The surface tag has no usage guidance.
4
votes
2answers
3k views
Where and how to smooth a voxel-based terrain surface?
I want to smooth the blocky terrain in a Minecraft-like world. The smoothing affects visual appearance and physics but not the logic of placing and picking blocks. I have my mathematical formula to ...
3
votes
1answer
152 views
How to make a map surface object
I'm making a 2d tile based game. In pygame I could create a map like this:
screen = pygame.display(resolution)
map = pygame.Surface(width, height)
for tile in all_tiles:
map.blit(tile)
...
2
votes
2answers
1k views
Relative cam movement and momentum on arbitrary surface
I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement.
The requirement is that I ...
1
vote
1answer
86 views
How to implement angled surface?
I'am trying to implement 2D platformer game inspired by N game. But the problem is I have no idea how to implement something like this:
I have two ideas of how this could be implemented but i ...
1
vote
0answers
109 views
How is curved 2d ground is implemented in real games?
I'm developing a 2d platformer (inspired by N game) and I already successfully implemented circle-convex, convex-convex and circle-circle collision. But now I want to be able to make platform that ...
0
votes
2answers
67 views
Array of 3d points, construct point cloud or surface (OpenGL)
I have an array of 3 dimensional point objects, I can manipulate the input into this array into any configuration I want, for example, it could be a vector of floating point numbers, a vector of ints, ...
0
votes
0answers
12 views
Python & Pygame: How do I use this animated gif as background surface? [duplicate]
How would I go about putting an animated gif into my game in Pygame? I'm following along on the tutorial at inventwithpython (source) slidepuzzle.py
My code is very similar, as I'm just beginning how ...
0
votes
0answers
15 views
Strange offset when accessing pixels from an SDL surface
I am using a routine to map a triangle from one surface to another.
The problem is that the function below chooses the correct pixel to draw on the destination surface, but the pixel selected from the ...
0
votes
0answers
77 views
Alpha Lambert Shader Transparent even when Alpha is 1?
So I'm writing a shader that has to be differently transparent in different spots.
However, when I use #pragma surface surf Lambert alpha, the object is partially transparent even when I force alpha ...