Game Development Stack Exchange Weekly Newsletter

Top new questions this week:

Performance of manipulating a mesh in realtime

Does unity allow streaming mesh data that can be continuously changed? I have a level that is dynamically changing based on some parameters. The number of triangles stays the same, they just change ...

unity 3d-meshes realtime dynamic-mesh  
asked by DarioOO 5 votes
answered by Philipp 4 votes

Finding the Balance - Income vs Expenditure

I'm working on a game idea that uses an in-game currency, and basic business (income/outcome). Basically, a certain type of building will generate 'income' per seconds until it hits a certain ...

game-mechanics balance economy  
asked by Oliver Jones 4 votes
answered by Madmenyo 3 votes

Determining whether to trigger random events

Say I want to trigger some event with a certain likelihood throughout gameplay. For example, say I want there to be a 5% chance of engine failure in a spaceship simulator that runs for an ...

random  
asked by codepants 4 votes
answered by Imperial Justinian 1 vote

How to create scene template?

I'm creating a game with Unity 3D, where has many levels, and I want create a button in all levels, to back to level menu. Is possible can I create a "scene template" where I can only change one ...

unity  
asked by Lai32290 3 votes
answered by Stephane Hockenhull 3 votes

How to sort tiled decal list?

I have a tiled forward render pipeline (also called forward+). It assigns a list of lights for every 16*16 block of pixels (tiles) on the screen. Lights are accumulated additively so their order ...

rendering directx11 hlsl compute-shader  
asked by János Turánszki 3 votes
answered by János Turánszki 2 votes

DirectX11 - Texturing Terrain Mesh with Shared Vertices

I'm trying to create and texture a terrain mesh in DirectX11. I've managed to create the mesh itself, but I don't know how I should do the texturing. Let me start by explaining what I'm doing so far: ...

textures directx11 terrain-rendering vertex-buffer index-buffer  
asked by fighting_falcon93 3 votes
answered by galop1n 0 votes

What's the difference between CUDA and Shader?

I am new to CUDA, and it seems that CUDA and Shader are both GPU programs. When we talk about GPU programming in rendering, like GPU voxelization, are we talking about CUDA or just converting data to ...

shaders gpu cuda  
asked by Fer_Hua 3 votes
answered by Hatoru Hansou 3 votes

Greatest hits from previous weeks:

What exactly is a physics engine?

A program should take input, process it and give output. So what exactly does a physics engine take as input and provide as output?

physics-engine terminology  
asked by user91119 58 votes
answered by Josh Petrie 59 votes

How do videogames store information offscreen?

I'm trying to make a videogame from scratch, but I'm really new to this and keep running into basic issues. Most importantly, how do videogames store offscreen information? What I mean is, how does ...

game-design architecture programming game-mechanics  
asked by Just a few questions 15 votes
answered by Philipp 60 votes

Can you answer these?

Ribbon trails on a rolling pawn (rotate on roll and yaw, without pitch)

I'm trying to recreate a Metroid Prime morph ball type of trail on a rolling pawn. I've got the pawn rolling around just fine, but I'm having trouble getting the ribbon trail to work properly. ...

rotation unreal-4  
asked by wmassingham 1 vote

How Do You Handle Timed Events In Prediction/Reconciliation Client Model?

I'm currently designing and implementing a multiplayer game server for a fairly basic 2D tile game (somewhat similar to old Zelda games like LttP). The PvP aspect of this game involves fast paced ...

networking multiplayer client-server movement-prediction  
asked by xTiming 1 vote

Multiplayer game, client side prediction problem

I have been following this guide http://gabrielgambetta.com/fpm1.html for my 2D platformer multiplayer game. However I can't do client side prediction in my game. I'll try to make an example. ...

multiplayer client-server  
asked by Alex 1 vote
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