Tagged Questions
The virtual-reality tag has no usage guidance.
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0answers
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+50
How to force play area corners to Lighthouses in Unity
I'm working for a guy that wants to recreate real environments in VR and superpose them for business demos. Think of one of those mall kiosks where you "enter virtual reality" and at first it looks ...
0
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0answers
33 views
OpenVR IPD distance between eyes needed for masking in shaders
I have a Unity scene with OpenVR and Single Pass Stereo Rendering.
I need to do a fullscreen 3D masking effect in VR, based on reconstructed worldspace position from depth. I'm doing it using ...
1
vote
0answers
42 views
Speed of procedural geometries
I'm evaluating solutions for creating a VR videogame that should run on cellphones. The assets will be streamed from our servers and that could be a problem on limited capabilities devices.
Since the ...
0
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0answers
16 views
Where can I tweak Unity's implementation of VR camera movement?
For research purposes, I'm looking to make a couple tweaks towards how moving the HMD in real space affects the camera in virtual space. Apparently since Unity 5.4, HMD movement is handled by Unity ...
1
vote
1answer
28 views
How to render this stereopanorama for VR in unreal engine4
How to render this stereopanorama for VR in unreal engine4
0
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0answers
47 views
Playing GvrVideo Demo scene for Cardboard on Unity3D
I have Unity 5.4.2f2GVR13 installed that came with the technical preview (with the Android Build Support). Also have the latest (v1.10) Google VR SDK for Unity.
I have imported the gvrVideo package ...
0
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0answers
20 views
Complex Machine handling through VR controller
I have a very Complex Machine which I want to operate through my VR controller (HTC Vive Controller). As you can see its short animated video here. I want to pull the machine cover through VR ...
0
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0answers
67 views
How to put an OnClick on UI button with VR?
I've made a game without a main menu. So I've decided to make a main menu with a button that can be shot to start the game. My problem is that I can't shoot the button. I have made the canvas in world ...
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0answers
20 views
Interpolate spherical pendulum motion
I am currently working on a project that aims to combine virtual reality with the real world. For this project, I am tracking a pendulum that is hanging from the ceiling using the HTC Vive, and want ...
0
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2answers
65 views
What do you do with “Player Start” and “Pawn” objects when setting up the default VR game in Unreal?
I followed the setup tutorial provided by Unreal from here but after setting up the pawn and the VR_GameMode you don't do anything with them. They are never added to the scene or anything and the ...
0
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0answers
17 views
Transform arbitrary axes to world axes
I'm in the case I need to transform a Quaternion coordinate system to a concrete one, let me explain.
I'm implementing an orientation tracker for VR headsets, I have the orientation of the device and ...
-1
votes
1answer
74 views
What is a good (and short) Unity VR project demo/tutorial?
I am preparing a demo/tutorial of "VR and Unity" for my team (mainly developers) to get them excited about this technology. Is there any good existing demo/tutorial that I could use to show them a ...
1
vote
0answers
96 views
how to implement ARVR controller in unity & vuforia
hello i've been strugling figuring out this thing. i'm trying to make ar controller for my vr cardboard game, so the idea is using AR and VR simultaniously. you will completely in vr game but your ...
0
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0answers
65 views
HTC Vive - VR Preview - Cross eye, overlapping (4.13)
I am using HTC VIVE with UE4.13. Whenever I press play on VR Preview, the left eye and the right seem to overlap - cross eyed. For the left eye, the left sight of the vision has a dark portion. Same ...
0
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0answers
55 views
Correction for chromatic aberration
Chromatic aberration distorts the colour of the image in a VR headset. How do I render a virtual scene using C++ that uses inverse distortion to correct the distortion when viewed in VR?
0
votes
1answer
111 views
VR Play postion Sync over the network
I am developing a multiplayer game where a normal character controller user and VR user can participate. So there are two modes of the games through a user can join:
Normal
VR Mode
I am able to ...
0
votes
1answer
40 views
Dynamically setting parent causing strange object scaling
TL;DR: How could one fix scaling skew caused by a parent object assigned at run-time where the parent object's scaling perpendicular to its surface is not a 1:1 ratio, thereby turning the circular ...
0
votes
1answer
382 views
Shader / Reconstructing position from DEPTH in VR through Projection Matrix
In Unity you can access the Depth-Buffer in the Pixel Shader.
With that Depth-Buffer and the Nearplane, Farplane, CamToWorldMatrix and FOV you can calculate every pixel position of the objects the ...
3
votes
1answer
246 views
Unity disable SteamVR
I'm making a game which is playable with VR and without VR. The SteamVR plugin is inside my projekt folders but no CameraRig or other SteamVR object is inside my scene.
When i start the game SteamVR ...
1
vote
0answers
45 views
Oculus Rift DK1 and DK2 compatability issues
For a project I need to make a multiplayer game using Unity and the Oculus Rift. My project works fine with the DK2 but it turns out the second rift is a DK1 and it won’t work with Unity. I was ...
0
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0answers
13 views
call SteamVR one event code from another event
I am a little bit new to VR using HTC-Vive with steamVR toolkit. I have came across a problem where I have startTouching event which fires
as controller start touching with object but for ...
1
vote
1answer
330 views
How to interact with object in HTC-vive Unity
I just start to learn HTC vive app development with unity and want to interact with Object and want to get it as controller interact with it. Try to learning form StreamVR Unity Toolkit documentation. ...
0
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0answers
59 views
Play 360 degree video on samsung GearVR Unity
I am working on playing a 360 degree video on a sphere using EasymovieTexture plugin. After that I have added the "GoogleVRForUnity" and tested the demo on the Google Cardboard device. Its working ...
1
vote
1answer
184 views
Vertex Displacement Distortion Correction
I am developing for Mobile VR using GoogleVRSDK and Unity. My target platform is Android.
I have a shader which displaces vertices to create a reverse lens distortion.
Following is my shader,
...
0
votes
0answers
286 views
Oculus Unity - Reset Pose , without resetting the rotation
I am working on a VR game using Oculus Rift utlities plugin 1.6.0 (https://developer.oculus.com/downloads/game-engines/1.6.0/Oculus_Utilities_for_Unity_5/) and Unity 5.4.0f3.
The biggest problem I am ...
1
vote
1answer
269 views
Why is text resolution so bad in VR?
VR is already at a point where it can render some impressive 3D landscapes. But it is awful at rendering text. This renders things like VR Desktop as basically unusable.
Question: Why is text ...
0
votes
0answers
95 views
360 degree viewer for AR
I want to implement a 360-degree viewer for Augmented-Reality in Unity. Augmented-Reality means in this case, that I want to place an image like an interface mockup in my viewer which has transparency....
3
votes
1answer
191 views
Unity VR: How to draw camera on top of VRSettings.showDeviceView mirroring
We're using VRSettings.showDeviceView = true to mirror the VR display to the main window. We also have a camera that we'd like to draw over top of the main window's mirrored VR image. This other ...
1
vote
0answers
92 views
I keep getting a type/namespace error when I try to define my two motion controllers. What am I doing wrong?
I'm trying to get motion controls working (particularly making it act like a joystick) but I keep getting this error "The type or namespace name 'SteamVR_Controller' could not be found (are you ...
4
votes
2answers
1k views
How do I differentiate between the two Vive motion controllers?
I am working with a Vive Pre (devkit) and I have most everything working the way I want it to. However I am wondering how do I refer to or even know which motion controller is which? From what I can ...
1
vote
0answers
125 views
Third-person Steering with Samsung Gear VR Unity
I am working on third-person steering, where you see the object like car, plane, spaceship in front of you as you steer it. I have got the code for Google Cardboard . How can I implement this in ...
1
vote
0answers
131 views
Move around the object using head tracking movement in Unity
I am developing an app for Samsung Gear VR with unity.I have added a cube and made the cube move forward on the terrain.
Now I need to move around the cube using head tracking movement.I have ...
2
votes
1answer
356 views
Cardboard VR Mode rendering black in Unity
I've searched around and seen this problem is quite common, but none of the fixes I've read have resolved the issue: If VR Mode is enabled in the GvrViewerMain prefab, the scene will render as just a ...
0
votes
0answers
67 views
Unity VR: Possible to render a multiple mesh/material model transparent without seeing innards?
I would like to render a model in VR using Unity. This model consists of multiple meshes, some with different materials. I would like this entire model to fade in and out without having depth sorting ...
1
vote
0answers
43 views
Unity Google VR SDK Main Camera showing Game Objects Behind Left and Right Cameras
I'm trying to get a basic VR app up and running on iOS with the Unity Google VR SDK and I've run into a strange issue where my game objects are appearing behind the left and right camera views in ...
1
vote
0answers
177 views
Double vision with Google Cardboard in Unity
I am working on a VR app.
I have a terrain and some cube placed in the terrain.Even I have added the Reticle to point at the cube and display some message when the user gaze at the cube.
I have set ...
1
vote
0answers
223 views
Map video texture to a half sphere in Unity
I'm new to unity3D. and am trying to play a 360-degree video. But instead of mapping the whole 360-degree (equirectangular) video to the whole sphere, I need to map the half-video to a half-sphere ...
1
vote
0answers
118 views
Head tracking stuttering/lag/blur issue with Google Carboard
I am working on Virtual Reality app. I have created a city terrain and when I move around the terrain using keyboard it move smoothly but when using head tracking I feel a lag/blur when I move or look ...
1
vote
0answers
94 views
Lens Distortion not working with Unity 5.3.5
I have downloded the latest sdk from this link
https://github.com/googlevr/gvr-unity-sdk
I imported the package into my project.From the prefab added GvrMain to my scene and set the Distortion ...
0
votes
0answers
97 views
Lense distortion correction with unity5
I am working on lens distortion correction in Unity. I created a new scene dragged the "Cardboard" prefab to the scene. In the cardboard setting I have set the Distortion correction as "Non". and I ...
0
votes
1answer
69 views
How could I make someone walk in place?
I'm working on a serious project and I really need help.
I'm working on a virtual reality First-Person-Shooter game. The problem is that I want to make the player (a real person) walk in place (...
1
vote
2answers
466 views
How to make user move in virtual reality with Google Cardboard and Unity?
I am working on virtual walkthrough using Google Cardboard in Unity
I have a building, I need to move inside the room using google cardboard. How can I do that? Is it possible to move around when we ...
0
votes
1answer
189 views
How to merge VRPN and Unity
I'm new to virtual environments, having worked mostly with Arduino and other physical applications. I'm trying to set up VRPN server on one of the computers in my lab to pass some triggers from a ...
5
votes
1answer
113 views
Why can't game be easily adapted to VR [closed]
I've had this question for some time now, but never got around to asking it. Why can't games be easily adapted to VR? I understand some games in which animations change viewpoint would nauseate the ...
2
votes
0answers
196 views
UE4 Gear VR won't “lock to HMD”
the problem:
"Is Head Mounted Display Enabled" seems to always return false on samsung Gear VR.
so the camera is not locked to the HMD and it will use the default camera's not the ones for hmd.
the ...
2
votes
0answers
254 views
Optimise Gear-VR text rendering with Unity
I have a problem with my text being always kind of broken, so there are just some parts of the text visible (parts of letters) and the text flickers a lot.
At the moment I have this text 2D-UI text ...
1
vote
2answers
145 views
How can I select a object (canvas) with tag using Physics.Raycast?
I made this C# script, becase I want select a Button of the menu(canvas) for choice the dificulty of the game, but I don't want select with mouse I just want select with Aim, and I made this script ...
2
votes
1answer
416 views
Is it feasible to playback 4K video in Unity?
I'm starting work on a 360 VR video player, aimed at mobile devices (iOS/Android Cardboard + GearVR) and I'm evaluating whether it is possible to get video quality from 1080p to 4k in Unity or if I ...
0
votes
1answer
934 views
Is there a way to use the UnityEngine.UI with SteamVR and the Vive?
I recently got into developing VR games using the Vive as my standard platform. Now I would like to design some UnityEngine.UI elements that would be interactable via the built in pointer scripts that ...
5
votes
0answers
48 views
How to activate GearVR Menu in my own Unity-Apps?
So in normal GearVr-Apps, which you can download from the marketplace, you can activate the GearVr Menu to control brightness etc. with a long click on the back button. But this does not work for all ...