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5 votes
2 answers
10k views

4x4 matrix implementation in C++

I've been doing some 3D graphics in OpenGL lately and I needed a way to work with 4x4 matrices. My implementation supports the following operations: Matrix-matrix addition. Matrix-matrix subtraction. ...
Ethan Bierlein's user avatar
3 votes
0 answers
80 views

Calculating OpenGL view matrices

I'd like a little help here calculating the view matrix for OpenGL based on the lookat type function: ...
user1610950's user avatar
1 vote
1 answer
227 views

4D matrix math library for use with OpenGL

I am trying to create a simple library for C to handle OpenGL matrix operations. You can see the vec3fscalar here. ...
user1610950's user avatar
6 votes
2 answers
438 views

Quaternion rotations and preparing matrices for a shader

I am implementing an OpenGL ES 2.0 renderer in c. I want to use quaternions for rotations. Please take a look at the way I am implementing the rotation math. Everything looks as expected when the ...
steven's user avatar
  • 161
7 votes
2 answers
3k views

User controlled rotation with arcBall

I am trying to visualize a pointcloud centered around the origin. I also want to have a user controlled rotation for which I found the arcball. rMat is the model ...
ratchet freak's user avatar
5 votes
2 answers
222 views

Optimizing garbage collection for local objects

I am trying to make a 3D application with OpenGL/LWJGL at the moment, but I am now already hitting some limits on the JVM, most likely due to a configuration that needs to be done. I have the ...
skiwi's user avatar
  • 10.7k