A very common input device in computer games. It offers a more direct form of movement compared to directional input.
0
votes
1answer
28 views
How can I make part of a JLabel visible under mouse movement?
The JLabel has an image of a room. I want the mouse to act as a flashlight, and only display around the mouse the part of the JLabel/image that the mouse is hovering over, in a large circumference.
...
0
votes
0answers
20 views
Class not recieving mouse input (Java)
I'm building a game in Java (while learning Java). I was following CodeNMore's youtube tutorial for building a tile based game but have stopped to try making my own game, a simple turn based combat ...
0
votes
0answers
27 views
Mouse Drop object location problem
I'm trying 2D game but I stacked. I want when I drop the object position between 0-0.33 the Object X position must be 0 But I cant do that.
Please help
using UnityEngine;
using System.Collections;
...
1
vote
0answers
113 views
Why is my 2D mouse aim not working properly?
I'm trying to program 2D mouse aim, where the arms and the gun in the arms rotates to point at the mouse. But for some reason, the arms and gun rotate and do not follow the mouse position.
The each ...
1
vote
1answer
19 views
Reversing translational dependency of Sprite on Mouse instantaneously at runtime without causing the sprite to jump
Help me think through a logical way to implement the desired effect.
Goal: (I'm using Adobe Animate CC 2017 targeting AIR for Desktop)
Move a sprite using a controller (mouse on a PC for instance) ...
0
votes
2answers
73 views
How can I make the player “look” to the mouse direction? (Pygame / 2D)
Here's my code:
import sys
import pygame
pygame.init()
screen_width = 640
screen_height = 480
screen = pygame.display.set_mode((screen_width, screen_height))
running = True
class Actor:
def ...
0
votes
1answer
21 views
How to check mouse coordinates and mouse events
I'm building a simple game where if the mouse's X coordinate is greater than 200, and you click, the screen will turn red. Here's the code:
var mouseX = event.clientX;
var mouseY = event.clientY; ...
0
votes
3answers
47 views
Detecting mouse click for the uppermost layered 2d sprite in Unity
I have two sprites. One for the entire background and another small sprite, which is a foreground object. I have written code for both of these objects in their OnMouseDown() functions. When I click ...
0
votes
1answer
12 views
Wrong object is being detected on OnMouseUpAsButton
In my 2d game project I have an object A moving above map. Both object and map have colliders (circle collider and polygon collider respectively), as well as actions to be performed on ...
0
votes
1answer
55 views
Unlock cursor through script
I am using unity's default FPS controller script. My game switches scenes, and when it does I can't move the mouse. I know that this is because of unity's m_mouselook's lock cursor is on. What I don't ...
-1
votes
1answer
98 views
Missing Reference: Unity should clone object before destroying
For a small RTS Project, I'm working on the pointer. I want a pyramid as a marker on the terrain, that indicates the selected position, sinks into the ground and disappears. For the next interaction ...
1
vote
1answer
145 views
Custom Unity mouse input with WM_INPUT - receiving weird values
About
I am trying to get the raw mouse input of the system into a C# application. I am using WM_INPUT (MSDN link) to get access to the data. To do so I am using the user32.dll. This (stackoverflow ...
-1
votes
0answers
27 views
Is it possible to do mouse picking with post processing effects?
I'm applying a vertex transform to the rendered framebuffer. Is there any way to do mouse picking with the transform reverted?
0
votes
1answer
34 views
Why is my mouse disappearing at runtime?
I'm using Unity 5.3.5f1 and every time I play my game in the editor, my mouse disappears. I really need to test some of my parameters in the inspector but I can't because the mouse is gone. How can I ...
1
vote
2answers
343 views
How can I get UI element over which pointer is in Unity3D?
I can detect if mouse is hovering any UI element by EventSystem.current.IsPointerOverGameObject().
But how do I know which GameObjest it is exactly?
I have tried:
if (EventSystem.current....
2
votes
1answer
126 views
Setting up a custom cursor image in LWJGL 3
How can I load a custom cursor image with LWJGL3? It took me a while to figure this out. Here is how it is done for version 3.0.1. Hope this helps.
2
votes
2answers
113 views
object smooth orbital limit around another object depending on mouse drag
I am working in Unity.
I have special objects that can each be dragged freely around in 2d.
The objects cannot get too close to other objects (minimal Vector3.distance allowed is 1.5f).
I also have ...
2
votes
1answer
246 views
In Unity, Change which mouse button is used to scroll in ScrollRect
I've created a new ScrollView in Unity. How do I change which mouse button is used to scroll in ScrollRect (through script or in the editor).
By default it's the left mouse button. I'd like to be ...
0
votes
1answer
49 views
How do I select a portion of the window using Love2d
I want to be able to divide the window of the game in, lets say, 3 places, and when the mouse (or touch) click one of those places, execute some code.
Do I have to make each portion a button-like ...
0
votes
1answer
60 views
How to get which gameobject the mouse is over in Unity?
So I'm working on a simple drag-n-drop based trading card game for my own amusement.
There is a card inspector included.
What I want to achieve is to change values in the inspector (which has its ...
0
votes
1answer
108 views
How to move 2D objects based on mouse movement with pointer locking?
I'm using pointer locking for a 2D game (where you perform calculations based on the delta in mouse positions from frame to frame). I'm having some basic math/logic issues with accomplishing what I ...
-1
votes
1answer
233 views
Game Maker Studio - Check Collision With Subimages
I have an obj_roulette, which contains 4 subimages, with value 2-5 and image_number 0-3. The value result from roulette stored as var global.roulette.
Then, I make many obj_meteorite, which contains ...
-4
votes
1answer
121 views
Make object follow mouse cursor in unity [closed]
I was watching a tutorial on how to move objects on mouse movement. https://youtu.be/7OJQ6MbHuvQ
this is the link to that tutorial and below is the error I got while scripting. Please watch the ...
1
vote
1answer
344 views
Unity 5 - Mouse Disappears during runtime
My mouse cursor disappears during runtime. When I click esc, it appears and the moment I click on something, it disappears again. This is what I have done so far to fix this. I have added this to a ...
3
votes
1answer
60 views
Calculate Relative Mouse Movements Regardless of position
Context
I'm working on making a variant of the atari game Breakaway IV and I'm trying to improve my mouse input handling.
I use the input of a mouse's motion left and right to move the bumper.
...
1
vote
1answer
135 views
Boolean change when clicking the left mouse button (not working)
I want to change a boolean when I click the left mouse button, but it doesn't work as expected. I use this method:
if (m.LeftButton == ButtonState.Released && m_Old.LeftButton == ButtonState....
3
votes
3answers
149 views
Sending a players mouse movement to the server in an FPS
So I have a server-client model FPS set up. It uses udp to send data between the two with the server having a constant tick rate of 100 ticks per second (It updates movement 100 times a second) on the ...
2
votes
2answers
140 views
Camera movement in unity engine
I have a basic camera setup which is angled like so:
x: 30
y: 0
z: 0
Projection: Orthographic
And i attached a C# component to it and made it so the camera moves with a right click and drag ...
1
vote
2answers
101 views
OnMouseClick not detected
I created "main script" and in Start() created simple cube:
GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.localScale = new Vector3 (1,2,1);
cube.GetComponent<...
13
votes
7answers
3k views
How to properly differentiate single-clicks and double-click in Unity3D using C#?
What I am trying to understand and learn here is a very basic thing: what is the most general and most polished way to properly differentiate single-clicks and double-clicks for the 3 main mouse ...
0
votes
2answers
214 views
Detecting Left and Right Mouse clicks on UI Text objects that are dynamically created
So, in my game I create a bunch of UI Text game objects dynamically (in the C# script), but I just can not find out how to properly detect Left and Right mouse clicks on these UI Text that were ...
4
votes
1answer
97 views
Selecting the closest point in perspective view mode
I'm trying to improve my algorithm for selecting points in perspective view mode (OpenGL/Qt/C++). The current implementation works as follows.
The user clicks on a certain (x,y) position (in Window ...
1
vote
1answer
53 views
Help with open and close UI Menu on background mouse click
I am trying to make a point and click game in unity 5.2.2.
My problem is that I need to have a UI menu to open, when the player clicks with the left mouse button on the background sprite, and it ...
2
votes
1answer
81 views
Isometric Mouse Camera Panning
I am building an isometric game environemnt and i want to be able to pan the camera around the map by holding the right mouse button, can someone talk me through the logic for this please, i have made ...
3
votes
1answer
2k views
How to get direction and velocity of movement of an object dragged with the mouse in Unty (C#)
I have an object that is dragged by the mouse (X and Z positions) over a table, with the following simple code:
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray, ...
2
votes
1answer
333 views
How to disable camera moves (mouse drag) in an Unreal Engine editor plugin?
I tried to override FEdMode:
virtual bool DisallowMouseDeltaTracking() const override
{
UE_LOG(LogTemp, Warning, TEXT("do not allow mouse delta tracking!"));
return true; // I also tried to ...
2
votes
1answer
401 views
How to get the mouse events in an unreal engine editor plugin?
I would like to react to user inputs in an editor plugin, how can I do that? In a game I can use a custom Pawn or a custom PlayerController but how can I do it in the editor?
7
votes
2answers
507 views
How do I create a draggable object which snaps to obstacles in the way?
I bring yet-another-drag-with-mouse question (I am using Unity with C#), but with a less common particular detail: the existence of obstacles in the middle of the way trough which dragging occurs (3D ...
0
votes
0answers
37 views
BulletScript-Unity
I'm basically making an fps game in Unity. I have a player with a gun and i have a bullet prefab. I changed the mouse pointer to look like a crosshair. Now i need to know the C# script to make the ...
2
votes
3answers
493 views
Unity Click make Jump and Pause
I use Unity 5 and I have an issue with my game, when I click on the Pause button my character jumps before the game is paused. My script detects the click for jump before the pause button so for that ...
0
votes
2answers
9k views
How to detect mouse over for UI image in Unity 5?
I have an image that I have setup to move around and zoom in and out from. The trouble is the zoom can be done from anywhere in the scene, but I only want it to zoom when the mouse is hovering over ...
3
votes
1answer
256 views
convert mouse coords to zig-zag isometric
I was wondering, how do I convert mouse coordinates to zig-zag isometric coordinates?
I already know how to convert to isometric using the Diamond approach, so I just need to know about the zig-zag ...
1
vote
1answer
124 views
What algorithm is used to select a voxel (from a player's perspective)?
In first-person voxel games (like Minecraft, shown below) you can select voxels by going over them. What kind of algorithm is used to select a voxel?
I haven't implemented it in my voxel application ...
0
votes
1answer
200 views
Getting mouse movement value with DirectX Tool Kit
today I want to ask a question about how to get mouse movement value with DirectX Tool Kit.
While I can certainly use Mouse::SetMode(MODE_RELATIVE), to do this, I want to be able to get the mouse ...
6
votes
3answers
1k views
Get OnMouseDown to work with a 2D Polygon Collider
I'm having a hell of time getting a 2D polygon collider to register a mouse click. I've attached images and code to show where I'm at. I cannot get the click to work.
Ultimately, the thing I'm trying ...
2
votes
1answer
105 views
My bullet changes the velocity depending on where I click
I want to build a little 2D-Sidescrolling shooter and I'm now at the shooting script.
I already figured out how to shoot a bullet towards my mouse pointer. I got something like this :
Vector3 ...
1
vote
2answers
430 views
Need Help with Hovering Mouse Code
I am new to Unity and C#.
I have a script here for a card game where my card is supposed to move up and down when the pointer is hovered over the card. But when my point hovers over each card, they ...
-1
votes
1answer
102 views
Camera rolls instead of looking up and down
I got a small script from the official Unity forum which is:
public class MouseRotationUpDown : MonoBehaviour {
public float RotationSpeed = 5;
void Update ()
{
transform....
0
votes
0answers
438 views
how to move an object to the mouse in Java
I have just recently started using Java, literally 2 days ago, and I have run into an issue. While I have been easily able to figure out most of the syntax and methods, because I have used multiple ...
1
vote
0answers
213 views
Unity: Finding out where OnSelect comes from
The new UI EventSystem method OnSelect is called from a number of different sources. One is when the Selectable is selected by using the arrow keys to navigate. Another is when clicking on the ...