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Logical Dependencie Problem [closed]

I am working with Unity and C#, but my Problem is a more general programming problem. I am trying to keep things easy, but still make them global access able and easy to modify. So I have a ...
Mirco's user avatar
  • 3
0 votes
1 answer
2k views

Organizing a Transform class to internally use quaternions

So, I'm interested in building a Transform class similar to the one used in Unity Engine, but in C++. My intent is for it to be user-friendly to change the position, rotation, and scale of a variable ...
dyeo's user avatar
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9 votes
4 answers
4k views

How does an Engine like Source process entities?

On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided in two types, world and entities. The world is the map geometry and the entities are players, particles, ...
JulioC's user avatar
  • 191