A gameplay element that tests the ingenuity of the player. It can have one or more logically-concluded solutions.
0
votes
0answers
37 views
Multi-platform casual game [closed]
Is there a way to develop a cross-platform puzzle game running on ios, android and facebook? What options do i have? My own experience is in developing apps for android and ios, but i have never done ...
0
votes
1answer
48 views
How do people apply physics to objects so they can be pushed (e.g. crates)?
I'm working on a 2D puzzle game, and one of the features is the ability to push crates so you can climb on top of them to get to a destination. I've tried many things to get this to work but none of ...
3
votes
1answer
84 views
Creating a Simple Puzzle resolution Algorithm
I develop a (really) simple puzzle game that asks you to join a point A to a B (enter/exit) using a ball and mechanisms that you can rotate to give the correct direction to the ball in order to join ...
1
vote
1answer
87 views
Solvable mazes that have contained cells
Is it possible to create a random maze that is solvable and uses a group of cells or single cells that do not depend on the cells around them?
I am using a visual language that uses self contained ...
0
votes
0answers
139 views
Zebra puzzle generator algorithm
I made an open source zebra puzzle generator, also known as an Einstein puzzle.
When I generate a table, I have to obfuscate (make obscure) it, and make some letters hidden with the good indication ...
0
votes
0answers
78 views
Draw lines over any objects (like in Hitman Go)
After playing Hitman Go, our team was obsessed with puzzle board games. We want to simulate the same puzzle mechanics for our game.
How can we render puzzle lines on any game object in unity. like ...
2
votes
1answer
91 views
3d puzzle game generating levels
I want to create a puzzle game for my first year in college.
I will use OpeGL and C++.
The point of the game is to create a path between squares that have the same color, without making the paths ...
0
votes
1answer
92 views
Maze or puzzle algorithm for something similar to noodles
Not sure if anyone has played Noodles at all https://itunes.apple.com/gb/app/noodles!/id967624193?mt=8 but it is a simple puzzle game, that involves rotating tiles until they link up. The tiles are ...
0
votes
2answers
276 views
Creating puzzle on libGDX
Good afternoon. Help me please to add the code for the game. This game is puzzle. Everything works good, but I would like to have not just ordinary puzzles with numbers, but also the puzzle with a ...
0
votes
0answers
265 views
I Need help with Match-3 mechanics in Gamemaker
Engine used: Gamemaker Studio, Professional Edition
Note: I just saw a suggestion to use an array/matrix, and that's probably infinitely more useful and easier than what I'm doing right now (free-...
7
votes
2answers
278 views
How to visually represent a time span?
I am making a puzzle game. The puzzle in question needs to be solved in advance, with the final solution being given as a series of commands which will instruct an object to navigate a maze.
This ...
43
votes
15answers
6k views
How do I make educational games engaging not boring?
We make educational games for school students, age 7-18; we can't have any violence or blood in them.
I have scoured Google Play and YouTube for good examples of educational games.
So far I found ...
30
votes
11answers
9k views
How can I stop players from cheating on puzzle levels by finding solutions on the web?
In a level based, puzzle-like, game, how can we prevent the gamers to be searching on the Internet for solutions to a specific level? I'd like to let players fairly compare their scores.
I've thought ...
0
votes
2answers
127 views
Procedural Turn Based Puzzle Generation?
Alright, we have a large set of possible moves (what the player is allowed to do). We also have a well defined state of success that defines the desired goal.
We want to generate a configuration where ...
10
votes
3answers
494 views
Why do adventure game puzzles often have a single clue/solution?
When recently playing an adventure game (Dreamfall Chapters) it hit me that most adventure games I've played have had only a single solution to the "puzzles" they require you to solve. This frequently ...
0
votes
1answer
215 views
AI for Minesweeper like game
I am currently developing a Puzzle/RPG game which works a little bit like Minesweeper.
You have a Field of Tiles and 2, 3 or 4 different colors from which you can choose. Now you have to uncover tiles ...
2
votes
1answer
330 views
Gamemaker - Change the fired bullets' direction using objects as guide
So I am trying to create a shooting-ship-puzzle game at sea on gamemaker. There is a playership that must shoot the enemy ships using only the available "whirlpools". There are many whirlpools in the ...
4
votes
3answers
215 views
Hinting at Steganography
I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...
2
votes
1answer
75 views
How do I recognize squares, rectangles … (like in TwoDots)?
I currently working on a small mobile game. Not a clone of TwoDots(!) but I need to recognize patterns like they do and I use the game as an example. How the game works? Players have to connect dots. ...
6
votes
3answers
1k views
How can I do optimal pathfinding for a Tetris piece?
Imagine a standard Tetris board (10x20) using the standard set of 7 tetrominoes.
Given a Tetris game state and a target position, how can I find the optimal sequence of moves that will get the ...
5
votes
3answers
4k views
How can I ensure a grid can be filled with Tetris-like pieces?
I'm thinking of making a puzzle game where the objective is to fill a grid with shaped puzzle pieces (for example, the classic Tetris shapes).
How can I go about generating a set of pieces that can ...
0
votes
2answers
183 views
Avoiding singletons for puzzle system [closed]
Say for instance I have a puzzle with 3 switches that need to be in some configuration (say all on) in one room, that opens a door in another, with a load screen separating, so I can't link the ...
1
vote
1answer
138 views
Approach to puzzle generation
I have a task in hand about making a puzzle generator, that can fill a game board with colored pearls, that then needs to be solved by the player.
The core rules are
Pearls are placed in a grid, ...
1
vote
1answer
601 views
How to implement a hint-system for nearby matches (in a Match-3 puzzle game)?
Taking Candy Crush as an example:
In a Match-3 game, how would you figure out which nearby tiles are 1 move away from creating a match?
Do you basically have to do it by trial-and-error on every ...
3
votes
1answer
178 views
How do I make an XML-specified animation show completely?
I want to add animation to my game board when updating tile positions. I can start an animation at the right point, but there's a catch: When the translate animation starts, it seems like the ...
2
votes
2answers
318 views
How to be sure that a target goal in a match 3 game level will not be impossible?
This is clearly not a coding problem but the logical one. I am starting to learn how to make a match 3 game.
but there is a question rising in my mind.
when i will set goal to complete the level, how ...
2
votes
2answers
158 views
How can I manage complicated visual state over a simple model in puzzle games?
I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS)
The scenario is that you've got some sort of puzzle game with a simple game model. For a simple case,...
4
votes
3answers
160 views
Approaches to timed puzzle elements
I'm working on a side scrolling game that has a number of timed puzzle elements. As a simple example: I have a number of moving platforms that have been setup to transition in a pattern. Ideally I'd ...
-1
votes
2answers
114 views
How to glow a UIButtons in sequence
I am working on a memory based matching puzzle game. For that I need to glow buttons in a sequence that's generated randomly.
I am glowing the buttons by changing its background images. I'd like to ...
2
votes
2answers
490 views
How do I make a puzzle piece move smoothly between locations?
I'm building a 2048 clone to sharpen my Libgdx skills, but I don't know how to ease a tiles between board locations. When I slide my finger, the tile moves rather swiftly. How I can make the movement ...
0
votes
1answer
1k views
What is the approach of creating an image puzzle game with libgdx
I would like to create a game which consists of taking a random image, slicing it up into some number of pieces (according to a selected difficulty) and letting the player solve the puzzle.
I've ...
1
vote
2answers
752 views
Layer depth problem
I try to create Puzzle JigSaw,and I want to display the selected piece on the first layer, the pieces that are on the original positions(solved) on the last layer and the others on the middle.
I ...
4
votes
2answers
253 views
How can I estimate the difficulty of user-generated content in my puzzle game?
I'm making a puzzle game where one player makes a puzzle, and other players attempt to solve the puzzle the first player made. The puzzles are a grid of squares that may contain different kinds of ...
2
votes
1answer
422 views
How do I animate pieces between puzzle states?
I'm developing a simple C# puzzle game as a learning exercise, using OpenTK. It's similar to Puzzles and Dragons' puzzle part: The aim is to match 3 pieces to remove them. Removed pieces are replaced.
...
8
votes
1answer
350 views
Algorithm to produce 'Lady or Tiger' puzzles?
What my problem is:
There is a puzzle by Raymond Smullyan that works something like this: You are in a room with many doors. Behind some of those doors, there are ladies; behind the others, there are ...
0
votes
0answers
56 views
Tetris-like wall-kicking not working [duplicate]
So I'm making a falling-block puzzle game. It's not a Tetris clone, but the block clusters move in a similar fashion. I want to make it so that if you rotate against a wall, or against another piece,...
1
vote
1answer
85 views
Locating point on a closed path to maximize sum of distances to a sample of weighted points
I'm doing AI for a simple puzzled game and need to solve the following problem efficiently (less than 1 sec for the range specified since I need to do many iterations in a game).
A sample of N (1 ...
2
votes
2answers
918 views
Logic For Puzzle Game - How do I do it?
What is the game all about?
It's a puzzle game. I am using AndEngine to build it on Android platform (currently). I have divided the game into various World, with each World containing various Levels....
1
vote
3answers
162 views
Which is better: More puzzle apps in Store or more puzzle levels in a single app [closed]
The Question: Given a freemium model (ad-supported with in-app-purchase of additional levels/hints)... are chances of overall success better with a single puzzle app with lots (but varied) levels/...
10
votes
2answers
1k views
Algorithm for optimising a match game with known queue
I'm trying to write a solver in C# .NET for a game known as Flowerz. For your reference, you can play it on MSN, here: http://zone.msn.com/gameplayer/gameplayer.aspx?game=flowerz. I'm writing it for ...
12
votes
5answers
19k views
How can I generate Sudoku puzzles?
I'm trying to make a Sudoku puzzle generator. It's a lot harder than I expected and the more I get into it, the harder it gets!
My current approach is to split the problem into 2 steps:
Generate a ...
0
votes
3answers
200 views
Hardcore or casual? Help me understand please
I am working on an easy casual physics puzzle on iOS for kids and thought of this question.
In my honest opinion casual kids games must have simple gameplay - one tap or command for a step, several ...
3
votes
2answers
2k views
What algorithm to use to fill a KenKen square board with cages?
I am working on recreating KenKen, a popular math puzzle involving a blank grid that is divided into "cages". Each cage is just a collection of adjacent squares and has a clue which is generally a ...
1
vote
1answer
380 views
Cost of changing scene in andengine
I'm working on a simple 2d puzzle with small textures (in count and quantity).
Now after I finished the game logic I'm considering tow options to switch between levels:
Remove all objects manually ...
-2
votes
3answers
245 views
Last level of puzzle games - hard or easy? [closed]
Currently I am creating a puzzle game, and I am finishing all the levels... and then I run into this problem:
From puzzle games that I played, I find that the design of the very last level goes into ...
7
votes
2answers
2k views
Identifying quad patterns in a two-dimensional array
In the tech demo I'm trying to make, tetrominoe-style blocks will be placed by the player, at which point the game checks to see if they've made a quad with any existing shapes on the board (a 2D ...
3
votes
2answers
2k views
Creating practically solvable 15 puzzle inputs
I am now developing a 15 puzzle game. I know the method to detect unsolvable puzzles. But unlike 8-puzzle, solution for 15-puzzle takes quite long time for some input states and can be solved within 5 ...
6
votes
1answer
7k views
Why is this 8 puzzle unsolvable?
I am developing a 8 puzzle game. I went through the rules in this (see Detecting Unsolvable Puzzles) link, which tell you how to detect if an initial state is unsolvable. It says that if the number of ...
11
votes
2answers
2k views
Finding shapes in 2D Array, then optimising
I've just been allowed an image...The image below from my game shows some darkened blocks, which have been recognised as being part of a "T" shape. As can be seen, the code has darkened the blocks ...
1
vote
1answer
635 views
Creating an interactive grid for a puzzle game
I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on.
This is what a empty and ...