Unreal Engine 4 is a professional suite of tools and technologies used for building high-quality games across a range of platforms.
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21 views
Unreal Engine: Is it possible to animate inside unreal engine?
I have a skeleton mesh and want to slightly tweak it. Is there a way to do this natively in Unreal Engine instead of resorting to a 3D program?
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0answers
17 views
NullReferenceException in Unreal Engine 4
I have been messing around with the Conan Exiles DevKit that Epic Games released, but for some reason it likes to break, when compiling, and spits out an error. I don't know why it's effecting me, as ...
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0answers
20 views
UE4 - Loop through pixels for material
I am using Unreal Engine 4, and I want to try to procedurally generate a grass texture. For now, I am using a noise block. Now I want to loop through every 16 pixels or whatever (4x4 squares), take ...
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1answer
20 views
How to render this stereopanorama for VR in unreal engine4
How to render this stereopanorama for VR in unreal engine4
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1answer
14 views
How to swap out the visual mesh component of an actor at run-time
I am attempting to replace the visible component of a pawn with a different component at runtime (in my case a UCustomMeshComponent with randomly generated vertices) and running into problems.
I set ...
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0answers
52 views
Jigsaw puzzle map generation
I am working on map generation algorithm for a little game project of mine and I've found myself in quite a pickle. I'm focusing on learning how things are actually done rather than actual game ...
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0answers
108 views
The projectile is too fast to hit the target
I'm following this tutorial to create a simple FPS in Unreal Engine 4: https://docs.unrealengine.com/latest/INT/Programming/Tutorials/FirstPersonShooter/3/5/index.html
I tried to increment ...
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0answers
10 views
Remove orange overlay in tilemap editor in unreal engine 4.14.3
I'm using Unreal engine 4.14.3 and I can't get rid of the orange overlay in the tilemap editor. Does someone know how to fix this?
*I've already posted this on the normal stackoverflow. But for some ...
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1answer
42 views
How can I detect if a gamepad stick has been pushed to the limit?
As in the question, really. I want to be able to detect if a gamepad has it's analogue input pushed as far as it can go in any direction.
Given x and y axis values in the range [-1, 1] (-1 being left ...
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0answers
12 views
UE4 : Static Mesh is not colliding with LineTrace in BP
I am working on a Project , so i made a FPS player with TPP BP and Placed a Static Mesh in same BP just some distance far from camera .
On enabling LineTrace , I found that LineTrace from Camera is ...
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1answer
31 views
Why is Unreal Engine Blueprint Editor so slow?
Blueprint Editor is extremely slow on my Ubuntu 16.04. Can I improve performance without upgrading?
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1answer
15 views
Problem with Rotating Third Person Radar UE4
I am doodling on the Flying game template on UE4. I am making a 2D radar on top left. Radar's north direction is the pawn's forward direction. So when it approaches to an object with the dotProduct ...
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1answer
36 views
Does my conditional statement contain a syntax error? C++ [closed]
I am not entirely new to coding, but I am new to C++. I receive the error below often, but find that it comes due to some sort of syntax error (using a minus sign instead of an equal sign, or ...
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0answers
36 views
Trying to create a UE4 blueprint or script to recognize set shapes
I'm currently developing an indie game using Unreal Engine 4 and I've stopped developing it within the last week because I have hit a massive roadblock..
I am trying to figure out how to create a ...
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1answer
21 views
Load destructible mesh at runtime
Using the tutorial: Components and Collision as a guide, to dynamically load a SphereShape the following is done:
AClass::AClass()
{
// Create USphereComponent
USphereComponent *sphere = NULL;...
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1answer
71 views
Unreal engine 4 - UI blury
My unreal engine UI does not look sharp and is blurred on my 1080p monitor. Subsequently, the viewport is slightly blurry and edges are jagged . I have changed the setting of the viewport to cinematic ...
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0answers
26 views
Ribbon trails on a rolling pawn (rotate on roll and yaw, without pitch)
I'm trying to recreate a Metroid Prime morph ball type of trail on a rolling pawn. I've got the pawn rolling around just fine, but I'm having trouble getting the ribbon trail to work properly. ...
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0answers
10 views
Wwise and unreal engine4
I create a 2-4 player splitscreen game with vehicles. How do I instance the vehicles sounds? But have them set different rtpc values?
I could copy past every event and stick an other rtpc value to ...
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0answers
27 views
Unreal Engine 4 texture mapping
I've got a 3d model like this:
I want to assign custom textures to different parts of this model (metal top and bottom of balloon, black plastic for gun and custom image for cyllinder) but, as you ...
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1answer
16 views
My animation poses aren't showing up in my asset browser
I tried following this tutorial, where they eventually ask me to drag the Aim_Center from the asset browser onto the graph. The problem is, the only thing that shows up in my asset browser is the ...
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1answer
31 views
Changing rendering in UE4
Is it possible to have Ue4 render the graphics with a black line around everything similar to a cell shaded style, or would that require models specifically prepared for that purpose?
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0answers
22 views
Create Character Mesh with Autodesk Character Creator
I have created a character with Autodesk Character Creator and downloaded it as .fbx. When I import it into UE4 it's just a single mesh, without skelet, although it says, it's a skeletal mesh:
How ...
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1answer
44 views
Unreal Engine 4 C++ not showing in content browser
Just to set the tone, I'm very new to game development.
I'm currently taking an online video course for Unreal Engine 4 that required me to create a C++ script. After I created the script and it ...
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0answers
56 views
MoveTo always fails in Unreal Engine 4
I'm trying to do a simple script in C++ to move an AI to the current player position. I have created the blackboard and behavour tree, placed the navmesh and programmed the tasks.
When I run the ...
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1answer
101 views
Can a project made in Unreal Engine be converted to Unity project with a tool?
Recently working on Unreal Engine for a project but want to convert the whole project to Unity. Is there any way?
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75 views
How to draw projectile arc between point A and point B
I don't need any physics computations.
I just need to draw a parabola between two points in 3D.
I have already drawn a simple example from point A:
for (float param = 1; param < 3000; param += 2)
...
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2answers
58 views
What do you do with “Player Start” and “Pawn” objects when setting up the default VR game in Unreal?
I followed the setup tutorial provided by Unreal from here but after setting up the pawn and the VR_GameMode you don't do anything with them. They are never added to the scene or anything and the ...
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1answer
35 views
Rotating a row of Rubik cube in response to mouse position and drag
I made this cube in ue4..now I am able to rotate cubes separately without any problem.
But how do I move a row of cubes in response to mouse drag..
How do I detect what row is selected when my mouse ...
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1answer
65 views
Unreal Engine 4 Android Building Error
Android Launch error
My sdk settings:
LogPlayLevel: UnrealBuildTool: Preparing native code for debugging...
!LogPlayLevel: UnrealBuildTool: UnrealBuildTool Exception: ERROR: D:/Program Files/NDK/...
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1answer
78 views
Unreal Engine 4 - How to avoid blocking game thread when saving file to storage
I'm working on a gearvr app and trying to download an mp4 (aprox 250mb) and save it to the device.
It seems the save operation blocks the game thread, which causes the rendering to freeze for a few ...
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0answers
31 views
Normal map causing abrupt change in shading across UV islands
As you can see in the image above, there is a big change in shading past the uv island on the end. i have no idea what caused this, but I can reproduce my steps as best i can.
Model high poly in ...
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2answers
41 views
How to make a cylindrical collider for a cylindrical mesh in UE4
When I am importing Axis Alligend cylindrical mesh in UE4 here is what I get as an automatically generated collider:
But if I rotate the mesh in Maya and again exprot FBX to improt in UE4 here is ...
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28 views
UE4 C++ Level Gen Collision not working
I'm using UE4.13.2
And seem to be having a problem with Level Generation.
for some reason i'm getting overlapping occure and i can't work out why.
Some Variables you need to know about
roomtoSpawn ...
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1answer
48 views
How do you remove the default sky in Unreal?
I'd rather texture/animate my own sky. How do I remove the default sky?
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25 views
UE4 Vehicle Editor View
When I open the vehicle's editor they tend to be a view form but is suddenly away how for you it back.
Where the arrow is there should be a view as a species but it is not there anymore. There you ...
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3answers
105 views
How can I make my AI NPC's have a footstep sound?
I am making a horror game and I have NPCs roaming around the map.
How can I make it so the player can hear the NPCs' footsteps as they get closer?
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0answers
25 views
Make a decal a physical object?
Is there a way in the UE4 to make a decal such as a blood decal and give it a physical object? I want to do it so that I can add a sound affect when the player walks on the physical object, a box ...
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1answer
157 views
Do we really need quaternions? In UE4 I rotate without them
I want to experience gimbal lock to be able to understand how it happens. In lots of videos it shows that when you rotate along one axis, other axis is also being rotated and you obtain gimbal lock. ...
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13 views
Switch an component(cube) in a Blueprint Class's material through blueprints - UE4
Please explain in blueprints, not C++
I am making a security camera system for a game. I have a render target and stuff, but I need to be able to switch cameras from the display. I have the widget ...
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1answer
116 views
How to display Render Target live to HUD widget in UE4
I'm making a security camera system in Unreal Engine 4. It allows the player to 'activate' the monitor, which should display the Render Target texture or the material made from it on the HUD. However, ...
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15 views
Selection in UnrealEngine4 on Linux.
I'm Using Ubuntu 16.04.1....
When I select any Object It is becoming like this. !
How can I select like this -
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2answers
117 views
How do I make wasd controls for a top down game in unreal engine 4.13.1
I've been trying to make controls for a top down game in unreal engine 4 but I can't figure out how to make it and all the tutorials I've been seeing are outdated.
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1answer
117 views
Could I implement MakeHuman into a UE4 game as a character creator?
Would it be possible to take MakeHuman and put it into a game made in Unreal Engine as a character creator?
Of course many unnecessary features would have to be removed, but would it work at all, and ...
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0answers
28 views
How to place planes for each face of frustrum in Unreal engine?
How to place planes for each side of frustrum from a Blueprint ?
How to get the rotation and size for each side of camera frustrum from Bleuprints ?
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2answers
102 views
What kind of data structure to use for planetary populations?
I am in the process of building out the prototype for my space strategy game, which is focused on empire building type gameplay.
One of the most important elements of the game are the various planets ...
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1answer
42 views
Unreal - AI's can't target buildings
After following some of the Unreal tutorials, I was able to create an AI that tracks the player. Now I want it to target specific buildings. I have tried various methods of modifying what was ...
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1answer
128 views
UV mapping in blender for use with Unreal Engine material
I have a room that I want to import in Unreal Engine 4.
When I do it, I apply a material to the walls (for example), and the walls look like this:
My question is, how can I map the object to the ...
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1answer
58 views
Making icons for a Google Play Store game
I'm a little confused.
I've created a game using the Unreal Engine and I plan to publish in about a month. I knew my app needed an icon, but I was on Google's developer site yesterday and I saw a ...
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33 views
Why do my particles appear darker the farther I get from them?
I've created the following material:
I've set up a particle system that places that material around like a cloud:
Up close, I'm getting the result I expect:
But if I go far enough, it looks like ...
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2answers
85 views
UE4 C++ Variables in my custom class change for no reason after a while
I've made a class extending UObject to store player stats, and provide some static utility functions and variables.
It gets instantiated in my PlayerController:
APuzzleProjectPlayerController::...