3D modelling is the process of using software to generate representations of 3D objects for use in a game or other application.
0
votes
1answer
97 views
How Many Entities can the Unity Game Engine Handle Before it Starts to Lag?
I am building a player model for my game, the model is very complicated due to its ability to be customizable. A single player entity can have 70 + entities including the head, parts to the face, arms,...
1
vote
0answers
16 views
Pipes in 3DS Max
I'm working on a game where the players control a cube across the Y and X axis (relative to that of the picture) and in one part of a level they should be able to control it through a pipe.
I'm new ...
0
votes
1answer
43 views
I have a question about 3D game models and copyright [duplicate]
I am making a game that is like a combination of minecraft and unturned. It is like minecraft as it is very block based. It is like unturned because it has vehicles and other unturned functionalities. ...
-5
votes
1answer
82 views
are low poly games easy to create in unity 5? [closed]
I am a beginner in unity. I saw few 3d games created in it. Developers tried a lot to make those games look good in free edition but its hard to create eye crushing graphics at unity free edition.
...
-4
votes
1answer
43 views
Creating character for lumbaryard
What I need to do if I want to create character for cryengine/lumbaryard?
1
vote
1answer
61 views
What is an example of a binary 3d file format? [closed]
I'm new to GD so if this is too broad I apologize. I'm looking for some quick information.
What binary file format supports the basic game rendering information?
raw position vertices
Texture/UV
(or)...
3
votes
1answer
27 views
Size of .skp gets doubled after importing to Unity
I have created a 3D model in SketchUp, and it is about 1.6Mb in size. After importing it to Unity, the size more than doubled to 4Mb.
Why is that?
0
votes
0answers
32 views
Displacement map - exact amount of displacement
I'm helping my friend to make a custom 3d viewer with displacement functionality.
We managed to move vertexes along normal in both directions, but exact amount of maximum displacement for each map is ...
0
votes
1answer
58 views
Does decreasing rendering resolution also decrease the amount of polygons in my 3d models?
When lowering my game resolution I reduce the pixel count of the final rendered output image, does the 3d model I use to render the final image also lose polygons?
6
votes
2answers
378 views
How do games programmatically manipulate 3d models?
The title says it all. An artist makes a 3d model of a character. How does a programmer use the model to make the character run around?
0
votes
1answer
87 views
Ho can someone make 3D tiles not looking like perfect cubes?
Ok here's the graphics an artist did for me: While the texture is nice when seen as image file, I think the tile is somewhat flat.
The problem is:
If he bevel the cube, then there will be tiling ...
1
vote
0answers
50 views
How do I convert a DWG floor plan to 3D for use in Unity or PlayCanvas
I wish to take DWG floor plans and make 3D models of them which I can then use in Unity or PlayCanvas.
PlayCanvas accepts FBX 3D models from tools such as Blender, Sketchup, 3DSMax, Maya, etc.
There ...
0
votes
0answers
11 views
Project a path on a mesh surface, but maintain its substance
I have searched too much for this seemingly basic requirement but found nothing so far...
I have a mesh surface (representing a terrain). I want to make an object "walk" on the terrain.
I would like ...
5
votes
2answers
146 views
How to join two cubes?
If I want to make a character (in Blender) made of cubes, to export it to unity later, should I leave these cubes and all the other body parts as separate objects, or join them all into one mesh?
And,...
1
vote
1answer
80 views
Where do i start with game development when i'm terrible at art and 3d modelling? [closed]
I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
1
vote
0answers
346 views
Handmade Terrain vs. Terrain Engine in Unity?
I'm planning a game right now, to be made in Unity, and I'm trying to decide how I'll approach the basic level construction. Essentially, my game takes place on an island in an infinite ocean, very ...
0
votes
1answer
120 views
How to merge fiber subtools in Zbrush
I just started learning Zbrush.
While using Fibermesh, I notice that the "fiber" subtools are different from the normal ones. For example, they can be exported as curves, and BPR renders them ...
0
votes
0answers
92 views
Creating a smooth transition between materials on large models using Unity and/or Blender
Im not sure if this is possible or not... I would like to create a smooth transitiom(crossfade) between two textures on a 3d model made in Blender that can be imported to Unity. For example if I ...
0
votes
1answer
100 views
Standard unit value for 3d game character height?
Basically I'm building a first person shooter game using DirectX9. And now, I'm working on the modeling side. But before I start modeling, I have to make sure that I create all the models with ...
4
votes
2answers
926 views
How to make a map (game world) based on a real world place or city?
As a disclaimer before my real question, I have little experience in game development, only basic Unity knowledge.
I noticed a lot of games are based on real world places and cities, for example GTA ...
0
votes
1answer
41 views
How to access triangulates in a 3d model that was imported in Unity?
I have a 3d model of a city. It is in collada format and ina dae file. I imported 3d model to unity but I don't know how can I access the objects of this 3d model with c# script.Because I am new with ...
1
vote
0answers
21 views
UV Packing Roadblock
I noticed that when I was unwrapping and packing UV's in 3DS Max, that about 75% of the map was taken up by a bunch of repetitive small parts, because of their unique shape and inability to fit ...
2
votes
2answers
961 views
How to create Half hemisphere 3D model
I already have an hemisphere.obj 3D model. But I'm trying to build a half-hemisphere (quarter sphere) model. How can I do that? What is the easiest way to do that?
Generally, is there any easy way to ...
0
votes
2answers
42 views
rough texturing on edges of mechanical parts
How do major studios fake the effect of "wear & tear" on the edges of guns and other things? I've always wondered this, but today it got to the point where I figured, why not just ask you guys. I"...
5
votes
1answer
88 views
Imported Blender .fbx model appears transparent
I exported a model that i made in blender to a .fbx file. I imported it to Unity and, as you can see in the image, one arm of my character appears transparent.
I already have the normals pointing in ...
0
votes
0answers
34 views
How would I do torn clothing for zombies?
Should I give the clothes depth? I played Blackops III and it seems as if the clothing on the zombies have no depth when I look at torn areas. How do I do the torn areas? They seem to have a lot of ...
0
votes
0answers
27 views
Change the player 3d model in runtime
Suppose I am playing a zombie game, and a zombie bites me on my arm. So, to stay alive, I have to cut off my arm, right?
Or maybe you are playing a FPS and an enemy player shoots you at your hand. ...
1
vote
0answers
83 views
Can't delete face Maya
So here is my model (bed sheets). I have an extra face right below it and I cannot delete it. I made it bigger for you guys but at first it was really small. I have no idea how that geometry got there....
1
vote
3answers
911 views
Using Unreal Engine 4 to model Earth
I could not find a game that has modeled Earth completely (i.e., The entire planet and full round model). Does UE4 have a limitation, such as maximum map size, that limits modeling the entire Earth?
...
1
vote
1answer
41 views
Is there a 3D format that supports instanced components? [closed]
I am looking for a 3D file format that supports instanced components/objects. That is, there is one geometry declaration and then it is instanced in numerous places. Open formats are very much ...
-4
votes
2answers
453 views
Buy or make assets [closed]
As an indie developer, I don't know if I should make my own models or buy them from the asset store (unity engine). I do know basic modeling in Blender, but I also have spare money that I can use to ...
-2
votes
1answer
185 views
good and free 3D modeling programs for implement into Unity [closed]
I'll make some objects that are not easy to make in Unity, but on my previous question Making holes in 3D objects (Unity) was there an answer that said that I can make it whit an other 3D modeling ...
-1
votes
1answer
1k views
Is there a way to make lowpoly characters close to looking like anime?
I have never used MakeHuman but i am trying to find a way to make lowpoly human models for a game. simple game so thats why i want lowpoly.
I want to have lowpoly but be looking like anime (Japanese ...
2
votes
0answers
38 views
Strange effects (inadvertently dividing edges) when doing Maya's extrusion
Firstly, I thought this was the best place to post my question, since there isn't a Maya section or a generic 3-D modeling section, as far as I saw.
I am following a tutorial which can be found here ...
3
votes
2answers
510 views
High poly vs Low Poly when creating model [closed]
I am new in game development, but I have some knowledge in Maya and 3ds Max, I want to create pirate ship for game. So I spoke with many 3d artists and there are different opinions about low polygons ...
1
vote
1answer
63 views
When making 3D model for building, is it better to split it or combine it? [closed]
As the title say, when making 3d model for building (example: school, office, etc). Used for FPS game so it must have detail and texture must be vary so it won't look like repeating/reused. Is it ...
2
votes
1answer
95 views
Texturing curves in blender
Im making a tree in blender with the sappling add-on, i've already textured the leaves, i want to know how to texture the trunk with a bark texture. Im using cycles render.
Thanks in advance. :)
3
votes
1answer
67 views
Connecting 3d corridors created by procedural generation?
The 2d case is simple. You generate the segments. You find the intersections. Then you can easily outline the shape of the connecting joint in the 2d embedded graph.
However, in 3d or n-d with a ...