
votes
1answer
563 views
How to avoid gimbal lock in Unreal Engine (c++)?
I created an orbit camera (sometimes called turntable camera; similar to the one with the "use UE3 orbit controls" setting in a static mesh view).
I attached the camera to a USpringArmComponent with ...
0
votes
0answers
229 views
Draw n pixels wide lines in 3D world in unreal engine 4?
Is it possible to draw n pixels wide lines (like the ones I would have with GL_Lines in OpenGL) ?
I'm looking for something like this.