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Tagged with logic design-patterns
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Logical Dependencie Problem [closed]
I am working with Unity and C#, but my Problem is a more general programming problem. I am trying to keep things easy, but still make them global access able and easy to modify.
So I have a ...
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Organizing a Transform class to internally use quaternions
So, I'm interested in building a Transform class similar to the one used in Unity Engine, but in C++. My intent is for it to be user-friendly to change the position, rotation, and scale of a variable ...
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How does an Engine like Source process entities?
On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided in two types, world and entities. The world is the map geometry and the entities are players, particles, ...