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OpenGL Black rectangle in rendering texture

I create textures (for example, I just fill the texture color), and render their. But, for some reason, to the upper edge added black rectangle. Screenshot: var Textures: array of GLuint; ...
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RenderTexture not working in very specific circumstances (Unity 4.6.3)

I'm building a project in Unity that makes heavy use of RenderTextures and ComputeShaders, and I found out early on that if I tried to open the project in the free version of Unity, I got an ...
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437 views

Drawing a pixel to RenderTexture

I would like to know how you would go about drawing a single pixel to a RenderTexture in Unity. In XNA, it was just a matter of setting the graphic device's active renderTarget, and drawing to it. ...