Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.

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37 views

Hold the Screen?

My game has similiar mechanics as Flappy Bird game. When you tap or hold the screen with your finger, character goes up. Everybody who tested the game forgot to hold touching the screen, instead they ...
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1answer
43 views

Controlling screen and window size in Unity

In Java I know how to make a window of a certain size and make it not resizable. How do I control my game's window size in Unity and prevent players from resizing it?
3
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3answers
422 views

The proper name for a state, view, screen, etc

Most of my experience is in programming in HTML, JavaScript, etc. I'm taking on a relatively large project, and while I'm the only developer, I eventually want to open source my code for other ...
0
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1answer
54 views

How to make a death screen without making it a new state?

You must be confused by the question, let me explain. In some games, when you die, it shows a death screen but the background is sometimes transparent and shows the game play. how to do that. here are ...
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0answers
34 views

How to hide/enable buttons in a unity menu in a scalable manner

I am currently hiding/disabling buttons to navigate through "screens" in a unity game, with code similar to this within each onclick: public void settingsClick() { SettingsBtn.SetActive(...
3
votes
3answers
184 views

Why is OpenGL point (0,0) not in top-left corner of the screen?

Most of computer graphics systems use screen's top-left corner as staring point, but OpenGL uses bottom-to-top direction, why?
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0answers
95 views

Unity Resolution

Why does my GUI appear shorter when in a 1366x600 resolution versus a 1366x768? To illustrate this, this is the 1366x768 resolution... ...and this is the 1366x600 resolution, which appears shorter ...
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1answer
71 views

Gamemaker display orientation detection

I am making a game that needs to detect when the device gets turned over in landscape mode to landscape-flipped to change some game mechanics when the player does so. The project is already set to ...
1
vote
2answers
166 views

Java 2D Game - Screen Images Flashing

I'm currently working on a 2D Java Game. When I start the game everything works fine. A constant Update- and Framerate. When I'm using normal graphics methods to draw shapes nothing happens. But as ...
3
votes
1answer
183 views

LibGDX - FPS drops

I've been trying to record some gameplay footage of the game I'm currently working on, using the Android SDK and ADB to do it. Whilst the game runs at constant 60 fps in my medium-end phone, as soon ...
0
votes
1answer
263 views

How to split a screen in half using LibGDX without scaling?

I am currently working on a racing game with libGDX and I need to split the screen in half for a two-players mode. (Player 1 in first half and Player 2 in second half). I already have Camera1 that ...
1
vote
1answer
112 views

Switching Screens without initializing them every time

I have a UI with four Screens (all extending a "main Screen") that users switch between very frequently, at the moment I am switching Screens using g.setScreen(new screen);, but this leads to the ...
1
vote
1answer
108 views

Vertically mirroring the screen in LibGDX

I'm developing a game in which the screen layout is different for right and lefty players, so i'll put a button in it to mirror the screen vertically. For displaying textures and fonts, i use a ...
1
vote
1answer
2k views

Handling Back Button in Android without implementing InputProcessor

Please advice/clarifyon below issue in libgdx while handling back button in Screens. I have already gone through these 2 threads, http://stackoverflow.com/questions/7223723/in-libgdx-how-do-i-get-...
2
votes
1answer
139 views

Scalling down libgdx game to fit a smaller screen appears only the half of the stage?

Hello I have made a game in 1280x720, but I want it to fit devices with smaller size, so far no luck with the current code it only shows the left half of the screen, it also does not work with bigger ...
0
votes
2answers
261 views

Libgdx change to other screen and dispose current one

I am trying to switch to a GameScreen when the LinearVelocity of a Box2D - Object is x = 0. If it is so, I am using the setScreen() - Method by calling the main class. This works perfekt, but when ...
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vote
0answers
35 views

How to use GetViewProjMatrix().TransformVector(LineDirection) in UE4?

I try to project a 3D vector (a direction, not a position) in screen space, but it does not return satisfying results: FVector LineDirectionOnScreen = EdMode->ViewMatrices.GetViewProjMatrix()....
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vote
2answers
297 views

Section cut through (solid) geometry

I'm looking for image based (screen space) technique to render section cuts through arbitrary (solid) geometry. I found and studied image based CSG (Kirsch 05 / OpenCSG) but I found it to be perhaps a ...
0
votes
2answers
77 views

the half of the screen does not seem to work correctly

I am not such a professional coder but trying to code something on Unity. However, when I try to play the application in my android phone, the half of the screen does not seem to work correctly: Can ...
1
vote
0answers
19 views

SpriteKit Obj-C – How to add a force on a node a certain distance according to screen size

I have an SKSpriteNode that I'm trying to throw up to a certain point on the screen. I've tried applying an impulse and/or force according to the screen size, but that has strange results. I've also ...
1
vote
1answer
693 views

Switch beetween Screen on LibGdx application

i have set main class like this: public class MyClass extends Game { MenuClass menuClass; ActionGame actionGame; @Override public void create() { menuClass = new MenuClass(this); ...
2
votes
1answer
377 views

Unity2D 5 - Flickering sprites on Android

So the game had been working fine for a few days on Android phone without any issues. Today, after adding some scripts and tweaking the game a little bit (tweaks which have nothing to do with the ...
2
votes
1answer
128 views

Rotate perspective camera to align screen width to procedural object's width (Unity, C#)

I give up. After much trying and searching, I have to say I was unable to achieve the following task, for which I must call for your wise advice. In my current Unity 5 application (using C#), there ...
5
votes
2answers
260 views

How far back should I move my camera to fit a given GameObject in frame?

In Unity with C#, I want to calculate the minimum distance that my perspective camera has to be from a given GameObject (a procedurally generated mesh), so that the object is fully framed by the ...
0
votes
1answer
244 views

How to stretch screen image to fit higher res monitors set to lower resolutions with Unity?

Using Screen.SetResolution(width, height, windowMode); , how might I stretch the image to match the monitor size? I've noticed this problem occurs both with this line of code and also the default ...
0
votes
1answer
87 views

Error when initializing Stage

I made a new class that implements Screen, what I've seen from other people's code is that they create a constructor that takes a parameter of Game game. I did not created a constructor, I think that'...
0
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1answer
611 views

Screen management: How to switch between screens

How can I switch between different screens that implement Screen?
0
votes
1answer
77 views

Direct3D - Get screen coordinates for printing multiple text elements

I have a function that I use to print text PrintText(char* text) that stores the text to a vector, which is then displayed if the vector is not empty. I'm trying to figure out how can I correctly ...
1
vote
1answer
2k views

How to do pixel perfect movement with Unity3D?

How would you be able to make sprites move pixel by pixel in Unity3D? I've tried the following things. int x = (int) transform.position.x; int x = Mathf.FloorToInt(transform.position.x); int x = ...
0
votes
1answer
2k views

What screen resolution do I make an android game in? [duplicate]

Is it safe to assume that most mobile phones and tablets today have moved to 1280x720 resolution and above and make the games in that resolution, scale down for smaller screens or is a smaller ...
-1
votes
1answer
347 views

Libgdx detect touch on a specific object (while moving) [closed]

I have a class (I'll call it with letter "A") and class B. A is the object (as a character) and B is the rendering class which have the aim to show A. I am looking for a way to detect when A is ...
0
votes
1answer
251 views

Relationship between Camera's view size, screen resolution and objects scale

I've had this question since a long time ago and wanted to know the relationship between how an object is viewed through the camera depending on the resolution of the device, the camera's view size ...
5
votes
3answers
363 views

Different Screen Sizes and Camera in Unity

Now I know that no matter what the screen size is the camera will keep its height, so no worries about that. My question is, is there a way to manipulate the camera, either its orthographic size, or ...
1
vote
1answer
217 views

How can I manually syncronize render calls with a monitor's refresh rate in Direct3D 9?

I have an application that utilizes Direct3D 9 to render 3D graphics. I'm trying to manually control the number of frames rendered in a given second. Here is pseudocode: while( bInGame ) { // ...
1
vote
2answers
405 views

How can I run a Unity game in a window larger than the desktop resolution?

I am exploring a research problem using Unity. I require a game resolution of at least 4096 x 786. There seems to be no option under build settings for setting a fixed screen size window. (The default ...
1
vote
3answers
5k views

Libgdx getting screen size

I'm working on libgdx project. I basically recreate my game which I coded in xna to make it available for android. Here's the problem android has many screen resolutions, and I want to know how to get ...
0
votes
1answer
51 views

Out of screen position to inner screen position

I don't know how I could solve this. I'm trying to accomplish this: So if a object is out of my screen I would like to calculate the position it would be inside of the screen. Searched already but ...
2
votes
1answer
2k views

How to output to the Oculus and a 2D screen?

We'd like to present an Oculus game to a large group of people. Not everyone will have an Oculus headset, so we'd like to output to both the Oculus and a second display. The problem is that the ...
0
votes
1answer
1k views

Android Canvas 2D Game: Supporting multiple screen sizes/resolutions [duplicate]

I'm planning to develop a 2D game for android devices by using simple Canvas Surfaces (I know that OpenGL might be more efficient - but Canvas should definitely be enough for my type of game). I'm ...
0
votes
1answer
1k views

In Unity how can I know which direction is the screen auto-rotated?

From the Screen.orientation description I get If the value is set to ScreenOrientation.AutoRotation then the screen will select [...] automatically as the device orientation changes. This seems to ...
0
votes
1answer
672 views

Cant center screen between black bars

As I was trying to adapt my game to different device resolutions I ran into a problem when adjusting the game screen between the "black bars." In my case I am using the FitViewport class from the ...
2
votes
3answers
79 views

Fullscreen transition time

I'm not sure whether this is the correct site to ask this question, but why does it sometimes (game-specific, usually) take really long to enter / exit a fullscreen game (black screen for ~1-5s)? And ...
0
votes
1answer
117 views

How to calculate “real” distance between cursor and away object?

I don't really know how to formulate the title, but the problem is the following: I'm using a scripting language called "SQF" which has been created by a company named "Bohemia Interactive" (no, I do ...
1
vote
1answer
384 views

(XNA) Stretching Images (Sprites) without Blur (Rasterizing?)

thanks for clicking on this question although it has likely one of the most un-specific and confusing titles on this site. I am somewhat new to XNA and I have only posted 1 question on this site ...
0
votes
1answer
211 views

Swiching screen at collision LIBGDX

I am programming with LIBGDX and I am working with a piece of code. What I want to happen is that when the BUCKET collides with a DROP the game switches screens back to the menuScreen. I have tried ...
2
votes
1answer
7k views

Convert Screen coords to World Coords LIBGDX

I'm working on a tile based platformer game in libgdx. I'm having trouble getting the actual touch input coordinates when the aspect ratio of device is different from the virtual fixed aspect ratio ...
2
votes
2answers
325 views

Determine percentage of screen covered by an object without using frustum culling

On the CPU-side of an 3D first-person / ego perspective game I need to check whether what the players currently sees on screen is the inside of a box object defined by world space coordinates (the ...
0
votes
3answers
3k views

how to design transparent screen in libgdx

this question is for LibGdx geeks. I want to make transparent screen in my game. For example, when level completes I want a new transparent screen pop up and show player's high score, buttons to ...
2
votes
1answer
845 views

Aspect ratio in LibGdx

I'm learning LibGdx and I need some help with the camera. Let's see, I'm making a Chu Chu Rocket! clon to start. I've loaded a TiledMap (10x10), and I've created an OrthographicCamera to show the map....
2
votes
1answer
1k views

C# - XNA - Making a Modular Screen / State Manager

I'm not entirely sure how to ask this question since its somewhat broad, but also a bit specific to my code. I'm making a game in C# XNA and attempting to have the parts of it be fairly modular so ...