Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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5 views

Implementing logic for pop tile like game in libgdx or cocoa2d with Android

I'm a total beginner in game development though I have experience in Android native development. Looking to create a pop tile like game with same logic and flow but unable implement or were to start. ...
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0answers
45 views

Game engine development. Mini-games that accurately demonstrate features or milestones [on hold]

What mini-game are there (basic to advance features) that can accurately demonstrate the features/milestones of a game engine project? e.g. Lets say at the moment my game engine can render shapes ...
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0answers
36 views

My first game - looking for feedback [duplicate]

I've been working on my first game for quite some time now and it's finally in somewhat presentable state. The goal was to create a mobile game that can be played in short bursts, that would make a ...
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1answer
44 views

Basic tutorials for creating a multiplayer card game in unity3d

I'm new in unity3d and I'm still studying on how to use it in making a game. For I need to make a multiplayer card game using unity3d. I've been searching everywhere for a nice tutorial in making a ...
2
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1answer
67 views

Detecting interesting kill in a 2D shooter

In Xonotic for some kills (and maybe even just hits?) the game plays a sound clip saying "Impressive!". I was wondering how does the game recognize that a kill was impressive. In Xonotic it feels like ...
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0answers
29 views

LibGDX fullscreen not behaving as I expected

I have been creating a 2D game in LibGDX, where V_WIDTH = 960 andV_HEIGHT = 540. I've created aFitViewport`, and all my game logic is relative to the created view-port. If I manually resize the ...
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2answers
83 views

How to calculate building cost with production per hour?

I know that it may not detailed thread title but I will give more detail about my question. I'm working on a strategy game, and can't find a solution about building cost or training cost. I spent 1 ...
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2answers
45 views

per-pixel collisions using Libgdx Java (is there existing class for this??)?

I am making a simple side scrolling space shooter game using Libgdx and everything is going nicely. However until now I haven't been testing collisions for my players ship with other ships. I have ...
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1answer
63 views

Data flow: Game design balancing data to game

I'm thinking about how to get the game design balancing data (unit values, quest conditions etc.) to a game. I wonder how you would solve/have solved it? Conditions: Java server Unity mobile client ...
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0answers
20 views

(Unity C#) Rotating an object over time to a RaycastHit.point vector

I am trying to rotate a game object (a weapon) to point towards where the centre of the player camera is focused. I am raycasting forward from the centre of the camera (centreCast) and also from the ...
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1answer
43 views

Sketching designs

"A picture is worth a thousand words" In the project I'm currently working I have the designer roll, and by designer I mean to mechanics and not art, so in the process of writing ideas such as the ...
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1answer
64 views

How do I implement semi-random level generation?

I am trying to make a platform game that generates semi-random levels. I want it to read in the segments of a level and then choose a random one from among these segments. I am stuck. I have ...
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0answers
18 views

Ball jumping algorithm

I'm still starting out anf i'm making a 2d game where a ball which jumps through different blocks. The ball jumps a fixed height when i place the blocks that the ball should dodge i place them ...
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1answer
114 views

How to implement large data files without using up a lot of space at runtime?

Say I have a bunch of images that I want to use with my game; I want the image files to be external, so overall I have the game's executable and a directory full of images. Let's say there are 100+ ...
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votes
1answer
59 views

What are the main questions you have to clarify in terms of Game Design before starting development? [closed]

I am looking for a list of questions that helps me to get my idea to a clear game vision. I heard and read about "world book" or "game bible" - a document where everything is documented. But what is ...
4
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1answer
78 views

How do multiple expansions to a game typically should be implemented?

Let's say I have a game that's finished and shipped, what would be the approach that is typically taken in regards to future content such as expansions? I'm not talking about programmatic ...
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2answers
124 views

Calculate current level and level requirements when only XP is being updated

I am trying to create a formula to calculate the players level based on his XP alone. The game currently only increments his XP after certain actions. I have the formula for calculating the required ...
11
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6answers
1k views

What colors to choose for colorblind people? [duplicate]

I'm creating a game. Color coding is its main gameplay feature. What colors should I choose so the game will be colorblind-friendly? (I need 4 colors)
3
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0answers
57 views

Hit detection for partially covered object?

Say you have a character standing behind cover such that some of its body parts like a shoe or a palm is still outside the cover. An explosion takes place close to the cover . In real life this ...
2
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1answer
109 views

Editing run time variables within a custom game engine

I want to add a feature to my game engine where I could change different variables that control in-game things while the engine is still running from a console window. Does anyone know of a way to ...
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votes
3answers
88 views

How can I make my AI NPC's have a footstep sound?

I am making a horror game and I have NPCs roaming around the map. How can I make it so the player can hear the NPCs' footsteps as they get closer?
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0answers
35 views

How to handle entities when switching scenes in an Entity Component System

I originally asked this question on Reddit, but it did not get much traction. I thought it might help if I tried another audience. https://www.reddit.com/r/gamedev/comments/5bnttf/...
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0answers
42 views

what file architecture to follow while uploading an sdl based C++ project to Github? [closed]

I created this sdl game containing header files source files and graphics files including tilemaps . I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
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1answer
58 views

Follow a path in Unity

I want to know how I can make this game object follow the specified path in unity
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1answer
38 views

Combat System - Class Objects as Package and Listener

So I've been trying to map out a combat system and I have an idea I'm laying out that I'm looking for a sanity check on, as well as suggestions. The idea is that all things that can do damage (...
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1answer
62 views

What is a good approach to dynamically change actor Position?

In my card game there are 2 players with each player having a hand(a ListArray of of Cards.In this case its handPlayer1). The Card class extends Actor.This is the code I use to deal the cards to the ...
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4answers
55 views

Specify the center of rotation in Unity

I want to rotate my game object around a point in the space instead of the origin, so how can I do it ?
3
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4answers
183 views

Should I Have a Ridiculously Easy First Level? [closed]

I am making a game based on a grid and filling in certain squares with certain colors according to some rules. It is level-based, and the difficulty of a level is determined by the size of the grid ...
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votes
1answer
54 views

How to start simple game development with Unity 5 [closed]

I want to start developing games with Unity because it's easy to learn, but I don't know where to start. My questions are: - Which preparations should I make for a game? - Are there any tips and ...
1
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1answer
30 views

Libgdx Animation class? not iterating through frames?

I am making a 'simple' top-down space shooter in 2d using Libgdx. I have loaded the texture regions into arrays and created Animations inside my sprite, but when I call the getKeyFrame it seems to ...
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1answer
53 views

How to handle Game Screens? (libGDX)

In my game the main screen is the playscreen. But because I want to draw the menu and the gameover screen on top of the playscreen, I don't create separate screens for them. But if I want to replay, I ...
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0answers
24 views

sprite sheets with atlas/pack resource website?

Im currently learning bout properly usage of spritesheets. I know how to use them etc but I find it cumbersome to manually write down all the cooords for each sprites start location into atlas etc. ...
1
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1answer
53 views

Math / game design for non-linear armor degradation?

I have a game that is about starships shooting each other. Starships have a values that represent initial Health, Armour and Damage degradation Example 1000, 800, 80% // 1000 HP, 800 Armour, 80 % ...
6
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5answers
344 views

Designing MMORPG with secret quests that can remain secret for a while

First of all, I know how difficult it is to design and build MMORPG game. I do not plan to do it anytime soon, this is more of an exercise to stretch my design muscles. Just a thought experiment ...
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1answer
86 views

How do I make a sprite fire a bullet in a direction using SFML and C++?

I'm learning game programming for the first time using sfml and c++. I have sucessfully animated my sprite in all four directions watching some video tutorials. But now i want my sprite to fire in a ...
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2answers
32 views

Upgrades in game with leaderboards? [closed]

I am working on an endless mobile game right now and I'm currently in the designing phase. Most (or all) mobile games especially endless ones now have leaderboards and a player's position in the board ...
1
vote
1answer
54 views

How about fitting into gaming industry with Design and Development mindset and seeking for a masters degree? [closed]

Might be the question is a bit weird but that's what I'm focused on and want to discuss about obtaining a masters degree to fulfill my dreams to work as both designer and developer. I work as a ...
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2answers
107 views

How should I handle MMO Enemies

I have some NPCS protecting a treasure room in a friendly building. But if the player comes close they turn hostile. I don't know if the NPCS should attack everyone when triggered or only attack the ...
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2answers
59 views

Game Design: Colour units per team or per unit type?

In an RTS game where the units are viewed from the top so that they appear relatively small on the screen: What would be the best game design? Colour the units per team, for example: enemy is always ...
0
votes
3answers
76 views

Calculate damage values from bullet velocity and size

I'm trying to make a top-down game using javascript and Pixi which involves multiple different guns. Instead of giving each gun an individual damage value, I wanted to calculate the damage by the ...
0
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1answer
85 views

Is javascript viable for serious multiplatform 2D game development? [closed]

Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
4
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2answers
109 views

The meaning of colours in other cultures

According to http://www.color-wheel-pro.com/color-meaning.html and many other western websites certain colours have meanings. To summarise the meaning of colours in the context of a typical RTS game: ...
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0answers
92 views

What techniques do MMOs use to support extremely large game worlds? [closed]

Most popular game engines available to public access like Cryengine , UE4 , unity etc have very small map size compared to MMO and MMORPG's out there. This question is specific to unreal engine 4 but ...
0
votes
1answer
62 views

Problem understanding finite state machine

I want to use the finite state machine for the ennemies AI in my game. I implemented the pattern and it work fine for my first enemy (enemy A): Enemy is in IdleState by default When enemy see the ...
1
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1answer
71 views

Where do i start with game development when i'm terrible at art and 3d modelling? [closed]

I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
0
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0answers
84 views

Structuring a Stat+Effects system for an RPG [duplicate]

First off let me say I have read these previous Q+A's: This one, this one, and this one. I have read some others much like these but these are the ones I think are most relevant. I'm going to be ...
1
vote
1answer
49 views

Word Puzzle: Less or more difficult [closed]

I'm working on an app which is a Word Puzzle. Player has to arrange about 10 words in correct order to solve it. I have two options to build it: Give user feedback (right or wrong) when he has put ...
0
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0answers
74 views

What is the best way to generate a non-grid, rail-like path from prebuilt pieces?

I'm trying to procedurally generate a path from prebuilt pieces, like one would from a train set (straight piece, 45° turn, 90° turn, etc.). Generating the path randomly is simple enough but I'm ...
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0answers
52 views

Sources for archer vs other unit comparisons? [closed]

Going around the web and gathering info about units gets you in an avalanche of information that can takes years to sort out. You can research historic battles but most of them are imbalanced in one ...
2
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1answer
63 views

What elements are indispensable to players of a tactical strategy game?

Tactical strategy games typically involve area capture/control, unit building, terrain effects, various specialized unit types. Some will include resource gathering / management, unit customization / ...