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on Nov 16 at 0:00  Rizz yourself (again)
Last message 2d ago

Game development and other polite discussion. Game development conversations have priority. Please star responsibly. The Code of Conduct of Stack Exchange applies here too: https://gamedev.stackexchange.com/conduct

Frozen Last message 703d ago

More explanations

Frozen Last message 1469d ago

Frozen Last message 1587d ago

need to pass a texture2d array into a enumerator

Gallery: anyone may enter, but only approved users can talk

Room for Ginger and SupBruh

Frozen Last message 1589d ago

Where Ginger teaches SupBruh the *basics* of scripting and Unity. Only for Ginger and SupBruh.

Frozen Last message 1594d ago

How 2 script?

Frozen Last message 1598d ago

Open discussion for https://gamedev.stackexchange.com/election/4

Frozen Last message 1859d ago

Looking to discuss what game dev project management tools are the best and why people like them so much.

Frozen Last message 2322d ago

Frozen Last message 2885d ago

Open Discussion for https://gamedev.stackexchange.com/election/3

Frozen Last message 3007d ago

Discussing ways to get a reference to one script instance from another

Frozen Last message 3026d ago

See the question at: https://gamedev.stackexchange.com/questions/141968/how-to-build-repetition-into-a-game-that-wont-ruin-the-experience

Frozen Last message 3121d ago

http://gamedev.stackexchange.com/questions/138775/simple-cartoon-water-shader-shoreline relevant chat.

Frozen Last message 3277d ago

Discussing implementation of stat/buff effects

Frozen Last message 3291d ago

Room for "Unity equivalent of glDepthMask or alternative" which can be found at http://gamedev.stackexchange.com/questions/130563/unity-equivalent-of-gldepthmask-or-alternative

Frozen Last message 3314d ago

This chat is about the following question: http://gamedev.stackexchange.com/questions/129112/how-do-i-move-the-camera-in-full-pixel-intervals/129363#129363

Gallery: anyone may enter, but only approved users can talk

Trash

Frozen Last message 3364d ago

Frozen Last message 3545d ago

Created on request from johnyX

Frozen Last message 3574d ago

All branches of combinatorial optimisation AND AI, Lighting, Scene graph, data structures - you name it. Here

Frozen Last message 3654d ago

Frozen Last message 3656d ago

Chat about question http://gamedev.stackexchange.com/questions/108496

Frozen Last message 3690d ago

gamedev.stackexchange.com/questions/106154/smooth-wall-collision-detection

Frozen Last message 3794d ago