The model-loader tag has no usage guidance.
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votes
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70 views
MagicaVoxel PLY file does not seem to render glass in aframe/threejs
So I have an extremely simple shape (a sphere) I made in magicavoxel. I've selected a color from the palette, gone to the render tab, then turned on glass.
When I bake and load the PLY file in aframe/...
1
vote
1answer
71 views
Problem with loading models with different shaders
I am lerning opengl programming from http: //learnopengl.com .And i can load any model which i want.But if i want to load two models with different shaders,a problem occurs.
For example:
First i draw ...
0
votes
1answer
83 views
Trying to abstract OpenGL model loading but can't draw triangle… (C++)
Recently, I have been trying to learn modern OpenGL and I think I've grasped it (or the basics, at the very least.) but I have been having issues trying to make a triangle display on the screen but it ...
1
vote
1answer
223 views
ASSIMP OpenGL collada and Skeletal Animation
first of all i would like to say that i read everything out there and still did not figure it out quite yet.
In my project i need to implement a skinning technique, but before going there i need to ...
1
vote
0answers
517 views
Streaming 3d model --> unity android
I want to include a feature in my game that allows me to host raw 3d models (.fbx/ .obj/ etc., not AssetBundles) on a server.
The game should download these files, save them to the device and load ...
4
votes
1answer
286 views
How to load multiple 3D models dynamically xna
I want to load multiple 3D models .fbx at the same time in my map display.
I can load First Model but when I use ContentBuilder to Load another Model, I Got Error in effect.EnableDefaultLighting ();
...
1
vote
1answer
63 views
add random walls with an array in 3D xna 4
I'm trying to add walls to my 3D game. I created a wall entity and added model array
public Walls()
{
modelArray = new Model[10];
}
public void Initialize(ContentManager contentManager)
{
for (...
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vote
1answer
2k views
C++ DirectX FBX SDK Importer Weird Mesh Problem
I'm having a problem understanding how to render the vertex data in fbx model into directx.
This is my two functions and I've already triangulated all the mesh nodes.
bool FBXLoader::CopyVertexData(...
1
vote
1answer
536 views
Errors when loading Assimp meshes
I am experiencing some oddities when loading meshes in Assimp. Some models render perfectly, while others are complete jumbles of triangles.
Some Example Images:
Teapot Correct -
Teapot Actual
...
2
votes
1answer
792 views
Efficient way of loading wavefront models in openGL game
In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
3
votes
1answer
488 views
Why do some .obj files have no newlines?
I'm working on a game engine and just started with mesh loading. I started with the format .obj. I ran into this problem:
The guide I'm following gave me a couple of .obj files to try and they all ...
2
votes
1answer
142 views
What format(s) does Blender 2.6 support well enough to use with my game?
I'm using Blender 2.6 to create meshes to be loaded by my engine while in development. I've noticed that Blender 2.6 has very few exporters compared to previous versions of Blender (but a MUCH ...
0
votes
1answer
493 views
Apply bone tranforms when importing FBX in XNA
Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table.
I want to draw the Model with a custom ...
0
votes
1answer
412 views
OpenGL quake 3 shader file for objects (for trees)
I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no ...
2
votes
2answers
736 views
Seeking an C/C++ OBJ geometry read/write that does not modify the representation
I am seeking a means to read and write OBJ geometry files with logic that does not modify the geometry representation. i.e. read geometry, immediately write it, and a diff of the source OBJ and the ...
1
vote
1answer
1k views
Child transforms problem when loading 3DS models using assimp
I'm trying to load a textured 3d model into my scene using assimp model loader.
The problem is that child meshes are not situated correctly (they don't have the correct transformations).
In brief: ...
0
votes
1answer
128 views
Support of multiple 3d formats in engine
What is the best practice to add support of loading models from multiple file formats (.obj, .3ds ...)?
What class hierarchy should I use (now I have Mesh class( containing vertex, data ) and ...